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  #91  
12-28-2011, 05:45 AM
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I think that I managed to get Looten Duke to fall into one of the meat grinders. Anyone else had a similar situation?
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  #92  
12-28-2011, 06:04 AM
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I thought it was a nice nod to the future events. There are other instances of this happening, like the gameplay-changing teaser you see early on in the general store with the fortune telling device.
Where's the fortune telling device? I never head of that before!
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  #93  
12-28-2011, 06:14 AM
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Where's the fortune telling device? I never head of that before!
They can often been found in the general stores.

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  #94  
12-28-2011, 06:19 AM
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The game works great, but I've found the dialogue and sound problems to be much more wide spread than what other people have said. Starting from the very beginning there have been sound effects that have cut in and out, sounds that just repeat constantly, and it's damn near impossible to listen to an entire sentence from anyone including the people in the first town. The game looks and plays great, but about half the fun of playing this game for me was talking to people, and that's ruined.
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  #95  
12-28-2011, 07:28 AM
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I'm noticing the same problems as OANST. When Stranger is in the middle of his four-legged run, for example, and you suddenly turn sharply, there used to be the sound of his claws digging into the sand. That's gone.

And for some reason, conversations can now be interrupted by other sounds that play during the dialogue. Certainly not game-breaking or frustrating, but definitely something I'd like to see fixed in future updates.

The game itself is GORGEOUS, otherwise. It's fun to go and kick the shit out of those goddamn Clakkers again.

:
As great a twist as it is, I do find it difficult to believe that there's anyone out there who couldn't figure out that Stranger is a Steef by at least the Cut Scene video, given that his facial features are exactly the same.
I maintain that Stranger should have been designed with a scarf or something, to hide his facial features, for this exact reason. Anyone with two brain cells to rub together could figure out that he's just hiding his extra pair of legs.

That's probably meant to be the joke; that the Industrialists are too stupid to put two and two together, while the Natives are well aware of his secret just by looking at him. Still, it kills the so-called "twist" mid-game for us.
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  #96  
12-28-2011, 07:44 AM
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You guys know what to do:

http://www.metacritic.com/game/plays...d/user-reviews
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  #97  
12-28-2011, 07:47 AM
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I wholeheartedly agree that Stranger should have had a scarf or bandanna around his face. It was simply too obvious. When I introduced the game to my friends, they all immediately asked after the first Sekto cutscene "Hey, isn't Stranger a Steef? He looks just like one".
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  #98  
12-28-2011, 07:55 AM
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Just found another one. Enemies hit by Stunkz gas don't get incapacitated and barf, they just faint. This didn't happen on my last save; they puked.

Also, you know what I would have liked? More jails, to see your prizes. I wanted to hear the conversations between later outlaw bosses, like Elboze and Packrat.
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  #99  
12-28-2011, 10:59 AM
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I especially love the spoiler at 6:35 - 6:38 ish. Had to ring up Max when I heard that little nugget.
Also great job from JAW themselves when giving out the first Stranger comparison picture, naming Stranger STEEF on that .
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  #100  
12-28-2011, 11:13 AM
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Also great job from JAW themselves when giving out the first Stranger comparison picture, naming Stranger STEEF on that .
I didn't work for JAW then so ner.
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  #101  
12-28-2011, 10:16 PM
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I didn't work for JAW then so ner.
ABSOLVED
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  #102  
12-29-2011, 01:53 AM
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  #103  
12-29-2011, 09:40 AM
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  #104  
12-29-2011, 01:08 PM
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One last complaint. The voice of the Grubb Princess makes me want to die. It's awful.
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  #105  
12-29-2011, 01:33 PM
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One last complaint. The voice of the Grubb Princess makes me want to die. It's awful.
What is it that you don't like about it?
I never really liked the original Grubb Princess' ''castration'' voice, whether or not this is an improvement, I don't know.

I dialogue for the princess also seems to be different, has the dialogue for her been entirely redubbed, Glitch?

