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  #1  
08-15-2010, 03:06 AM
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Oddworld ctf_rupturefarms (TF2 Oddworld Map)

I'm been making a Rupture Farms Capture the Flag map for Team Fortress 2 using the hammer tool

updates coming soon.

V1




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Last edited by Crashpunk; 08-16-2010 at 10:32 AM..
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  #2  
08-15-2010, 03:39 AM
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Haha, nice one!
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  #3  
08-15-2010, 06:25 AM
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I think you need to put an empty line between each screenshot as it's something of a trial to tell where one ends and the next begins.
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  #4  
08-15-2010, 07:11 AM
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It looks nice.
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  #5  
08-15-2010, 02:23 PM
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If only I had TF2.
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  #6  
08-15-2010, 03:14 PM
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It's okay, the textures are a little repetitive though. I'm liking the line of barrels.
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  #7  
08-15-2010, 04:03 PM
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Textures need changing for sure. If this is your first attempt at a map I hope you're reading some tutorials.

I'll give you some constructive criticism (not to be taken badly, to help):

Most of the textures you're using are HL2 textures, now whilst this does create the "dark" or "gritty" feel of RuptureFarms, it doesn't blend in well with TF2. It's fine for now but you also have to think about how it would feel in gameplay terms.

I would recommend either the just as gritty industrial TF2 textures or custom textures to suit the map more. Lower lighting would work wonders for something like this. Otherwise, improve some brushwork and it is getting there.

+nice concept
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  #8  
08-16-2010, 01:27 AM
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thanks for your help guys and I do understand the textures are from Half-life 2 i'll fix them tonight.

EDIT:
V2
-Changed HL2 Textures into TF2 Textures
The RED Base


Main Area


The BLU Base
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Last edited by Crashpunk; 08-16-2010 at 12:54 PM..
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  #9  
08-18-2010, 11:53 AM
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Holy shit dude,
NICE!!!
!!!!!!
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  #10  
08-18-2010, 12:02 PM
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The lighting could be toned down a bit (more dark setting) but you sure did follow my advice on the textures, looks okay.
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  #11  
08-18-2010, 09:22 PM
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No critism from me, awesome map. Still... I'll never bask in its beauty... EVER.
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  #12  
08-19-2010, 12:21 AM
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:
The lighting could be toned down a bit (more dark setting) but you sure did follow my advice on the textures, looks okay.
I had trouble with the lighting ever since i've started using Hammer. and seeing how this map has a roof. It harder to place and know what brightness is good. i did try a dark feel but that made TF2 Gameplay harder.

I don't suppose you have any tips. oh and i've used Light_Envoment so the skybox if looked at has lighting.
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  #13  
08-19-2010, 12:23 AM
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It looks nice.
Yer, Wish I had Team Fortress 2
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  #14  
08-19-2010, 12:27 AM
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I seriously recommend it for any Online and FPS Fan. Its one of the best online games and it arguably the best Class-based Game.

Plus its really cheap on Steam.
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  #15  
08-19-2010, 12:28 AM
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Ill try and save up for it, and then I will play forever.
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  #16  
08-19-2010, 12:30 AM
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If ya got a alright Computer and internet. its even better. Non-lag TF2 just makes it better. Saddly I have a bit of lag. Sky Broadband isn't the best
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  #17  
08-19-2010, 12:33 AM
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If ya got a alright Computer and internet. its even better. Non-lag TF2 just makes it better. Saddly I have a bit of lag. Sky Broadband isn't the best
Yea my internet is sorta shit, laggs on COD6 a bit.
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  #18  
08-19-2010, 09:48 AM
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You guys are lucky that you can actually PLAY it. I'm stuck with this shit hole that doesn't want me to play Half Life 2: Deathmatch smoothly... on gm_flatgrass...
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  #19  
08-19-2010, 10:19 AM
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I use to have a computer just like that. it couldn't run Abe's Exoddus *Facepalm*
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  #20  
08-19-2010, 10:29 AM
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I wish I can go back to my old computer. It can load textures so I can actually see the skybox.
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  #21  
08-24-2010, 01:09 AM
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I use to have a computer just like that. it couldn't run Abe's Exoddus *Facepalm*
Me too, then I decieded to get a gaming computer. XD
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  #22  
08-24-2010, 11:12 PM
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I have to admit, that's very impressive. Barrels are spot on.
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  #23  
08-25-2010, 10:46 PM
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This is an awsome idea make more.
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  #24  
08-27-2010, 07:29 AM
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bad news guys.

My map fucked up when i made a door...(How odd) Now when i fix or make somthing new it loads up an older version of the map.

so i might have to re-start the map...saddly



EDIT: Yeah its broken
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Last edited by Crashpunk; 08-27-2010 at 02:41 PM..
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  #25  
08-28-2010, 01:54 AM
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bad news guys.

My map fucked up when i made a door...(How odd) Now when i fix or make somthing new it loads up an older version of the map.

so i might have to re-start the map...saddly



EDIT: Yeah its broken
This sucks, I was enjoying this.
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  #26  
08-29-2010, 01:14 AM
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This sucks, I was enjoying this.
don't be too disappointed, i'm making a better one
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  #27  
08-29-2010, 01:20 AM
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don't be too disappointed, i'm making a better one
Ontopic: Yay, I bought the gane yesterday.

Offtopic: Did you get my pm?
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  #28  
08-31-2010, 05:44 AM
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31ST AUGUST UPDATE

31ST AUGUST UPDATE

Since the map i was making decided to fuck up, i've been making a brand new one, so far its going great.

ctf_rupture_farms
version: v1.0


31st august update
-new map
-added Red and Blu re-spawnrooms
-added Red spawn door and resupply locker (Blu coming soon)
-added Red and Blu Intell rooms (Complete with Intell)

-added Tim Cottenham materials as custom materials

-added custom "Packaging Material" -designed my me

-made a re-skin for distillery_barrel001 for the map
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Last edited by Crashpunk; 08-31-2010 at 05:58 AM..
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  #29  
08-31-2010, 05:45 PM
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I-I feel REALLY bad saying this crashpunk... But for me, Im just not getting that oddworld feel from it.. Something about it makes it seem like it is simply another Tf2 map. I like how you put the barrels and pictures and everything, But I think the only way you will be able to get me to think it was truely odd would probably have to be... Try basing it off of real game scenes, like putting the Huge Deep rooms, Or even The outside of it!
Remember this?
http://vezg.com/browse.php?u=Oi8vd3d...9uZTEucG5n&b=5
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  #30  
08-31-2010, 06:15 PM
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A lot of the pictures look as if they could almost have come from MO. Good job!
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