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  #1  
05-18-2009, 08:49 AM
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Oddworld Oddworld: Flash Game Help and Feedback

Hi,
I am just starting out on making an Oddworld Abe game, with the same gameplay as the originals for PS1 / PC. This game will be available for Online (SWF) and Standalone (EXE), the standalone will contain higher quality and videos from the actual games.

Im having trouble with a couple of things and i wondered if anyone here could help me out?

- Need help badly with Character Sprites (Mudokons, Sligs, Glukkons, ect.)
- Not so bad, but it would be nice for someone to assit me in actionscripting
- Any comments, feedback and help to make this as close to the real thing as possible.

This is going to be a big project, but im not going to abandon it, no matter how long it takes.

Thanks so far to:

Carnix - Sprite ripping and animation
Bobtheguy - Static sprites / details
Alexfili - Actionscript tips

and everyone who has given valuble feedback

----------------------------------------------------------
CURRENT PROGRESS
White = Not Completed
Grey = Completed


1 June: Compiling prototype to actual game
1 June: Added idle and walking sprites (Done)
1 June: Fixed turning around bug and recoded for economic use (Done)
1 June: Added some of the functions (tips from alexfili, a fellow polski :P) (Done)
1 June: ALIVElite engine needs to be built
1 June: Need to import more sprites... carnix

29 May: Animated abe head on title screen (Done)
21 May: Spacebar too fast
21 May: Abe gamespeak available to sligs

30 May: Employees too close to abe (Done)
20 May: problems mapping the "S" key to pull leavers
19 May: Possession of Sligs works fully (Done)
18 May: Fixing employees staying on screen when moving to next screen (Done)

----------------------------------------------------------
THE FULL GAME SO FAR
http://www.kttv.co.uk/game.php
This is the full game in its current state.

THE PROTOTYPE
http://www.kttv.co.uk/proto.php
This is for testing and demonstative puroses (to give you an idea and such)

----------------------------------------------------------
CURRENT TARGETS

3 Locations
10 Levels
5 zulags (areas) in each level

ALIVE Lite, mudokons have emotions
LodeCode (the oddworld way of saying load games)
Possesion
FMV Clips (2D proberbly, ill need voices (american pref, but english is ok), so if anyones up for it then comment)

----------------------------------------------------------
BACKGROUNDS




Some backgrounds ive done


----------------------------------------------------------
Thanks to everyone, any help is greatly appreciated and will definalty be in the credits!

Thanks to "Havoc" for the Oddworld font and someone else on this forum who riped the music from Oddworld.
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Last edited by joshkrz; 05-31-2009 at 05:29 PM.. : Added more information
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  #2  
05-18-2009, 09:33 AM
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this looks very cool. Also your website does not come up for some reason.
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  #3  
05-18-2009, 09:43 AM
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this is easily one of the best Oddworld fan games i've seen.

but this could take a long time to make, we're talking years and years.
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  #4  
05-18-2009, 09:53 AM
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this looks very cool. Also your website does not come up for some reason.
if you are going there by http://www.kttv.co.uk, then no it shouldnt come up, im building it again, click the links above and it should work. And thanks for your comment

:
this is easily one of the best Oddworld fan games i've seen.

but this could take a long time to make, we're talking years and years.
Thanks, and yerh it will take along time, but im dedicated and thats why i would appreciate if people helped me out. The level target is 10 with 5 zulags (blocks, annex, hubs, terminals etc.) in each and at least 3 locations including a power plant called NurveCo, if anyone has any other location suggestions or just any suggestions then im open.
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  #5  
05-18-2009, 10:20 AM
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I'm not going to crush your spirits, but most Oddworld fan games made on this forum have either been not so good or never finished. Hope you make it.

I wouldn't mind doing some voices, because I can't help one bit with the rest.
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  #6  
05-18-2009, 10:24 AM
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I'm not going to crush your spirits, but most Oddworld fan games made on this forum have either been not so good or never finished. Hope you make it.

I wouldn't mind doing some voices, because I can't help one bit with the rest.
yerh i know most of them arnt finished, but im going to try my best at completing it.
And to prevent it from being crap, i posted a preview so people can viw its progress and comment about it

And yes of course you can do some voices, but at the moment i need to focus on the actual game part and coding and such.

thanks for your offer
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05-18-2009, 10:29 AM
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yerh i know most of them arnt finished, but im going to try my best at completing it.
And to prevent it from being crap, i posted a preview so people can viw its progress and comment about it

And yes of course you can do some voices, but at the moment i need to focus on the actual game part and coding and such.

thanks for your offer
I hope you do.
That's a good idea. I'm off to try it now.