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  #106  
12-30-2011, 10:41 AM
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Bolamites only work on 2 bosses (and the very first one). For the rest, you have to run the stamina bar down quicker than the health bar.

I won't spoil it by telling you which weapons are the best for that.
Cheers man, rep +1

Another quick question, stealing farmer beeks moohla from the chests does that have any bad effect if you steal it, e.g. bad karma resulting in a bad ending?
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  #107  
12-30-2011, 10:55 AM
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I've since learned that Bolamites work on Looten as well - you just have to be quick to capture him.

No negative impact from taking the moolah.
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  #108  
12-30-2011, 11:10 AM
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There's no karma in SW, so feel free to beat the shit out of the local yokels. I make a game out of trying to punch out as many Clakkerz as possible before they run indoors.
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  #109  
12-30-2011, 01:27 PM
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What is it that you don't like about it?
I never really liked the original Grubb Princess' ''castration'' voice, whether or not this is an improvement, I don't know.

I dialogue for the princess also seems to be different, has the dialogue for her been entirely redubbed, Glitch?
As far as we could see yes. You would be surprised how well they hid all of her lines in the language doc.

I personally really like the new voice for the grubb princess over the old one. I think it fits nicely with the whole cartoony over the top voices in the oddworld games. That's just my opinion though, I had no say in who we chose because that stuff was done before I started.
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  #110  
12-30-2011, 01:42 PM
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As far as we could see yes. You would be surprised how well they hid all of her lines in the language doc.

I personally really like the new voice for the grubb princess over the old one. I think it fits nicely with the whole cartoony over the top voices in the oddworld games. That's just my opinion though, I had no say in who we chose because that stuff was done before I started.
It is easily the most awful voice in any Oddworld game. I found her more annoying than the Clakkers. Thing is, the Clakkers are supposed to be annoying.
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  #111  
12-30-2011, 06:55 PM
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Don't spoil it for me, I'm not even halfway there yet.
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  #112  
12-30-2011, 07:02 PM
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Was the female voice actress for the clakkerz featured anywhere besides the Opple Farm? Because I haven't heard her anywhere else yet, and I've been listening.
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  #113  
12-30-2011, 07:09 PM
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I am going to fucking murder who ever changed the voice of the Grubb Queen... I feel like my IQ literally dropped listening to that squeaky shit!
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  #114  
12-30-2011, 10:41 PM
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I had a question. In Buzzarton, didn't you used to be able to choose between a few different bounties as opposed to having to do them in a certain order? I could be wrong, but I swear you had your pick of Jo' Mamma, Meagly McGraw, and Packrat Palooka as opposed to only one bounty being available at a time.

Also, entirely a matter of taste, but I preferred the original bounty screens to the new ones.
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  #115  
12-31-2011, 02:35 AM
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You could choose between Eugene Ius and Jo' Mamma. Packrat was last because he had Eugene's laptop which was needed to get to New Yolk City. I think.

Although Max and Glitch had said that the Grubb leader's voice had been processed I wasn't sure whether I would like it because the way the lines were delivered sounded a little out of place. I'll just have to wait until I actually hear it.
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  #116  
12-31-2011, 02:41 AM
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Was the female voice actress for the clakkerz featured anywhere besides the Opple Farm? Because I haven't heard her anywhere else yet, and I've been listening.
The only voices rerecorded were the Native Grubb Leader and the Clakker who gives you the password to the Black Market (incidentally, her name is Maggie). The voices in the Opple Farm are the originals.
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  #117  
12-31-2011, 07:56 AM
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New Grubb queen voice is not good. Go back to the original.
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  #118  
12-31-2011, 09:48 AM
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For those of us without PS3s, does anyone have a decent recording of the new voice(s)?
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  #119  
12-31-2011, 10:46 AM
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No. And I hope to never hear one.
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  #120  
12-31-2011, 11:34 AM
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When will there be a PC release?
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