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  #31  
05-26-2009, 03:01 PM
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you can never hear too much about sligs.

i cant anyway.
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  #32  
05-26-2009, 03:38 PM
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Those screens look pretty nice!
Oh, and about the security orb, it looks alright, but I'd suggest making the outside bit a little lighter.
By the way, if you manage to get this working alright, would you consider remaking AO and AE?

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Wow, I guess some people here really hate Sligs
Well, not really. It's just that not everyone loves them.
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  #33  
05-26-2009, 04:34 PM
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Those screens look pretty nice!
Oh, and about the security orb, it looks alright, but I'd suggest making the outside bit a little lighter.
By the way, if you manage to get this working alright, would you consider remaking AO and AE?


Well, not really. It's just that not everyone loves them.
wow, actually REmaking the whole thing... i don't know. The novelty of creating a whole remake of the game will be massive but it will take sooo long to do. We will see how this goes.

The Sec Orb is being done by BobtheGuy, it looks so much better than mine, he will post it here soon hopefully.

Thanks for your support
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  #34  
05-26-2009, 05:12 PM
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Happy security orb sprites

I have just posted the security orb sprites without spikes that you requested joshkrz, the security orb with spikes will be posted tommorrow. by the way the order they were meant to be animated in was left to right. enjoy
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File Type: psd security orb without spikes3.psd (591.2 , 339 views)
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  #35  
05-26-2009, 05:50 PM
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Thanks ill have a look when im at my desk
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  #36  
05-26-2009, 05:58 PM
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i might be able to create a glukkon spirite, did you have in mind what he looks like.(if you are planning to have glukkons)
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  #37  
05-26-2009, 08:53 PM
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Here is the first security orb with spikes sprite I have made, I will make more tommorrow.
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File Type: psd securityorbwithspikes.psd (340.5 , 313 views)
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  #38  
05-27-2009, 03:48 AM
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You could always use 3D models converted into 2D sprites... like the original game
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  #39  
05-27-2009, 05:41 AM
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I don't know if my computer can download something like that......
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  #40  
05-27-2009, 06:20 AM
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You could always use 3D models converted into 2D sprites... like the original game
yes funnyly enough ive just got 3D studio max last night. I had it before but i lost the disk. The thing is ill have to learn how to use it, but hopefully it should be good.

UPDATE: 3D Studio Max dosent work, the files there but it says not found. :'(

Bobtheguy's SecOrb:


--
Joshkrz's SecOrb

--

Please vote on which one you like best, don't take into account the hovering animation, bobtheguys will in the real game.

Im also resuming my game today, hopefully more update will follow shortly.

Thanks
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Last edited by joshkrz; 05-27-2009 at 04:37 PM..
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  #41  
05-27-2009, 02:46 PM
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I have just posted the security orb with spikes animations.
you animate them left to right. enjoy
-
By the way I think the security orb sprites of mine that you animated might look better at a higher frame rate ( if it went faster )
-
also it would be cool if the game had a few secret areas, maybe somewhere around 5
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File Type: psd securityorbwithspikes2.psd (684.0 , 304 views)

Last edited by bobtheguy; 05-27-2009 at 04:28 PM..
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  #42  
05-27-2009, 04:34 PM
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:
I have just posted the security orb with spikes animations.
you animate them left to right. enjoy
-
By the way I think the security orb sprites of mine that you animated might look better at a higher frame rate ( if it went faster )
-
also it would be cool if the game had a few secret areas, maybe somewhere around 5
yerh, thats why i added the barrels

and ye, i thought that about the frame rate, i just dont get GIFs, they work in 100/s instead. so each frame on that image is 700/s, well it says 7 next to each frame in fireworks, i dunno.

cheers for the orb
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  #43  
05-27-2009, 07:40 PM
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also when will your site be up again? and when it is up will there be more added to the oddworld game? sorry for all the questions.
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  #44  
05-28-2009, 02:04 AM
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:
Please vote on which one you like best

They both look very good, and I can tell Bobtheguys would have taken ages, but it's hard to say which is better. It'd really depend on the mood of the game.
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  #45  
05-28-2009, 02:32 AM
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Blender is free. It's tricky to use at first, but it's quite powerful.
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  #46  
05-28-2009, 02:48 AM
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Kneel before me, I give you the origanal AE orb
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  #47  
05-28-2009, 04:24 AM
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Cheers carnix, it looks good

:
also when will your site be up again? and when it is up will there be more added to the oddworld game? sorry for all the questions.
My site is not fully down, it just dosent have anything on it appart from the game. I should be uploading an update if i manage to code 2 things:
  • Possesion takes a while to control others instead of instant
  • Mudokons don't follow so close, nearly done though
  • Map the "A" key to chant (for some reason this dosent work)
im working on these all day, apart from 3.30pm to 4.30pm GMT.