Thank you. When the time comes, just PM me.

edit: I tried the both demos. You're on the right track until further notice.
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Last edited by Oddey; 05-18-2009 at 10:34 AM..
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  #8  
05-18-2009, 12:19 PM
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The backgrounds look really good for a fangame. I'm busy this week but I'll be happy to give you some tips on actionscript and voices. I'm trying to work on a good Slig voice.
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05-18-2009, 01:44 PM
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The backgrounds look really good for a fangame. I'm busy this week but I'll be happy to give you some tips on actionscript and voices. I'm trying to work on a good Slig voice.
check out the game demos actionscript is ok... for now lol. thanks for the help
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05-19-2009, 12:43 PM
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This looks amazing! i really want to play it. please don't let your game crash and burn like some i've seen!
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  #11  
05-20-2009, 08:23 AM
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This looks amazing! i really want to play it. please don't let your game crash and burn like some i've seen!
there is a demo and prototype, the links are above.
thank you, ill try my best

btw this isnt nessicary but can anyone animate abes head?

it would be a good little effect on the title screen for him to come out of his house and say "hello" and "OK", if any one could help with that that would be good

also a few sprites

Slam Door (goes in the second background) and story stone (i think thats what its called)

thanks

UPDATE: Possesing sligs is now available, ill be uploding the prototype shortly!
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  #12  
05-20-2009, 08:51 AM
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Let's get the basics down first
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  #13  
05-20-2009, 10:32 AM
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yerh, but if someone animates it then i dont have to worry about it, and its another contribution to the game and another name in the credits.
credits are crap when all it says is "Everything By: Josh krzyworaczka" lol

UPDATE: Possession of sligs is working correctly now, check the prototype for a demo, you need to tap space very briefly untill the slig turns blue (its a grey square lol)

EDIT: Prototype has moved on now, sligs are possesable but i needed to make room for other things so i removed it for now.

Last edited by joshkrz; 06-02-2009 at 08:37 AM..
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  #14  
05-20-2009, 02:07 PM
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just to let you know i think it looks quite professional, or at least will be, and i hope you complete it.

good luck!
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05-21-2009, 08:00 AM
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To my dismay I'm going to be busy until about Wednesday but as soon as I can I want in on this.
1st I'd like to suggest you utilise move-clips for things like the possessing. The tap period is too fast and without a delay you could just possess sligs without threat of being shot 1st. Just a thought, of which I have many.
Also the mud moves too fast ad comes too close to Abe, and you shouldn't be abe to use Abe's game-speak when you're possessing a slig.
I'm sure you already know these things but meh.

I can do spriting and animating if you want, just let me know what type of thing you want by Wednesday (original style, 8-bit, ect).

I am pessimistic about how long this project will last but if I can help keep it afloat I'll try.

Good luck


Oh yeah, just remembered I've been so busy I neglected my Caramelldansen project, I'll want to finish that before I help here.
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05-21-2009, 09:35 AM
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To my dismay I'm going to be busy until about Wednesday but as soon as I can I want in on this.
1st I'd like to suggest you utilise move-clips for things like the possessing. The tap period is too fast and without a delay you could just possess sligs without threat of being shot 1st. Just a thought, of which I have many.
Also the mud moves too fast ad comes too close to Abe, and you shouldn't be abe to use Abe's game-speak when you're possessing a slig.
I'm sure you already know these things but meh.

I can do spriting and animating if you want, just let me know what type of thing you want by Wednesday (original style, 8-bit, ect).

I am pessimistic about how long this project will last but if I can help keep it afloat I'll try.

Good luck


Oh yeah, just remembered I've been so busy I neglected my Caramelldansen project, I'll want to finish that before I help here.
Thanks carnix, i heard good things about your graphics

Yerh, the thing about the speed and mudokons is that i cant sort it until i get sprites, the speed of the character depends on the sprite. Im working on the too close issue, i havent updated the top post in a while ill do that now.

Also the possesion is going to have the blue orb animations, but things like this are effects and are not included with the prototype until foundation coding is complete, with the animation of the orbs the delay of the spacebar will come automaticaly.

Thanks for the gamespeak bug, i didnt know that.

But though, this is the prototype, this is so i can work on the best code for the job and find and remove glitches and bugs.

the prototype is not the real game, is merely a progress report if you will.


thanks carnix for pointing them out, take your time helping out, but bobtheguy said he wont mind helping with spites eather. Sprites need to look close enough to exacly like the game, but in HD, if that makes sence, in PNG32 sequence format or SWF (PNG prefered). Feel free to design any staic or effects sprites, such as blue orbs, security orbs, ect.

we will work out something, also every single bit of help is added to the credits, feedback aswell.

thanks for your interest

Last edited by joshkrz; 05-21-2009 at 10:57 AM..
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  #17  
05-21-2009, 09:48 AM
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One question, is this based on the original story line or are you making your own?
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05-21-2009, 10:20 AM
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One question, is this based on the original story line or are you making your own?
own story line, with the help of this community (hopefully )

The basics is this...

At the end of exoddus, abe says there must be more of us out there, and hes right, but this time he actually make a plan, instead of just go in and hope for the best. This time he decides to target a power plant in order to shutdown factorys in that region of oddworld. This powerplant is called NurveCo (have a better name? tough, i like it , i need more locations though, come up with names and or places if you wish). NurveCo, unknown to Abe, uses Mudokon nerve signals to power oddworlds factorys.


