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  #31  
12-23-2011, 03:16 PM
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Well, that's just killed it for me. Bad show Glitch, you personally, have ruined Christmas. Not just for me, but for the whole forums. I speak for everyone. I do.
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  #32  
12-24-2011, 01:04 AM
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Is there a demo?
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  #33  
12-24-2011, 01:13 AM
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There may be at some point.
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  #34  
12-24-2011, 01:30 AM
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No news of the 360 front? Is size still the problem, or is it politics?
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  #35  
12-24-2011, 02:02 AM
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There is a moon, unfortunately, because of the way the game renders the moon, we couldn't make it look like the moon(s) we all know and love.
It could be that it just so happens to be facing the wrong way whenever Stranger looks at it. Like the way that the main character in My Name Is Earl always has his eyes closed when a photo is taken.
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  #36  
12-24-2011, 02:56 AM
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How are people finding capturing them alive on hard?

I gave up with Looten Duke. The stamina regen is so much faster now.
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  #37  
12-24-2011, 05:39 AM
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No news of the 360 front? Is size still the problem, or is it politics?
Politics was the last I heard.
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  #38  
12-24-2011, 06:21 AM
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How are people finding capturing them alive on hard?

I gave up with Looten Duke. The stamina regen is so much faster now.
It's possible but it's Bloody Hard (caps required)
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  #39  
12-24-2011, 06:56 AM
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the main character in My Name Is Earl
i think his name might be earl

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  #40  
12-24-2011, 07:22 AM
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Someone could have mentioned that it was only out in Europe so that I didn't spend half an hour trying to find it on the playstation store. Man, what a dick.

Yeah. I brought that back.
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  #41  
12-24-2011, 07:56 AM
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you still haven't brought sexy back.
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  #42  
12-24-2011, 09:43 AM
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I just beat Looten Duke (the water facility bad guy/gremlin), but I didnt get all his health down. I only got like half of it down, if that. And then all of a sudden, the camera zooms into my Stranger doing his victory spit. Could Looten Duke have fallen into one of the turbines in the ground? Or is it a glitch? or what?..
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  #43  
12-24-2011, 09:54 AM
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Very possibly. That's the method that the game recommends.
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  #44  
12-24-2011, 11:27 AM
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you still haven't brought sexy back.
I'm working on it. I've been spending a lot of time in the gym just so that I can bring sexy back to Oddworld Forums and the metro Detroit area.
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  #45  
12-24-2011, 11:45 AM
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I thought flabby and pale was considered sexy in Detroit. Knock out a few of your teeth and you'll be a real Adonis.
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  #46  
12-25-2011, 05:32 PM
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How are people finding capturing them alive on hard?

I gave up with Looten Duke. The stamina regen is so much faster now.
I know the perfect strategy you can use to kill Luten Duke on hard mode in a snap, I believe, but I'd need to make a video to explain it all first. The video will be on the old game, but I'm pretty positive that it'll be the same in HD version, so I'll get to that right now!

Edit: Okay, then: http://www.youtube.com/watch?v=aECV8M-c6tE
My dog was being annoying at the time, so please just ignore the barking!
With boombats, Luten Duke is a peace of cake to capture him dead or alive.

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  #47  
12-26-2011, 01:38 AM
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Ah, but that's using your god like powers to get boombats early - and on the original version.

Even when you do get them I tried them on Boilz and Meagly and still couldn't capture them alive. The stamina regen on Hard is a million miles away from the original - the blue bar fills up almost as fast as you can fire.

I wonder if I need to charge into them first, or punch, and then use weapons - or combinations of those things.
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  #48  
12-26-2011, 04:19 AM
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There is something that's beginning to annoy me about the HD version.

All the save files just have 'progress' written across them, you have to wait till the file temporarily opens before you can see which region you're in and what difficulty you're on.

I suppose it's a limitation of the PS3 and there's little they can do about it, but it's something the xbox version did have and I was very thankful for.

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  #49  
12-26-2011, 04:20 AM
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i have a problem.. you know the level where you have a timer? I quicksaved and i dont have enough time to get to the end before the timer runs out.. how do i restart back to the previous checkpoint? My previous save game file is from hours ago... anyone help?
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  #50  
12-26-2011, 04:52 AM
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Not sure about the saves, sorry. I always have multiple saves so I can revisit certain sections.

Have you just tried sprinting the whole way and not engaging in any battles? I'm assuming you're in the second act and things are blowing up?
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  #51  
12-26-2011, 05:33 AM
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On a different note (I hope you won't mind me adding this here) I just wanted to say that whilst the game was fantastic and ran perfectly for the most part, I experienced audio issues throughout. The music, and perhaps more noticeably the Clakker and Grub voices (when you speak to them) frequently cut out. With the music, it would just stop completely, then begin again shortly after. With the voices, I found that they would just stop mid sentence, and the character would walk off. Not too big a deal of course, though I was just curious to see if anyone else experienced this?

Lastly, (and a very minor thing!) If I remember correctly the 'Go organic' trophy for catching Meagly McGraw actually says 'Bounty Packrat Palooka' in it's description. I don't know if a patch could solve these, but just thought I'd bring it to people's attention
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  #52  
12-26-2011, 05:39 AM
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i have a problem.. you know the level where you have a timer? I quicksaved and i dont have enough time to get to the end before the timer runs out.. how do i restart back to the previous checkpoint? My previous save game file is from hours ago... anyone help?
Ahh, see there's a problem with this quicksave feature. :/

Am I mistaken in thinking that on the Xbox there was an option for going back to the last checkpoint, or not?

