now THAT was an amazing game
wow.
I watched that ending 4 times in a row after I beat it. This game is up there with Ninja Gaiden and the Halo games in my book. |
I agree completely, though I never could find a reason to finish Ninja Gaiden. Why is this in spoiler forum, and what's the topic?
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I just wanted to express how much I loved this game. I put it here in spoilers in case others wanted to reply and discuss the ending, or other developments in the game.
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Wow I cannot believe the ending would be this good. :D
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I liked it, but I could have stood for a better final fight and more CGs...
I think I'm a much different person than I was back in '97 and so on, because the Oddysee and Exoddus endings meant so much to me back then(and still do), but this one, I don't know, a chord's being struck, but I can no longer feel where...it's sad... |
odd, this story meant quite a lot to me, I felt it.
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This game was a Far cry from the other games for sure, new style of thinking new attidude, yet still could only be Oddworld. You know for some reason I don't like those Clakkerz, they seem to get in my way in town and you end up raming them, there too short and everything, but then I relized "heck, they are suppose to be annoying anyway" so it is little things like that that build a great game, I liked the red neck theme to, cause I have lived with red necks here and there and yup thats them, all them bad outlaws and such. This game is getting the most publicity out of the games so far, it has recieved the best reviews out of their games, and its still a new game, it is a good game, and seems to be edging toward a more mystical, almost magical theme than a industrial theme of the future
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I'm taking this as the official "let's all discuss the ending" topic. Let's treat it that way.
When I found out that Sekto was really a Steef, I was thinking "Oh bull shit! Could they have come up with a more lame, cliche ending?!" But when you see the real Sekto lurking in the water... that's when you know Lorne had something up his sleeve the whole time. Still a bit trite, yes, but at least we know that the Glukkon family of creatures is a lot more insidious than we previously believed. Can you say parasite? The Sioux Nation quote at the end of the game was astonishing and seemed a little out of place at first, but now that I think about, it really fits in just fine. Overall, it was an acceptable ending. I thought it might have been a good idea to show how Stranger managed to make it out alive, but what are ya gonna do, you know? It was fine. |
wut is sekto (the parasite part), anyway? I forgot the name long ago.
And damn..... the parasite has some devastating effects on the victims face, eh? |
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... MAX!!! Get your knowledgeable ass in here. :D |
Gloktigi I believe is the name.
I wish they would have gone further into the grubb culture and what happens to Steef, but I loved how they kept things open for a sequel. |
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I also think the ending had a lot of significance to the plot, and definately significance for the character of Stranger. In the end he came face to face with a Steef who had been physically forced into the role he was adopting by choice. The paracite was a physical parrallel to the psychic demons Stranger battled the entire game. And because of that the elder Steef was a reflection of Stranger's own conflict and a role model for a more noble path. The elder Steef's last words were of freedom-- the freedom to be who you really are--free of the paracitic, psychic prisons that chain us to "normal". It also was a very honest and sensitive look at colonialism. The first generation is forced kicking and screaming into adopting the victor's culture, it's an exterior fight. Like elder Steef vs. Gloktiki paracite. The second generation has been raised to think who *they* are is wrong and to hate what isn't "normal" about themselves. Their oppression is internal, not exterior. Thus Stranger's desire to mutilate himself to fit in; he'd internalized the parasite. :
BTW, this is the first game that has ever made me cry. |
you're not the only one who's eyes got a little watery at the end...
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AHA! Sekto is an Octigi: http://www.oddworldforums.net/attach...achmentid=2552 Octigi 1 is just the octopus by itself, Octigi 2 is when it's attached to the victim. |
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There could have been more FMV's though. Those are great.:D |
*MAJOR ending spoiler*
... While we're on the subject of good ole' Sekto the Octigi, did anyone notice that during the cut-scene of Stranger talking to Sekto over the phone, there were a pair of horns over his desk... but no head? Go back to the movies menu and watch it if you didn't notice the first time. That was something that struck my eye and really made me curious. Then at the end of the game you discover Sekto's host... the olden Steef... with no horns. I just thought that was really cool. Subtle, subtle hints, you know? |
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I noticed that. I also noticed that the elder steef's horns were considerably bigger then the horns of the other steefs on the wall.
He must have been quite old. |
You are not enterering the Odd Zone
i wonder where they got the horns for Steef/Stranger's helmet.
AI can't verbalize how much you guys talking about internalizing self hate is affecting me. The comparison you made to the parents being forced kicking and screaming to conform but the kids actually willing to mutilate themselves to confrom. Yeah, I felt that but couldn't word it. And the ending was twilight zone spooky. Didn't notice the starwars reference, when he turned over the body i was expecting to see a headless steef, everything from then on out was a complete shocker, in a good/great way. i feel a strange connection to steef's biology and stuff, maybe because he is more mamiilain, maybe because I find it hard to relate to thirdworld heroes like Abe and Munch. Steef is more of a strong outside week inside chracter, which I think presents great story chalenges in and of itself. |
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Anyway, I seriously think Sekto gives Molluk a run for his money in the bad-ass villain department. Also, I think there's more to his evil plans than making lots of money off bottled water. I think he had something against the steefs and wanted to get rid of them...and making money off water was just a bonus. Plus, when you're rich and powerful, it makes it a lot easier to get what you want. And I don't think the end battle was a mistake if you really look into it. It makes sense that he was an easy boss. I shall explain. It's like, this evil villain is nothing but show. He has to make other people more powerful than him do his bidding, because in reality he's nothing but a little leech. He surrounds himself with powerful people because he's weak. Weak, weak, WEAK! But what he lacks in that department he makes up for in smarts and cunning. He sure is an evil bastard. :p -oddguy |
I remember the horns on the wall, but I didn't put 2 and 2 together until now!
As for the end battle, I considered that timed run up to Sekto's office, the fight with his two guards, and the fight with Sekto himself as one large battle. Not sure why, but that's how I felt when I was playing it. I like you're point Oddguy, that the villain is more show that real power. Sekto was indeed my favorite Oddworld villain so far, I just felt an evil from him that I never felt from the other villains. When I realized what he had done to the old steef, how Sekto used the steefs body to destroy everything he had tried to protect, to destroy his own kind... When the old steef asked "is the water free?", that told me he was aware the entire time, that he had to WATCH Sekto using his body to destroy all that he held dear. I could only imagine the kind of torture that would have been, and seeing him able to smile before he died, that really hit me. I shed a tear for two scenes, the one I just described, and an earlier shot of Steef. After all these years of being ashamed, of hiding and denying who he was, lying to everyone, and hating himself, he was finally able to stand tall, be who he was, and looked PROUD! |
I was dissapointed you didn't get to fight sekto a little more personally, but besides the weakness of sekto, it probably played a more practical role.
1. By the time you've fought the gloktigi and taken out the shield, you have almost no really destructive ammo left. Not enough to do justice to a hard final boss anyway. 2. Sekto was a steef. It seems likely that--with or without his guns--this might have become apparent by the time you were done fighting him. And then where's the shock and surprise? The game was awesome, and fulfilling. But I still think it was too short. It felt like I played most of a bounty game, and then for the last third I was playing a different game on the same engine. That was cool--really cool, actually--but I felt like I could use more of both. And if they have a sequel on the same engine, I believe I will. |
Yes shortness was its only down side....and pink particle cannons fired by some outlaws...yup thats it
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