Abe will proberbly find this out in the second location or at the end of NurveCo. There will proberbly be a Mudokon Bank that Glukkons can just withdraw mudokons for use.

Any better ideas, just post

thanks

Last edited by joshkrz; 05-21-2009 at 10:22 AM..
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05-21-2009, 10:50 AM
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I can't move on the real game?
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05-21-2009, 10:57 AM
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I can't move on the real game?
real game is not being updated untill sprites are in and code is optimal, sorry.

the real game at the moment is a review of the title screen, preloader, options ect.

thanks for tring the game out
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05-21-2009, 11:14 AM
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Okey
Its looking very good, i love the Exoddus sounds at the menu.
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05-21-2009, 10:43 PM
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but this time he actually make a plan, instead of just go in and hope for the best.
No!
Bad idea, don't do it.

:
feeble in brain
'Means Abe's not smart enough for planning.

By all means make a new story-line.
And definitely involve the name 'NurveCo'.
But don't alter Oddworld lore.
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05-22-2009, 12:09 AM
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I know this is early Josh, but maybe you could have a major Slig character in the story somewhere? That would be awesome.

Remember to finish the basic engine before you go about making all of the levels... it would be such a pain to make 100 levels and then have to re-do them all again
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05-22-2009, 02:48 AM
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No!
Bad idea, don't do it.


'Means Abe's not smart enough for planning.

By all means make a new story-line.
And definitely involve the name 'NurveCo'.
But don't alter Oddworld lore.
Ahh i see what you mean actually... its just not like Abe to do stuff properly lol. Perhaps his fridge talks to him through the electricity cables..., lol i need help on that one.

thanks

and also, the mudonkon coming too close to abe is giving me headaches trying to code stop 20px distance. Im on it though, and the possession movieclip, it WONT HITTEST... and i don't know why.

:
I know this is early Josh, but maybe you could have a major Slig character in the story somewhere? That would be awesome.

Remember to finish the basic engine before you go about making all of the levels... it would be such a pain to make 100 levels and then have to re-do them all again
The prototype is the game engine, once basics of game engine are done, it will be added into game, along with petrol

and about the slig, i dont know, i could show his importance in an FMV but, i wouldnt want a different colour slig, or a massive slig or anything due to the fact MO did that with big bros and armoured sligs and failed greatly in my opinion, sorry.

Thanks for the tips

PROTOTYPE IS HERE (For people who cant be bothered scrolling up)


UPDATE:
I need a short break from coding, so im making a couple of sprites, having a coffee and a cig.
Security Orb - it will animate better and have no white edges in flash, this was in fireworks


If you have Internet Explorer 6 7 or 8, this will look shitty and slow as far as i can remember
regards

Last edited by joshkrz; 05-22-2009 at 06:29 PM..
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  #25  
05-26-2009, 01:20 AM
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Nice Gif!

:
I know this is early Josh, but maybe you could have a major Slig character in the story somewhere? That would be awesome.
A Major Slig character would be hard to fit in the story as all Sligs are dumb
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Last edited by Crashpunk; 05-26-2009 at 01:24 AM..
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  #26  
05-26-2009, 06:32 AM
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Happy cool

this looks like its gonna be a good game keep it up.
im also in the making of my own game using game maker 7
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  #27  
05-26-2009, 11:42 AM
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Wow, I guess some people here really hate Sligs. Did you get killed by them a lot in AO/AE/MO?

I'm suggesting a Slig character like Valet Slig or MOM Slig, who may not be actually the main part of the story, but has a supporting role. If you didn't like Big Bros, does that mean you dont like Crawling/Flying Sligs either? I wasn't expecting multi-coloured skinned Sligs (unless you're doing an albino).

Anyway, whatever happens... I will be sure to try out the game Good luck!
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05-26-2009, 12:36 PM
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Wow, I guess some people here really hate Sligs. Did you get killed by them a lot in AO/AE/MO?

I'm suggesting a Slig character like Valet Slig or MOM Slig, who may not be actually the main part of the story, but has a supporting role. If you didn't like Big Bros, does that mean you dont like Crawling/Flying Sligs either? I wasn't expecting multi-coloured skinned Sligs (unless you're doing an albino).

Anyway, whatever happens... I will be sure to try out the game Good luck!
flying sligs and normal sligs were a nice addition, i just hated muches oddysee and them trying to sup everything up, and plus this game is meant to be as close to AO & AE as possible, but the MOM slig IS a good idea, thanks.

also thanks crashpunk and J_dude320

Last edited by joshkrz; 05-26-2009 at 12:41 PM..
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  #29  
05-26-2009, 12:42 PM
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Wow, I guess some people here really hate Sligs. Did you get killed by them a lot in AO/AE/MO?
I like sligs, i'm just keep hearing about them too much. Sligs this, Sligs that...
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  #30  
05-26-2009, 01:15 PM
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Some people like Sligs, some like Mudokons, some like Elum. We all love Oddworld, surely that's enough common ground for us to all get along? (PS I love your videos crashpunk )
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