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  #53  
12-26-2011, 05:44 AM
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Nice find, Michael. I'm also experiencing minor problems with characters walking off in mid-sentence, as well as the music randomly changing, however the majority of such instances were in and around Gizzard Gulch.

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  #54  
12-26-2011, 06:04 AM
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Nice find, Michael. I'm also experiencing minor problems with characters walking off in mid-sentence, as well as the music randomly changing, however the majority of such instances were in and around Gizzard Gulch.
That's strange, the problems I had only became really consistent from New Yolk City onwards Definitely more so towards the end of the game for me. I would have thought if it were an issue with the downloaded game it would have been happening in the same place. Perhaps it's a PS3 issue? I upgraded to a 320GB Slim recently because my original 60GB broke
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  #55  
12-26-2011, 06:25 AM
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That's strange, the problems I had only became really consistent from New Yolk City onwards Definitely more so towards the end of the game for me. I would have thought if it were an issue with the downloaded game it would have been happening in the same place. Perhaps it's a PS3 issue? I upgraded to a 320GB Slim recently because my original 60GB broke
Well, I'll have you know that I just beat McBoomboom, went back to town for some chit chat, and was rudely ignored yet again...

I guess it's a consistent problem throughout and I was just lucky not to experience the glitch from Gizzard Gulch to New Yolk City.

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  #56  
12-26-2011, 06:33 AM
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Just completed Stranger's Wrath HD, the first time i've ever played any rendition of the game ... was slightly confused by the ending... Who's that old 'guy' in the other guys clothes? And why was he in the other guy's clothes?

I was also slightly pissed off when that guy had been hanged coz i was hoping he'd get the job done. I worked overtime believing it would happen.. but, oh no, that's him there hanging on that rope.. -_-

Last edited by AvengingGibbons; 12-26-2011 at 06:38 AM..
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  #57  
12-26-2011, 07:31 AM
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was slightly confused by the ending... Who's that old 'guy' in the other guys clothes? And why was he in the other guy's clothes?
The old guy was the last Steef before Stranger. He was captured by Sekto (the other guy) who is a parasitic Octigi who then used the old Steef's body as his host body.
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  #58  
12-26-2011, 07:58 AM
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There is something that's beginning to annoy me about the HD version.

All the save files just have 'progress' written across them, you have to wait till the file temporarily opens before you can see which region you're in and what difficulty you're on.
I have no idea if anything can be done about that, but I'll pass it along.

:
I experienced audio issues throughout. The music, and perhaps more noticeably the Clakker and Grub voices (when you speak to them) frequently cut out. With the music, it would just stop completely, then begin again shortly after. With the voices, I found that they would just stop mid sentence, and the character would walk off. Not too big a deal of course, though I was just curious to see if anyone else experienced this?
There is a problem where only so many sounds can play at once. Hence, if some Clakker off in the distance starts talking, an already-talking Clakker is liable to have to stop, even if it's you he's talking to. That said, I thought this had already been fixed. Something else to check on.

The problem with the music is due to the differences between the original XACT and the current FMOD. XACT had a lot of features that SW took advantage of for its dynamic soundtrack. Not sure if this is being worked on.

:
Lastly, (and a very minor thing!) If I remember correctly the 'Go organic' trophy for catching Meagly McGraw actually says 'Bounty Packrat Palooka' in it's description. I don't know if a patch could solve these, but just thought I'd bring it to people's attention
Yeah, someone caught that the instant the trophy lists were published. It's not a big thing, it'll get fixed in a patch.

:
Well, I'll have you know that I just beat McBoomboom, went back to town for some chit chat, and was rudely ignored yet again...
Funny... this was a bug in the original game, but we never spotted it on PS3. Nor did at least three separate QA teams. Hmm. Is the problem that no Clakkerz are talking at all, not to Stranger nor to each other?

:
Just completed Stranger's Wrath HD, the first time i've ever played any rendition of the game ... was slightly confused by the ending... Who's that old 'guy' in the other guys clothes? And why was he in the other guy's clothes?
It's the old Steef! Sekto had been controlling his body.

:
I was also slightly pissed off when that guy had been hanged coz i was hoping he'd get the job done. I worked overtime believing it would happen.. but, oh no, that's him there hanging on that rope.. -_-
You were pissed?? Imagine how Stranger felt!
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  #59  
12-26-2011, 09:40 AM
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It's the old Steef! Sekto had been controlling his body.
Nnnngggghhh..... NNNGGHHHH... Max... you have more patience than I do.
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  #60  
12-26-2011, 09:57 AM
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Ohhhh. haha.. i thought sekto had just clothed a steef he'd found in a retirement home, or something like that.. Yeah, your version sounds much better. ^^

(I probably would have realised straight away, but a few weeks ago I was looking at an oddworld encyclopedia, which was saying that sekto is part of the same species that glukkons are part of, so I assumed he had the same long stick arm-leggies under that suit. That's where my confusion came from... I'm not stupid, honest..)

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