Oddworld: Flash Game Help and Feedback
Hi,
I am just starting out on making an Oddworld Abe game, with the same gameplay as the originals for PS1 / PC. This game will be available for Online (SWF) and Standalone (EXE), the standalone will contain higher quality and videos from the actual games. Im having trouble with a couple of things and i wondered if anyone here could help me out? - Need help badly with Character Sprites (Mudokons, Sligs, Glukkons, ect.) - Not so bad, but it would be nice for someone to assit me in actionscripting - Any comments, feedback and help to make this as close to the real thing as possible. This is going to be a big project, but im not going to abandon it, no matter how long it takes. Thanks so far to: Carnix - Sprite ripping and animation Bobtheguy - Static sprites / details Alexfili - Actionscript tips and everyone who has given valuble feedback ---------------------------------------------------------- CURRENT PROGRESS White = Not Completed Grey = Completed 1 June: Compiling prototype to actual game 1 June: Added idle and walking sprites (Done)29 May: Animated abe head on title screen (Done) 21 May: Spacebar too fast 21 May: Abe gamespeak available to sligs 30 May: Employees too close to abe (Done) 20 May: problems mapping the "S" key to pull leavers 19 May: Possession of Sligs works fully (Done) 18 May: Fixing employees staying on screen when moving to next screen (Done) ---------------------------------------------------------- THE FULL GAME SO FAR http://www.kttv.co.uk/game.php This is the full game in its current state. THE PROTOTYPE http://www.kttv.co.uk/proto.php This is for testing and demonstative puroses (to give you an idea and such) ---------------------------------------------------------- CURRENT TARGETS 3 Locations 10 Levels 5 zulags (areas) in each level ALIVE Lite, mudokons have emotions LodeCode (the oddworld way of saying load games) Possesion FMV Clips (2D proberbly, ill need voices (american pref, but english is ok), so if anyones up for it then comment) ---------------------------------------------------------- BACKGROUNDS http://www.oddworldforums.net/attach...1&d=1242665186 http://www.oddworldforums.net/attach...1&d=1242665186 Some backgrounds ive done ---------------------------------------------------------- Thanks to everyone, any help is greatly appreciated and will definalty be in the credits! Thanks to "Havoc" for the Oddworld font and someone else on this forum who riped the music from Oddworld. |
this looks very cool. Also your website does not come up for some reason.
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this is easily one of the best Oddworld fan games i've seen.
but this could take a long time to make, we're talking years and years. |
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I'm not going to crush your spirits, but most Oddworld fan games made on this forum have either been not so good or never finished.:D Hope you make it.
I wouldn't mind doing some voices, because I can't help one bit with the rest.:D |
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And to prevent it from being crap, i posted a preview so people can viw its progress and comment about it :) And yes of course you can do some voices, but at the moment i need to focus on the actual game part and coding and such. thanks for your offer |
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That's a good idea. I'm off to try it now. Thank you. When the time comes, just PM me. edit: I tried the both demos. You're on the right track until further notice. |
The backgrounds look really good for a fangame. I'm busy this week but I'll be happy to give you some tips on actionscript and voices. I'm trying to work on a good Slig voice.
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This looks amazing! i really want to play it. please don't let your game crash and burn like some i've seen!
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thank you, ill try my best btw this isnt nessicary but can anyone animate abes head? it would be a good little effect on the title screen for him to come out of his house and say "hello" and "OK", if any one could help with that that would be good :) also a few sprites Slam Door (goes in the second background) and story stone (i think thats what its called) thanks UPDATE: Possesing sligs is now available, ill be uploding the prototype shortly! |
Let's get the basics down first :D
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yerh, but if someone animates it then i dont have to worry about it, and its another contribution to the game and another name in the credits.
credits are crap when all it says is "Everything By: Josh krzyworaczka" lol UPDATE: Possession of sligs is working correctly now, check the prototype for a demo, you need to tap space very briefly untill the slig turns blue (its a grey square lol) EDIT: Prototype has moved on now, sligs are possesable but i needed to make room for other things so i removed it for now. |
just to let you know i think it looks quite professional, or at least will be, and i hope you complete it.
good luck! |
To my dismay I'm going to be busy until about Wednesday but as soon as I can I want in on this.
