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  #61  
01-13-2011, 12:17 AM
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I think they did. The Source Engine like all Game Engines now-a-days are heavily modified Havok or Quake Engines.
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  #62  
01-13-2011, 01:05 AM
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What about the Unreal engine?
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  #63  
01-13-2011, 04:14 AM
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What about the Unreal engine?
http://www.youtube.com/watch?v=IU_XJmEX0rI
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  #64  
01-13-2011, 01:59 PM
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It wasn't about how good it was, it was about how many games are based off of it.

If anything you just helped my point.
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  #65  
01-13-2011, 02:04 PM
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It wasn't about how good it was, it was about how many games are based off of it.

If anything you just helped my point.
My original point was that Havok is an awful engine and Valve buying it would be ridiculous. I'm just continuing that theme.
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  #66  
01-14-2011, 07:51 AM
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I don't see how Havok is a bad engine. It's been used in countless games as a base and does the job pretty well if you ask me. To be in a position to call the Havok engine awefull you'd have to play a game that was actually built with the Havok engine's original base, not with the engine a third party developer built around it.

Havok does physics and it's damn good at what it does IMO. Havok is damn good, wether you write it with a C or a K.
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  #67  
01-14-2011, 08:13 AM
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I don't see how Havok is a bad engine. It's been used in countless games as a base and does the job pretty well if you ask me. To be in a position to call the Havok engine awefull you'd have to play a game that was actually built with the Havok engine's original base, not with the engine a third party developer built around it.

Havok does physics and it's damn good at what it does IMO. Havok is damn good, wether you write it with a C or a K.
http://www.youtube.com/watch?v=3Z537VOpiNw
http://www.youtube.com/watch?v=2h7MwXZGGy4
http://www.youtube.com/watch?v=IGTN9rEzxa8
http://www.youtube.com/watch?v=5MPoFWMRKtk

In my opinion Havok games generally have really floaty and unrealistic physics. Not that I'm complaining, though - look at all the hilarity that ensues as a result.

(Side-note: Source uses a heavily modified version of Havok Physics)
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  #68  
01-14-2011, 02:11 PM
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OddHunter, please reference a physics engine you prefer that can out-perform Havok at what Havok does.
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  #69  
01-14-2011, 02:16 PM
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OddHunter, please reference a physics engine you prefer that can out-perform Havok at what Havok does.
I can't; I don't really know all that much about physics engines.

However, simply being the best in its field doesn't excuse it from having problems.
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  #70  
01-14-2011, 02:32 PM
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Indeed, but calling it ‘awful’ is a stretch. It may be buggy, but it’s useable.
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  #71  
01-14-2011, 03:30 PM
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Those examples you posted are hardly what I'd call bad. Tiny glitches which could just as easily have been caused by bad additional coding from the developer using Havok as a base engine. Or bad prop placement. Or wrong parameters during map making. Seems a little bit easy to just blame just blame the physics engine while there's a whole other engine built around it.
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  #72  
01-14-2011, 04:05 PM
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Indeed, but calling it ‘awful’ is a stretch. It may be buggy, but it’s useable.
I suppose that's true. And hey, physics bugs are amusing.

:
Those examples you posted are hardly what I'd call bad. Tiny glitches which could just as easily have been caused by bad additional coding from the developer using Havok as a base engine. Or bad prop placement. Or wrong parameters during map making. Seems a little bit easy to just blame just blame the physics engine while there's a whole other engine built around it.
While that's possible, physics glitches seem to be a common trait shared by games using Havok. Like, a lot.
It could be down to various different game developers not doing their job properly, but you have to admit there is a common denominator.

Of course, correlation does not imply causation and I'm not a programmer so I should probably shut up.
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  #73  
03-26-2011, 10:48 AM
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No reason not to play both, I say. While you only require a rudimentary knowledge of Half-Life 1 to understand references and the very beginng in Half-Life 2, it's still a brilliant game. And it has aged remarkably well, as it's gameplay is still as fun as ever, if you ask me. Though, if ya can only get one...well, I'd have to say Half-Life 2. Especially if you get the Orange Box. Best deal in gaming.
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  #74  
03-27-2011, 04:23 AM
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^ What he said.
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  #75  
03-28-2011, 02:40 AM
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I never played HL1. I did get HL2 on the Xbox years ago and loved it to bits.

Then, I got the Orange Box to play the add-ons, then was happy again because the loading times weren't as long, plus everything was alot shinier.

I do hope Episode 3 delivers, Ep1 was okay but albeit too short though Ep2 was fantastic. Given Ep2's epilogue, Ep3 may take place in a frozen tundra area. Shall be interesting.
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  #76  
03-28-2011, 05:29 AM
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Episode 1 was pretty shitty imo. Ep. 2 was pretty good.
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  #77  
03-28-2011, 05:54 AM
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Magnusson made Ep2 good.
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  #78  
03-28-2011, 08:07 AM
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I still think killing Breen was a mistake. He was a good character.

Of course, now he's dead in real life too...

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  #79  
03-28-2011, 08:08 AM
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I still think killing Breen was a mistake. He was a good character.

Of course, now he's dead in real life too...
Yeah. So all in all, a pretty good choice. A Breen voiced by someone else would be no real Breen.
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  #80  
03-28-2011, 08:53 AM
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Episode 1 was pretty shitty imo. Ep. 2 was pretty good.
The problem was that EP1 was way to short. It would of been amazing if they added more features and maps.

The Chapter Low-Life in the Car park was awesome. Killing zombies in pitch black
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  #81  
03-28-2011, 09:18 AM
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I enjoyed Episodes 1 & 2 a lot, but I preferred Episode 2. The outdoors were just so well done.
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  #82  
03-28-2011, 12:49 PM
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The Chapter Low-Life in the Car park was awesome. Killing zombies in pitch black
Ugh, I spent three fucking hours attempting to get that Zombique achievement.
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  #83  
03-28-2011, 02:46 PM
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I wanted to get that fire only 1 bullet achievement. I thought it was easy to get but I forgot about the Antlion King you run into. Try beating that without firing a shot...
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  #84  
03-28-2011, 07:14 PM
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Do I remember right that those mini Strider things (Hunters?) were first introduced in Episode 1, not in Half Life 2?
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  #85  
03-29-2011, 02:08 AM
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They weren't in ep 1 I don't think, only episode 2.
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03-29-2011, 02:49 AM
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Yea, those anoying things were introduced in ep 2.
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  #87  
03-29-2011, 04:06 AM
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Really? I remembered that you saw them for like a second or two in Ep. 1 in that Borealis video thing.
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  #88  
03-29-2011, 04:59 AM
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I wanted to get that fire only 1 bullet achievement. I thought it was easy to get but I forgot about the Antlion King you run into. Try beating that without firing a shot...
The only shot I fired was the padlock to open the door that led to the electrical box when you first got the pistol.

The achievement description says you can still use rockets, crowbars, grenades and the gravity gun.

As for the Antlion King...there were quite a lot of explosive barrels about. The only challenge was sprinting away from the bitch when it charged.
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  #89  
03-29-2011, 05:01 AM
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Yes, you do catch a glimpse of one trying its best to gut Dr Mossman in Episode One.
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03-29-2011, 06:01 AM
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Ha! I knew it.

Though I think it didn't look like a Hunter color-wise. (Is that a word?)
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