Okay. I've got a story thought up (I won't make another thread for it unless someone says I should). Here's what I've written so far, and I will be writing more (constructive or positive criticism is appreciated).
~ PROLODD
Picture a big river. Yes, a big, crystal-clear river, winding its way through the misty valleys. Okay. These valleys are walled by low cliffs, and clustered at the bases of these are stunted pine trees. The grass is crisp and green and the mist is loose and drifts about.
On the West side of the river, and up a bit toward the head of the central valley, you should see a Mudokon village. Small round huts and a few very tall watchtowers. The chieftain Ubulum's warhut stands at the Northern end, and a wall is being constructed hurredly (yet still fancily) out a ways from the village to the South and East, with low towers along its length.
Mudokon workers are hammering away, and Mudarchers stand guard at the tops of the towers, glaring out across the river and into the mist, spoocebows at the ready.
In the warhut, Ubulum and his most trusted warriors are holding a meeting. Their voices are hard to hear from here, but you can gather they're not happy. Two elum riders stand guard outside, and worried-looking hunters are standing around, biting their lips insofar as they can and rubbing their hands together, breathing cold steam in the early morning air.
Take a deep breath of the fresh pine scent and head South and across the river. Speed up a little, the mist rushing past you in an exciting whoosh as you zoom along. Dodge that pine tree!
Soon red lights appear in the mist, followed closely by the black forms of glaring guard towers. Grumpy Sligs stand in them, holding big black rifles. They look bored.
Move up higher so you can peek over the metallic black wall. The mist clears away and you see some tents scattered about, snores coming from most. The offduty Sligs don't want to get out of bed.
In the centre of this is a round black house with red eyes and a mouth-like door, firmly bolted so that no one may enter. Someone is talking inside it but we don't know who. Probably someone important.
Now pull back high up into the air. The Mudokon village and the Slig camp are perhaps ten miles away from each other. Mudokon scouts saw the Sligs arriving, but the Sligs are unaware of their presence. However if the Sligs hang around and explore, it's only a matter of time before they're found, and Slig guns are more powerful than any Mudokon spear.
Let's hang around and see what happens, shall we?