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I'm taking this as the official "let's all discuss the ending" topic. Let's treat it that way.
When I found out that Sekto was really a Steef, I was thinking "Oh bull shit! Could they have come up with a more lame, cliche ending?!"
But when you see the real Sekto lurking in the water... that's when you know Lorne had something up his sleeve the whole time. Still a bit trite, yes, but at least we know that the Glukkon family of creatures is a lot more insidious than we previously believed. Can you say parasite?
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Did anyone else notice how similar the end was to the scene in Star Wars where luke takes off Darth Vader's helmet? I actually rather liked the homage myself.
I also think the ending had a lot of significance to the plot, and definately significance for the character of Stranger. In the end he came face to face with a Steef who had been physically forced into the role he was adopting by choice.
The paracite was a physical parrallel to the psychic demons Stranger battled the entire game. And because of that the elder Steef was a reflection of Stranger's own conflict and a role model for a more noble path. The elder Steef's last words were of freedom-- the freedom to be who you really are--free of the paracitic, psychic prisons that chain us to "normal".
It also was a very honest and sensitive look at colonialism. The first generation is forced kicking and screaming into adopting the victor's culture, it's an exterior fight. Like elder Steef vs. Gloktiki paracite. The second generation has been raised to think who *they* are is wrong and to hate what isn't "normal" about themselves. Their oppression is internal, not exterior. Thus Stranger's desire to mutilate himself to fit in; he'd internalized the parasite.
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The Sioux Nation quote at the end of the game was astonishing and seemed a little out of place at first, but now that I think about, it really fits in just fine.
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I agree, it does fit, very well.
BTW, this is the first game that has ever made me cry.