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  #31  
01-20-2012, 12:59 PM
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That actually looks stunning!
Color me impressed!

If you want to handle the glukkon, be my guest!
Take all the time you need and do your best, and I'll definitely use him. If rigging him isn't within your abilities, one of the Arenas guys can do it and format it. I'll also handle texturing/skin.

Great work, AG!

I'm still waiting on Nowtun to get back to me on his slig model.
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Last edited by Sekto Springs; 01-20-2012 at 01:03 PM..
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  #32  
01-20-2012, 01:07 PM
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Ha! .. was your sketch more of a rough design? So while you want it similar, it doesn't have to be a perfect match? I'm not a 3D artist, just a wannabe xP, so I don't have any expierience really, just lots of playing around in 3DS max and sculptris with little to show for it. I'll see how it goes though
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  #33  
01-20-2012, 01:24 PM
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The general shape of the head looks fine to me. I wanted him to have more of a "snout" than most glukkons, which you captured pretty well. Get all the basic shapes correct first and worry about finer details later.

Alot of the finer details will be painted on, but there has to be at least some finer lines and wrinkles, because dynamic lighting will give away any flatness on the model.
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  #34  
01-21-2012, 04:46 AM
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You should try zbrush for that AG I mean, if one day you can, try it ! Wonderful for sculpting
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  #35  
01-21-2012, 05:01 AM
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That actually looks stunning!
Color me impressed!

If you want to handle the glukkon, be my guest!
Take all the time you need and do your best, and I'll definitely use him. If rigging him isn't within your abilities, one of the Arenas guys can do it and format it. I'll also handle texturing/skin.

Great work, AG!

I'm still waiting on Nowtun to get back to me on his slig model.
I have his contact details because of one of his projects, if you like I can send him a message.
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  #36  
01-21-2012, 06:15 AM
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I already sent him one and he got back to me. He says he's been working on the slig, so I hope he'll post his progress soon.

I'm going to need someone to sculpt some props. Bear in mind that the Arenas team can do all of this, but since it's such a small team and they're also invested in other responsibilities, I want as much of the individual material as possible to be completed beforehand by myself and you fine fellows.
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  #37  
01-21-2012, 04:55 PM
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hey sekto here are some shots of the slig pants, Im only using lightwave for this as i dont have anything like zbrush or anything.
Oh and I dont really know exactly what the original pants look like from behind so I just improvised with the exhausts.
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  #38  
01-21-2012, 08:17 PM
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Not bad so far, but I'd like the pants to look as close to the original model as possible. Here's some original blueprints. Hope they help! Keep up the good work.
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  #39  
01-22-2012, 03:28 AM
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I was way off with the exhausts lol. these will help a tonne, thanks.
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  #40  
01-23-2012, 12:09 AM
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I'm gonna poke my head into this thread and say that it's nice to finally see some interest in this. Keep up the good work all - You're in the process of making something great.
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  #41  
01-23-2012, 01:06 PM
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Hey Sekto, I had another go at the slig pants tonight, heres what its like so far, let me know what you think.
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  #42  
01-23-2012, 01:08 PM
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The exhaust port on the back looks pretty great, nowtun.
What more do you plan on adding to the model? I want to know where you plan to take it before I give you any notes.
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  #43  
01-23-2012, 01:17 PM
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thanks
I'm yet to add the hydraulics to the thighs and lower legs but I think thats it for the pants. Any suggestions for what I'm forgetting?
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  #44  
01-23-2012, 03:38 PM
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I'm not a fan of the loop at the "waist" of the pants. I'd like to see a version without it. Also, would it be possible to render them out matte instead of glossy? Glossy tends to distract from the model's shape.

Thanks
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  #45  
01-23-2012, 05:18 PM
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yeah sorry bout that
hows this one?
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  #46  
01-23-2012, 07:03 PM
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Cool. Keep up the good work, nowtun
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  #47  
02-01-2012, 07:58 AM
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Bumping up the thread. Anyone have anything to show me?
Once I'm confident that I have some reliable resources at hand, I'm going to reveal the nature of this short film and what it entails.
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  #48  
02-01-2012, 02:13 PM
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I havent worked on the glukpud since I showed you (actually that's not true, i made adjustments, but still only have a rough sketch of his head). It's coz i downloaded zbrush trial and was going to try continuing the model in zbrush, but i need to learn how to use it first, it looks really complicated :S I have a week off work next week, so hopefully i'll be able to motivate myself into looking through the zbrush video tutorials and get to work on the glukpud again
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  #49  
02-01-2012, 03:01 PM
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nothing since, sorry mate. i spent the weekend getting my vid finished and up online, im gunna get back to it on the weekend, promise.
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  #50  
02-07-2012, 03:34 PM
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Sekto

