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  #391  
08-16-2009, 05:20 PM
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percentage wise, how far has development gone?
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  #392  
08-17-2009, 05:32 AM
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percentage wise, how far has development gone?
Well I havent got past the first level so Ill base percentages on that.

The title screen is still how it is on the online demo.

100% = All of the first level.

Coding 45%
Background Graphics 90%
Level Layout 100%
Foreground Graphics 60%
Sprites 45%
Sounds 70%
Music 100%

I may post another demo (which will work to an extent) today if I have time.

Sorry if this is going slow, this is the first time I've made a game. If I have to wait a lot on this I might start another small less complicated Oddworld Game up, but we will see.
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  #393  
08-19-2009, 06:30 AM
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Wrong place to advertise, Joshkrz wouldn't talk of such on your thread. Perhaps if you're serious about that stuff you should make your own thread, a 3D fan-game would surely attract interest from members of the FC, I know I'd have a lot of questions for you.
and fuck you! I'm doing the sprites!
PS: Without the knowledge for simple tasks like website building I wish you luck with your game, you'll need it.
ok man i need some sprites too! please!
i well start my game soon!
and i'll give u wat sprite do i need!
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  #394  
08-19-2009, 11:22 AM
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ok man i need some sprites too! please!
i well start my game soon!
and i'll give u wat sprite do i need!
try PM'ing. it is very disrespectful to clog up other member's threads with advertisements for your own needs.

really biting my tongue here.
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  #395  
08-19-2009, 12:06 PM
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Hi everyone!
Josh, are you going to enhance sprites ripped from previous Oddworld games? I'm asking because in comparision with new, high-detailed backgrounds, the sprites from 1997 look a little bit... ugly :/ (Very, very pixelized)

You can e.g. make them look better using Photoshop Perfectum Plugin - comparision shots:
Abe Sprite (Normal, 10%, 25%, 50% and 100% smooth) - http://img156.imageshack.us/img156/1...difference.png
Main Menu (Normal and Abe 30% Smooth; Background 100% Smooth)- http://img146.imageshack.us/img146/5...difference.png

Hope that'll be useful to you

BTW - the plugin is great for making high resolution wallpapers
http://img32.imageshack.us/img32/224...tapulpitu3.png

Last edited by Varrok; 08-20-2009 at 12:12 AM..
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  #396  
08-19-2009, 07:58 PM
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If you ask me i personaly prefer the normal sprites. they both look good, i would just rather go with the original. but maybe we could do a comparison with demos.
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  #397  
08-20-2009, 12:12 AM
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Maybe you prefer original sprites because I used 100% of smooth - Sprite is a bit indistinct (It's TOO smooth) - I've updated the shot with 10%, 25% and 50% versions - we can make smoothed sprites that stay close to the original ones - Enjoy!


(I like 25% and 10%)

Last edited by Varrok; 08-20-2009 at 12:16 AM..
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  #398  
08-20-2009, 03:03 AM
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It's been a while since I lasted been on this site... x.x
Seems like progress has been a bit slow... :S
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  #399  
08-20-2009, 05:55 AM
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the slower it progresses the more attention to detail joshkrz is paying.
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  #400  
08-20-2009, 06:29 AM
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The smoothness does enhance some things. But all the little details like cracks in the stone would be lost. I personally prefer it the old way, though you do have your points.
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  #401  
08-20-2009, 08:30 AM
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COPYRIGHT UPDATE FOR THOSE GAME MAKERS: (I couldn' tbe bothered to edit my copyright thread)

You must make sure that u put in your copright screen that u allow OWI to use and re-own your game at any time provided that it they would/it would be nice if they gave credit to you for game/idea/sprites. =D HEADS UP FOLKS

EDIT @ Joshkrz: I wouldn't start I new game for various reasons mainly being that you get sidetracked and, if u find the shorter game more fun/easier u WILL stop making the origional I know it happened to me while I was making my game Bee Chronicles yep u never heard of it have you...nope! =D
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Last edited by STM; 08-20-2009 at 08:33 AM..
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  #402  
08-20-2009, 03:18 PM
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Hi everyone!
Josh, are you going to enhance sprites ripped from previous Oddworld games? I'm asking because in comparision with new, high-detailed backgrounds, the sprites from 1997 look a little bit... ugly :/ (Very, very pixelized)

You can e.g. make them look better using Photoshop Perfectum Plugin - comparision shots:
Abe Sprite (Normal, 10%, 25%, 50% and 100% smooth) - http://img156.imageshack.us/img156/1...difference.png
Holy shit, that is a great plugin, but is not nessisary so therefore I wont be trying it anytime soon. Thanks for the tip thought that will come in handy.

:
Mabey we could do a comparison with demos.
I will work on that.

:
It's been a while since I lasted been on this site... x.x
Seems like progress has been a bit slow... :S
Like I said I am very busy with other things, but this is not dead, progress will be made, saying that where have you been? :P

--

And STM, A.L.I.V.E engine is completly different to AVILElite (The formating and name is (C) Joshkrz :P), and therefore will not be liable to any copyright infringment laws.

Even if it is I'm keeping it.

I will try to get an update in, but along side my other work, my computer fucked up the other day, and is a bit unstable.

Thanks for all your continued support.
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  #403  
08-23-2009, 01:46 AM
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Like I said I am very busy with other things, but this is not dead, progress will be made, saying that where have you been? :P
Being busy...
Yes... I stole your excuse! xD
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  #404  
08-24-2009, 11:07 PM
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heh alrite makesure thye no it then
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  #405  
08-31-2009, 06:52 AM
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Game Update!
I have decided to upload the current version.