:
They both look very good, and I can tell Bobtheguys would have taken ages, but it's hard to say which is better. It'd really depend on the mood of the game.
Check the game preview:

Click to preview the game

Thanks for yor interest

Last edited by joshkrz; 05-29-2009 at 09:12 AM..
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  #48  
05-28-2009, 10:26 AM
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is looking good.
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  #49  
05-28-2009, 04:03 PM
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.... so is my security orb still being used in the game, now that carnix just posted one?
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  #50  
05-28-2009, 06:11 PM
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perhaps, it all depend on what looks best / matches the style, don't be dissapointed if your dosent make it though, ive made one too that may not be right for the game and has taken time, like yours. but i still appreciate your effort no matter what, but thats graphics for ya.

Plus, theres more sprites to be done and im not even deciding yet, ive got coding to do

Last edited by joshkrz; 05-28-2009 at 07:28 PM..
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  #51  
05-28-2009, 07:20 PM
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Also , maybe this was just on my computer, but when I downloaded your work in progress of the game it was a little bit pixelated, but besdides that it looks pretty cool
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  #52  
05-28-2009, 07:26 PM
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:
Also , maybe this was just on my computer, but when I downloaded your work in progress of the game it was a little bit pixelated, but besdides that it looks pretty cool
did you download the EXE one? if so it will pixalate when you put it to full screen or maximize it.
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  #53  
05-28-2009, 07:51 PM
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I probably did download that one, Because when I (just now) went on your website, it was not pixelated, and had good graphics. By the way the LCD panel is cool
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Last edited by bobtheguy; 05-28-2009 at 08:02 PM..
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  #54  
05-28-2009, 08:06 PM
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well Flash is not working for some reason, cant even get it to start.
Besides sprites and scripting, is there any other way to help?
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  #55  
05-29-2009, 12:13 AM
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Storyline writing, Storyboarding of cutscenes, Testing, Sounds, Music, etc...
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  #56  
05-29-2009, 03:52 AM
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:
I probably did download that one, Because when I (just now) went on your website, it was not pixelated, and had good graphics. By the way the LCD panel is cool
thank you, i used the font i posted on j_dudes thread, you have it aswell.

:
well Flash is not working for some reason, cant even get it to start.
Besides sprites and scripting, is there any other way to help?
thanks for wanting to help, i appreciate it, at the moment theres not much, but when the prototype is ready, ill be doing, the first FMV, abes head movie, so i will need sounds / voices, i need someone to storyboard it, in 2d though, im not 3d genius lol.

UPDATE: Abes head in the title has been completed by CARNIX, credit to him

:
Storyline writing, Storyboarding of cutscenes, Testing, Sounds, Music, etc...
Not music or gamespeak though, ive got all i need there. Mabey sounds, if some one can get me a library of SFX that would be helpful.

As for storyline writing, i have got my own idea, and will post soon, and other ideas need to build on that

thanks alex, i have something to quote now

Last edited by joshkrz; 05-29-2009 at 06:00 AM..
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  #57  
05-29-2009, 05:31 AM
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I have just gave you some rep.
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  #58  
05-29-2009, 08:48 AM
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thanks bobtheguy

UPDATE: Title screen now has an animated and talking abe

Try it here
www.kttv.co.uk/game.php


Animation: Carnix
Intergration: Me

The file is 5Mb, so please be paitiet when downloading, its a slow server.

Also does anyone have Abe saying "OK"? The one i have is crap

Last edited by joshkrz; 05-29-2009 at 09:03 AM..
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  #59  
05-29-2009, 08:52 AM
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Animation: Carnix
Intergration: Me
You forgot ripping, re-spriting and merging AE Abe with AO backdrop... There are reasons it took hours.
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  #60  
05-29-2009, 08:55 AM
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:
You forgot ripping, re-spriting and merging AE Abe with AO backdrop... There are reasons it took hours.
sorry carnix, i tryed to create a title for what you did, plus i forgot coding, building and designing for me as well though XP

COMING SOON!

Quicksave, you'll be glad you did!

Also does anyone have Abe saying "OK"? The one i have is crap and in WAV, i need it in MP3

Last edited by joshkrz; 05-29-2009 at 09:13 AM..
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