In my opinion, physical and "classic" gaming both have their own advantages and disadvantages. Physical gaming allows you to really feet the experience. What storytellers might want to do is to further blur the line between fiction and reality. It all began with oral storytelling and cave art. Later books were invented, where you could combine art and literature. After that were movies and TV, which could show, instead of tell. Now, gaming allows you to "experience" it. Physical gaming is another step toward making the experience as realistic as possible. If you want to really feel like the main character, then motion controls are the perfect option.
Still, there are other reasons gaming exists. One of them is the fact that you can blow stuff up and shoot people without the risks of the enemy killing you, or getting in trouble with the law. Many of the things you can do in modern games would be very risky to do in real life. Of course, physical gaming wouldn't get you in jail. But then, those crazy politicians would say that kids started having a "mean attitude" after getting used to "violent gestures" in the games. I'm sure the gaming community is tired of this pointless whining about video game violence.
Now, gaming isn't just about storytelling and experiencing fiction. It is also about competition. In fact, the first games, such as Pong, didn't even have a story. Many of the modern games also focus on multiplayer rather than the single-player story mode. Now, the way to become a competitive gamer is to learn how to use a controller properly. Most of the current hardcore gamers have used a classic controller for years. Motion controls still use buttons, but if they dominate gaming, there is a chance that the buttons will completely disappear, and be replaced by "special gestures"/voice commands. And if that happens, I bet some long-time gamers are going to get really pissed off. In conclusion, motion controls will appeal to casual gamers, and classic controls will appeal to hardcore gamers. But I think a console developer shouldn't focus on casual or hardcore gamers. I think they should focus on both. This is why physical gaming should continue to evolve, but not dominate classic gaming.
Now, I think I should also answer what abe619 said about each version of the next Oddworld game having unique features. Which I disagree with. No matter which version you would have, you would still be missing out on something. The only way out would be to waste over $600 to buy all the current consoles. Think about it. Paying over $600 just for one game. Doesn't sound like a very good idea to me.
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