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  #1  
01-21-2006, 02:10 AM
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Software Bug
Formerly Tim Cottenham
 
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Grub Fishingpole Holder 3D Scene

Hey guys,

Its weekend now so i had time to continue my 3d project.
It isnt done yet , This is what i still got to do :
Add Lighting
Darken some textures
Create background
Create the broken wall behind the fishingpole holder
and some more stuff

The picture i used :


The result :



PS : I did this with 3d Studio Max and on my own.
Midhouse isnt involved in this project.

Please give any advise/comments...

Edit : I think of lowering the hut height , what do you guys think?

- Tim
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Last edited by Software Bug; 01-21-2006 at 03:21 AM..
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  #2  
01-21-2006, 05:56 AM
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Happy cool

they are brilliant what are they supposed to be for?
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  #3  
01-21-2006, 05:58 AM
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Formerly Tim Cottenham
 
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i guess i just make 'em for fun and to improve my skill
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  #4  
01-21-2006, 08:32 AM
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Looks pretty cool! Just add a bit more detail on the wall and you're in buisiness!
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  #5  
01-21-2006, 08:58 AM
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Happy

Love how you have changed it, very nice.

As for advice, I wouldn't change anything about the hut. I would leave it them same size.
I Can't really give anymore advice until I see the lightening and all.
Good luck, I check it out later.
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  #6  
01-21-2006, 10:24 AM
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Formerly Tim Cottenham
 
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thanks for the feedback guys

I couln't resist trying to lowering the hut
So i dit it , don't worry i also have the original

here it is :


I personally like it better, What do you guys thinK?

- Tim
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  #7  
01-21-2006, 01:10 PM
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It's quite good, although the fish texture bugs me. I think it's just because it's low quality, perhaps you scaled it too much?

Otherwise, that's good, considering it's your first dabble into 3DS.
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  #8  
01-21-2006, 01:49 PM
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That's pretty good work there, Tim. The textures looks quite good. I think what you could do is position the grass blades to face to same way to have that wind effect.
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  #9  
01-21-2006, 03:19 PM
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@Super Munch,
You are right that the textures are what i call crap,
I think i am going to move it to Midhouse's render pc just to use high quility models and textures...

@Oddish,
You mean like in the example pic?
i will try that and i also thought of making difrent leaves as the ones i use now are the same but scaled and turned difrent.
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