Grub Fishingpole Holder 3D Scene
Hey guys,
Its weekend now so i had time to continue my 3d project. It isnt done yet , This is what i still got to do : Add Lighting Darken some textures Create background Create the broken wall behind the fishingpole holder and some more stuff The picture i used : http://oddworldforums.net/attachment...tid=3887&stc=1 The result : http://oddworldforums.net/attachment...tid=3889&stc=1 http://oddworldforums.net/attachment...tid=3888&stc=1 PS : I did this with 3d Studio Max and on my own. Midhouse isnt involved in this project. Please give any advise/comments... Edit : I think of lowering the hut height , what do you guys think? - Tim |
cool
they are brilliant what are they supposed to be for?
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i guess i just make 'em for fun and to improve my skill ;)
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Looks pretty cool! Just add a bit more detail on the wall and you're in buisiness!
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Love how you have changed it, very nice.
As for advice, I wouldn't change anything about the hut. I would leave it them same size. I Can't really give anymore advice until I see the lightening and all. Good luck, I check it out later. |
thanks for the feedback guys :)
I couln't resist trying to lowering the hut :p So i dit it , don't worry i also have the original ;) here it is : http://oddworldforums.net/attachment...tid=3890&stc=1 I personally like it better, What do you guys thinK? - Tim |
It's quite good, although the fish texture bugs me. I think it's just because it's low quality, perhaps you scaled it too much?
Otherwise, that's good, considering it's your first dabble into 3DS. |
That's pretty good work there, Tim. The textures looks quite good. I think what you could do is position the grass blades to face to same way to have that wind effect.
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@Super Munch,
You are right that the textures are what i call crap, I think i am going to move it to Midhouse's render pc just to use high quility models and textures... @Oddish, You mean like in the example pic? i will try that and i also thought of making difrent leaves as the ones i use now are the same but scaled and turned difrent. |