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Indeed, but calling it ‘awful’ is a stretch. It may be buggy, but it’s useable.
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I suppose that's true. And hey, physics bugs are amusing.
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Those examples you posted are hardly what I'd call bad. Tiny glitches which could just as easily have been caused by bad additional coding from the developer using Havok as a base engine. Or bad prop placement. Or wrong parameters during map making. Seems a little bit easy to just blame just blame the physics engine while there's a whole other engine built around it.
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While that's possible, physics glitches seem to be a common trait shared by games using Havok. Like, a
lot.
It
could be down to various different game developers not doing their job properly, but you have to admit there is a common denominator.
Of course, correlation does not imply causation and I'm not a programmer so I should probably shut up.