1st I'd like to suggest you utilise move-clips for things like the possessing. The tap period is too fast and without a delay you could just possess sligs without threat of being shot 1st. Just a thought, of which I have many. Also the mud moves too fast ad comes too close to Abe, and you shouldn't be abe to use Abe's game-speak when you're possessing a slig. I'm sure you already know these things but meh. I can do spriting and animating if you want, just let me know what type of thing you want by Wednesday (original style, 8-bit, ect). I am pessimistic about how long this project will last but if I can help keep it afloat I'll try. Good luck :D Oh yeah, just remembered I've been so busy I neglected my Caramelldansen project, I'll want to finish that before I help here. :p |
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Yerh, the thing about the speed and mudokons is that i cant sort it until i get sprites, the speed of the character depends on the sprite. Im working on the too close issue, i havent updated the top post in a while ill do that now. Also the possesion is going to have the blue orb animations, but things like this are effects and are not included with the prototype until foundation coding is complete, with the animation of the orbs the delay of the spacebar will come automaticaly. Thanks for the gamespeak bug, i didnt know that. But though, this is the prototype, this is so i can work on the best code for the job and find and remove glitches and bugs. the prototype is not the real game, is merely a progress report if you will. thanks carnix for pointing them out, take your time helping out, but bobtheguy said he wont mind helping with spites eather. Sprites need to look close enough to exacly like the game, but in HD, if that makes sence, in PNG32 sequence format or SWF (PNG prefered). Feel free to design any staic or effects sprites, such as blue orbs, security orbs, ect. we will work out something, also every single bit of help is added to the credits, feedback aswell. thanks for your interest |
One question, is this based on the original story line or are you making your own?
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The basics is this... At the end of exoddus, abe says there must be more of us out there, and hes right, but this time he actually make a plan, instead of just go in and hope for the best. This time he decides to target a power plant in order to shutdown factorys in that region of oddworld. This powerplant is called NurveCo (have a better name? tough, i like it :D, i need more locations though, come up with names and or places if you wish). NurveCo, unknown to Abe, uses Mudokon nerve signals to power oddworlds factorys. Abe will proberbly find this out in the second location or at the end of NurveCo. There will proberbly be a Mudokon Bank that Glukkons can just withdraw mudokons for use. Any better ideas, just post :) thanks |
I can't move on the real game?
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the real game at the moment is a review of the title screen, preloader, options ect. thanks for tring the game out |
Okey :)
Its looking very good, i love the Exoddus sounds at the menu. |
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Bad idea, don't do it. :
By all means make a new story-line. And definitely involve the name 'NurveCo'. But don't alter Oddworld lore. |
I know this is early Josh, but maybe you could have a major Slig character in the story somewhere? That would be awesome.
Remember to finish the basic engine before you go about making all of the levels... it would be such a pain to make 100 levels and then have to re-do them all again :p |
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thanks and also, the mudonkon coming too close to abe is giving me headaches trying to code stop 20px distance. Im on it though, and the possession movieclip, it WONT HITTEST... and i don't know why. :
and about the slig, i dont know, i could show his importance in an FMV but, i wouldnt want a different colour slig, or a massive slig or anything due to the fact MO did that with big bros and armoured sligs and failed greatly in my opinion, sorry. Thanks for the tips PROTOTYPE IS HERE (For people who cant be bothered scrolling up) UPDATE: I need a short break from coding, so im making a couple of sprites, having a coffee and a cig. Security Orb - it will animate better and have no white edges in flash, this was in fireworks http://kttv.co.uk/SecOrb.gif If you have Internet Explorer 6 7 or 8, this will look shitty and slow as far as i can remember regards |
Nice Gif!
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cool
this looks like its gonna be a good game keep it up.
im also in the making of my own game using game maker 7 |
Wow, I guess some people here really hate Sligs. Did you get killed by them a lot in AO/AE/MO? :p
I'm suggesting a Slig character like Valet Slig or MOM Slig, who may not be actually the main part of the story, but has a supporting role. If you didn't like Big Bros, does that mean you dont like Crawling/Flying Sligs either? I wasn't expecting multi-coloured skinned Sligs (unless you're doing an albino). Anyway, whatever happens... I will be sure to try out the game ;) Good luck! |
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also thanks crashpunk and J_dude320 |
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Some people like Sligs, some like Mudokons, some like Elum. We all love Oddworld, surely that's enough common ground for us to all get along? (PS I love your videos crashpunk :D)
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