I'm noticing the same problems as OANST. When Stranger is in the middle of his four-legged run, for example, and you suddenly turn sharply, there used to be the sound of his claws digging into the sand. That's gone.
And for some reason, conversations can now be interrupted by other sounds that play during the dialogue. Certainly not game-breaking or frustrating, but definitely something I'd like to see fixed in future updates.
The game itself is GORGEOUS, otherwise. It's fun to go and kick the shit out of those goddamn Clakkers again.
:
As great a twist as it is, I do find it difficult to believe that there's anyone out there who couldn't figure out that Stranger is a Steef by at least the Cut Scene video, given that his facial features are exactly the same.
|
I maintain that Stranger should have been designed with a scarf or something, to hide his facial features, for this exact reason. Anyone with two brain cells to rub together could figure out that he's just hiding his extra pair of legs.
That's probably meant to be the joke; that the Industrialists are too stupid to put two and two together, while the Natives are well aware of his secret just by looking at him. Still, it kills the so-called "twist" mid-game for us.