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Why, thank you. 
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You're welcome. Always happy to back up any claim I make.
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So we both agree it should not be a problem for the AE remake.
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We agree less creativity will not be a problem. I don't agree episodic Soulstorm Brew would not be more coffined.
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Very true, but I guess that here they are going to build on what they learned from NnT anyway. So the difference of quality should not be too different between episodes as a lot of lessons have already been learned during the previous production. Also giving a first episode before finishing developing the whole thing allows OWI and Jaw to get the feedback from the people who played the first part of the game.
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The problem is I think NnT is far from perfect, it's got a fair share of minor and major problems, and I would not be satisfied if they did just what they did to AO in NnT. I find it hard to trust JAW with that feedback thing as well, as the PC version still lacks proper gamepad support with redefinable buttons (I don't buy the "you can go in the ini files and spend half an hour to set them manually", it really seems unprofessional), and the cutscenes still stutter in game (while out game they play smooth).
Also, it runs like crap on Ubuntu.
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Look at NnT, they added the old school commands to the game once most of the PS4 owners finished the game already. With episodic it would most likely have been included in episode 2 thanks to the early feedback.
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That's true, but I find it unredeeming, it's just one thing, and the controls aren't really like they were in AO.
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I'm not sure that's true, I haven't played episodic games before but I would assume they all come inside a common hub that you would need to only configure once.
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I own plenty, most of them are by Telltale, and many (if not all) suffer from it. Especially if I want to disguise my gamepad as X360 one (because of no proper gamepad support) i have to copy the files to each and every episode folder. And that's just gamepad, there are also graphics and subtitles and audio.
I can't even use X360ce disguiser (is that a real word? Well, now it is) with NnT, since it's made in Unity. The lack of rebindable gamepad keys hurt me even more because of that. I had to play it with keyboard on my small 1280x1024 monitor (with black borders for half a screen) instead of my FullHD TV.
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True, but in this case the publisher is OWI so I'm pretty sure this will not happen. On the other side I'm not the one to speak since I'm always looking for excuses to give my money to support OWI.
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Past experiences with game designers/publishers taught me never to trust them completely. It's a common theme to exploit that trust.
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I'm not sure how this works but that should not be a show stopper
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It's the most minor complaint, hence I put it at the very end.