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-   -   Grub Fishingpole Holder 3D Scene (http://www.oddworldforums.net/showthread.php?t=13287)

Software Bug 01-21-2006 02:10 AM

Grub Fishingpole Holder 3D Scene
 
Hey guys,

Its weekend now so i had time to continue my 3d project.
It isnt done yet , This is what i still got to do :
Add Lighting
Darken some textures
Create background
Create the broken wall behind the fishingpole holder
and some more stuff

The picture i used :
http://oddworldforums.net/attachment...tid=3887&stc=1

The result :
http://oddworldforums.net/attachment...tid=3889&stc=1
http://oddworldforums.net/attachment...tid=3888&stc=1

PS : I did this with 3d Studio Max and on my own.
Midhouse isnt involved in this project.

Please give any advise/comments...

Edit : I think of lowering the hut height , what do you guys think?

- Tim

Jordan 01-21-2006 05:56 AM

cool
 
they are brilliant what are they supposed to be for?

Software Bug 01-21-2006 05:58 AM

i guess i just make 'em for fun and to improve my skill ;)

mitsur 01-21-2006 08:32 AM

Looks pretty cool! Just add a bit more detail on the wall and you're in buisiness!

Cullen Heath 01-21-2006 08:58 AM

Love how you have changed it, very nice.

As for advice, I wouldn't change anything about the hut. I would leave it them same size.
I Can't really give anymore advice until I see the lightening and all.
Good luck, I check it out later.

Software Bug 01-21-2006 10:24 AM

thanks for the feedback guys :)

I couln't resist trying to lowering the hut :p
So i dit it , don't worry i also have the original ;)

here it is :
http://oddworldforums.net/attachment...tid=3890&stc=1

I personally like it better, What do you guys thinK?

- Tim

Leto 01-21-2006 01:10 PM

It's quite good, although the fish texture bugs me. I think it's just because it's low quality, perhaps you scaled it too much?

Otherwise, that's good, considering it's your first dabble into 3DS.

Oddish 01-21-2006 01:49 PM

That's pretty good work there, Tim. The textures looks quite good. I think what you could do is position the grass blades to face to same way to have that wind effect.

Software Bug 01-21-2006 03:19 PM

@Super Munch,
You are right that the textures are what i call crap,
I think i am going to move it to Midhouse's render pc just to use high quility models and textures...

@Oddish,
You mean like in the example pic?
i will try that and i also thought of making difrent leaves as the ones i use now are the same but scaled and turned difrent.