I have the slig finished

let me know what you think and if it needs tweeking.

nOWtun
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  #51  
02-07-2012, 09:59 PM
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He doesn't have the cables connecting mask to the rest metal parts. If I was you, I'd make also minor changes to the mask part, to make it look more sinister (aka sharp edges like on http://images.wikia.com/oddworld/images/2/23/Slig.jpg ) - beside these two, it's great

EDIT: Just noticed that in the picture I posted slig's mouth tentacles end much sharpier

Last edited by Varrok; 02-07-2012 at 10:04 PM..
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  #52  
02-08-2012, 11:17 AM
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thanks for the pointer varrok.

i left out the pipes for now cuz i dont really know where they connect to the pants, so i was leaving them untill i knew for definite.

well spoted about the tentacles, cant believe i forgot to sharpen them hehe
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  #53  
02-08-2012, 11:29 AM
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thanks for the pointer varrok.

i left out the pipes for now cuz i dont really know where they connect to the pants, so i was leaving them untill i knew for definite.

well spoted about the tentacles, cant believe i forgot to sharpen them hehe
Here this might help,this is from the OWI model

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  #54  
02-10-2012, 01:56 PM
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@nowtun nice work on the slig matey

I've been messing around with zBrush this evening, discovering things, watching video tutorials, I'll see what I can make of the glukpud tomorrow (hopefully).


^I <3 ZBrush ^_^

Last edited by AvengingGibbons; 02-13-2012 at 10:38 AM..
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  #55  
02-15-2012, 04:26 AM
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(Sorry for the double post, but I need to bump the thread..)

Do any of you artists know of a website similar to how youtube/soundcloud/deviantart works where you can showcase simple live 3d models? It'd be a lot cooler to post a 3D model rather than images of a 3D model.
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  #56  
02-15-2012, 06:37 AM
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To make money with it or just to show your skills ?
For the first case, turbosquid.com etc etc (google is your friend)
And the second, 3dvf.com is the best in french, so you may prefer something like cgarena.com or cgsociety.com (a lot of 3D but not only)

I hope I correctly understood your question
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  #57  
02-15-2012, 07:13 AM
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@SektoSprings



Any tips or suggestions? It just shows what I've got so far. I've restarted it like 5 times x).. I'm getting better I think.. I havent really added any detail yet, just still trying to get the overall shape right. It would help if I knew what sort of personality this glukpud has..

ps. How's the spacing between the eyes look to you? imo theyre maybe too far apart.

@LaurikGK I'm talking about a 3D model that you can rotate inside the browser.

UPDATE:

Last edited by AvengingGibbons; 02-15-2012 at 03:55 PM..
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  #58  
02-15-2012, 08:30 AM
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Wow, guys! Great work!

Nowtun, love the slig, man! Can't wait to see what you add. Sharpening up the tentacles and mask would be a good idea. As for the pipes, you may not have to include them, as they might just be a bother while animating, but I'll leave that up to you.

I would definitely flatten the mask a little bit near the top, as it looks like it sticks out too far from the front. The mask should look taut against the slig's noggin.



AG, the glukkon looks great!
The shape looks good, and I think the spacing between the eyes is fine. Despite the very broad brow, you still managed to a touch of sadness in his face, which I love. Being a pud, I wanted him to look a bit like a loser.

As for details, I want him to be a slightly younger glukkon, so don't go too crazy on the wrinkles. Just put them where it counts. Make sure his eyelids are nice and crisp, so they can accommodate blinking animation. When you add his ear flutes, don't make them too long, but make sure they have a nice "trumpet" shape.

For the back of his head, I wanted him to be reminiscent of the original Stephen Olds glukkon...



Notice the ridges and the little "polyps" near the bottom. It looks very much like the underside of a whale covered in barnacles.



Something like that. The more character you put in his face the better. When we're working with limited resources like this, it helps if the model is already as detailed as possible. We can cover up a lot with skins, but the less "painting" we have to do, the better.

Can't wait to see what else you guys have in store for me! I'll be revealing the nature of this short film soon.
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  #59  
02-15-2012, 09:23 AM
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Complicated AG. I don't know any website like that, sorry !
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  #60  
02-29-2012, 02:49 PM
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@nowtun nice work on the slig matey

I've been messing around with zBrush this evening, discovering things, watching video tutorials, I'll see what I can make of the glukpud tomorrow (hopefully).


^I <3 ZBrush ^_^
oh my god this looks like me lol

great work on the glukkon head by the way, cant wait to see the rest of him
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