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  #31  
06-21-2002, 01:59 PM
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If you possess one of the slogs and bark at the sligs they shout insults at you so maybe the slogs have been treated realy bad.

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  #32  
06-22-2002, 11:36 AM
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poor slogs... that's maybe why they are "bad" and they can maybe be used by mudokons if they steel slog eggs

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  #33  
06-22-2002, 06:23 PM
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I noticed in Abe's Exoddus that when you posses Director Phleg and you have to tell the Slig to shoot all the Slogs that if the Slog happens to eat you that they run right past the Slig and go right for your head instead of the Sligs. I experamented with this more and discoverd that in Abe's Exoddus that Slogs do not eat Sligs but will either go eat you or someother poor helpless creature. Wait Glukkons aren't poor helpless creatures they're filthy rich, Slig controling, peices of shit! Anyway this odd-file has just gotten very peculiar. *Looks over shoulder and see the rest of the cast from the X-files* What do you think Skulley and Molder?

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  #34  
06-22-2002, 06:34 PM
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yeah I noticed that too...
why does slogs hate Glukkons?
maybe slogs are never in contact with glukkons and they attcak everything they don't know...
it can explain for mudokons and some sligs

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  #35  
06-23-2002, 01:27 AM
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Cool, I never knew that slogs don't attack sligs in AE! (I never finished it)
But what if you possess one? Do they attack possessed slogs?

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  #36  
06-23-2002, 06:01 AM
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you can't posses slogs in AE.
but you can as slig command a slog to kill other sligs

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  #37  
06-23-2002, 07:48 AM
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I think that the recyclers are there more to process the Mudokons and Fuzzles captured around the Sloghuts into cheap Slog food.

Although Slogs don't really seem to mind whether their meals are minced and liquidized or alive and running around.
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  #38  
06-23-2002, 07:52 AM
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it's a possibility...

Oh yeah btw why is there a recycler in Vykkerslabs in that big place full of shooting interns? there is nothing to recycle there.
the mudokon eggs ?

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  #39  
06-23-2002, 08:08 AM
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Leftover or dead fuzzles maybe? Recyclers may be for carcases (there would be lots at sloghuts, me thinks:S), bad slogs, they could use the bloody pulp to feed slogs I guess, get rid or lazy or wounded workers, or just so the lazy industrialist can dispose of his paramite pie and brew combo meal wrappers. Personaly, I just use them as a fun and sadistic way of seeing baddies die in a painful manner.
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  #40  
06-26-2002, 10:15 PM
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If all sligs come from Skillya that would make her a sexual and that would mean sligs could be amphibious like most african frogs who reperdouce a sexualy however that may not be the case as you may notice that sligs cant swim or is it just because there armore is to heavy.
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  #41  
06-27-2002, 03:53 AM
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Kaimana
little reminder:
Sligs come from swamps
Skillya is the Slig queen (she produce all the sligs)
Sligs can live whitout pants and guns


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  #42  
06-27-2002, 06:14 AM
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no dont get me wrong i understand that but what i mean is if they are born in a swamp they could be amphibious and if skillya produced these sligs on her own then that means that she is "A" sexual.
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  #43  
06-27-2002, 06:21 AM
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yes... I think she is assexual.
Is that a problem?

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  #44  
06-27-2002, 06:24 AM
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no im just saying she has the ability to reporduce without sexual intercourse wich in biology is know as "a" sexual i have nothing wrong with that its just something i noticed please dont get me wrong.
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  #45  
06-30-2002, 02:15 AM
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You tell the difference from the sligs like this.

Voice,
Personality,
Additude.

Cleared up now?
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  #46  
06-30-2002, 02:38 AM
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:
Originally posted by General Drippik
You tell the difference from the sligs like this.

Voice,
Personality,
Additude.

Cleared up now?
I think this answers the question.
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  #47  
06-30-2002, 07:55 AM
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:
Originally posted by General Drippik
You tell the difference from the sligs like this.

Voice,
Personality,
Additude.

Cleared up now?
Can you?

All sligs seem to have the same voice, same 'personality' and the same 'attitude'. I'm specifically talking about gameplay sligs as opposed to FMV sligs.
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  #48  
06-30-2002, 09:41 AM
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Thats not true. Some sligs have higher voices and some have lower voices, jus' like the muds. Also, you have the sligs which don't shoot when they see another slig (so you can kill'em) and then you have the trigger happy sligs, which shoot anything on sight, even other sligs.
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  #49  
06-30-2002, 11:11 AM
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sligs with personnality strange idee, but why not
everything you said is right AlphaScrab, I never tought about

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  #50  
06-30-2002, 11:57 AM
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:
Originally posted by AlphaScrab
1. Some sligs have higher voices and some have lower voices, jus' like the muds.

2. Also, you have the sligs which don't shoot when they see another slig (so you can kill'em) and then you have the trigger happy sligs, which shoot anything on sight, even other sligs.
1. It certainly isn't noticable.

2. I think the sligs that don't shoot are called 'sligs without firearms.' The sligs that shoot other sligs have been shot at by someone posessing a slig. The other slig is being posessed by the player.

Edit: In case you're talking about AO or AE, the sligs know you've been posessed.

Last edited by Gluk Schmuck; 06-30-2002 at 04:00 AM..
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