Hold shift to run, press up to hoist. D is to jump (there is no animation at the moment).

One good thing is that so far the Abe character has no animation or movement glitches that I know of.

http://www.tabbicat.co.uk/game.php

You will notice when on the forth screen abe sinks into the floor, this is a problem I am having trouble sorting out. Also when you hoist to a ledge the code used works fine now, but might cause conflicts later on in the game.

You can hoist where ever there is a white see through box. I cannot get it to work when the boxes are placed differently in different screens.

Last edited by joshkrz; 08-31-2009 at 07:13 AM..
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  #406  
08-31-2009, 08:40 AM
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This demo (may I call it a demo now? ) is very nice, but hope final version will be 32x better Keep up the good work!

PS: Do you still have problems with ripping sprites? Did you try:
http://oddworldlibrary.net/archives/.../Sprites01.zip
http://oddworldlibrary.net/archives/.../Sprites02.zip
(ALL dynamic sprites ripped from Abe's Oddysee - their Height is 50% because in game they're stretched) ?




http://img24.imageshack.us/img24/7931/66485820.png
...now you're thinking with Portals xD

Last edited by Varrok; 08-31-2009 at 08:42 AM..
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  #407  
08-31-2009, 08:52 AM
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It almost feels like I'm playing an Oddworld Game. I hope you can get the jump feature to work just as well.
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  #408  
08-31-2009, 09:51 AM
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This demo (may I call it a demo now? ) is very nice, but hope final version will be 32x better Keep up the good work!

PS: Do you still have problems with ripping sprites? Did you try:
The portal effect is because there is no more screens. The engine tries to go to the next frame but can't find the frame so only abe is repositioned and the screen number goes up one.

Unfortunatly them sprites do not include the standard animations. They only have action animations, like rolling, throwing, jumping ect.

Carnix is getting sprites for me so that's not a problem. Thanks for the links though.
:
It almost feels like I'm playing an Oddworld Game. I hope you can get the jump feature to work just as well.
Thanks, one issue I think will be hard is abe grabbing onto ledges, but hopefully it will be OK.

--

One thing I did a while back when I got a but sick of trying to fix that code was create an application of the game. The "Standalone" version of the game.

This will come with the demo, and is equipped with an auto-update feature that allows you to download the latest version of the game without having to reinstall (or re download) everything, only changing the files that have changed. It will also give you access to a number of different options.

Here's a screeny:


This is not the final version though.

Last edited by joshkrz; 08-31-2009 at 10:27 AM..
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  #409  
09-01-2009, 03:00 AM
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It's real gr8 man impressed but there's no reset =D
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  #410  
09-01-2009, 03:09 AM
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this is awesome great work dude
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  #411  
09-01-2009, 08:06 AM
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Hi, it's me again

I've got some questions:
-I wonder if u give Mudokons in AP three or four fingers? In AO they had 4... in AE ingame too but in FMVs they had only 3... (Don't know why? http://en.wikipedia.org/wiki/Oddworld:_Abe%27s_Oddysee - "Alternative Versions" section)
-There will be NO quicksaves, but checkpoints? (Passwords suggest it) Cool I hate saving everywhere - it makes game TOO easy
-Do you have a concept of the game logo? There's my idea about it:

(Sorry for crappy quality - I'm bad in photoshop )


Yeah, I know all the things I mentioned are not necessary now, but it may be useful later ;D

Last edited by Varrok; 09-01-2009 at 08:09 AM..
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  #412  
09-01-2009, 08:26 AM
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Glad to see you're still dedicated to this game. It's a proud example of how well art sets the mood for a game.
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  #413  
09-01-2009, 09:55 AM
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Varrok, that's actually not all that bad. It's pretty good actually.
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  #414  
09-01-2009, 10:42 AM
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Stick to 3 fingers now. That's the canon.
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  #415  
09-01-2009, 01:12 PM
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listen to the man.
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  #416  
09-02-2009, 08:39 AM
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http://img5.imagebanana.com/img/ra1zs4eg/proddigy2.png
Fixed/Updated idea of game logo

About the NurveCo logo :P It's good but really similar (too similar) to the Soulstorm Brew's one. And I think that the main leader of this corp must have some special marks - maybe a scar?
http://img5.imagebanana.com/img/d2ai...281cia0008.png
(Sorry again for quality - camera is broken so i had to take a photo by cellphone)
What do you think about my suggestion? I love the shape of the scar

PS: The logo is on poster what is NOT part of it xD Colour scheme for the logo the same that was in your idea of it
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  #417  
09-02-2009, 10:22 AM
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I really like the new stuff! keep it up
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  #418  
09-03-2009, 12:13 PM
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I've made a high-res my NurveCo (and his owner, < glukkon_name_here > [he looks younger and stronger on the logo - that's the magic of marketing! ]):
http://img5.imagebanana.com/img/y21o75iv/logo1.jpg
http://img5.imagebanana.com/img/09z0x7x4/logo2.jpg

I really hope that Joshkrz will like my ideas and add them into the game

BTW - when we'll be on "making FMVs" phase, ask for voices that guy:
http://www.youtube.com/watch?v=KNTY7...eature=related
xD

Last edited by Varrok; 09-03-2009 at 12:20 PM..
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  #419  
09-03-2009, 01:08 PM
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I really like the style of artwork in this.
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  #420  
09-03-2009, 06:10 PM
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Demo is looking good. Any combat probems?
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