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It was revealed in the Retro Asylum that Lorne's thinking of maybe releasing the AE remake in episodes seeing how large the game is and how few money people are willing to pay for indie games. |
Releasing games in episodes is a great idea, and by great I mean it's horrible
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Your argumentation is great, and by great I mean...
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Want arguments? Okay.
-more coffined games gameplay-wise (trying all episodes to weigh approximately the same), with no possibility of returning to previous locations (because putting all in one episode is too much weight) less creativity (That may not be the case for AE, because you don't really back-track that much there, but still) -first episodes are more rushed, because of their early premiere, if you make a full non-episodic game you still have the time to polish and debug the beginning, and enhance it using knowledge gained through the production of the later parts. -Need of configuration the same game X times. -Games possibly more expensive, if the publisher gets greedy and push the single episode price up, because "it's a full game". It's similar to the situation with DLC. DLCs are almost always overpriced. -I'd still prefer having one game on my list than X games making a whole. Less messy. |
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Look at NnT, they added the old school commands to the game once most of the PS4 owners finished the game already. With episodic it would most likely have been included in episode 2 thanks to the early feedback. :
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I really hope it isn't episodic. There's nothing wrong with a big game that retails at a higher price. I know it's not an indie game, but look at the RRP and size of a game like Skyrim. I would happily pay something like £25-£30 for a game such as Exoddus as long as it is playable on a wide range of machines. The fact that NnT lags to the point of unplayability was a real upset to me, especially considering how much I supported the game, the development, company and franchise. If the game is well polished then I don't have a problem paying more for one full game.
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Yeah I've never been a fan of episodic games as well. I hate the idea waiting for the next part of the game to be released.
I like to buy a game, have the whole thing and just play it. |
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Lorne is estimating that AE's remake is going to require twice the work that was put in NnT. I'll let you do the math and come to your own conclusions on why they might have a problem. :
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Also, it runs like crap on Ubuntu. :
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I can't even use X360ce disguiser (is that a real word? Well, now it is) with NnT, since it's made in Unity. The lack of rebindable gamepad keys hurt me even more because of that. I had to play it with keyboard on my small 1280x1024 monitor (with black borders for half a screen) instead of my FullHD TV. :
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There’s only two ways I can think for them to split AE up into episodes and have it make sense:
If they tried to split it any other way it would become too compartmentalized, or otherwise they would have to stretch each area out to make the episode length reasonable. Can you imagine an entire episode based around each area of AE being fun to play? I can’t. I can see there being some technical issues with splitting the game up like this: as Varrok pointed out each episode would have to be individually configured to the player’s preference, which is annoying but not a big deal; but more importantly they would need to work out how to transfer the Mudokon rescue/kill count across episodes, and how to manage it if those counts change. What I really don’t like about episodic games is being charged twice to get the full story. Unless the pricing is super-reasonable, this just feels like a cynical way to stretch development time and make more money in the process. I’d much rather buy a full experience for a single price, even if it takes longer to develop and costs more than buying an episode. Basically: I don’t like the idea of making the AE remake episodic. I can see the thought process behind it from the developer’s point of view (they need more development time and more money to make it), but I think they need to find another way to fulfil those requirements. I’m happy for them to take the same route they did for NnT and develop DLC side-stories and bonus content, but I wouldn’t want them to take out chunks of the original AE and sell them as DLC packages. I could see them selling DLC packs of extra levels set in each area (more Necrum vaults, extra Feeco terminals, more Slig Barracks) and I’d be fine with that. |
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I think the MGS series is a good example of sequels/remakes done right. Each new game is incredibly polished and detailed. If, for example, they decided to remake first MGS* and did it like NnT, with choppy animation, lack of basic features, laggy cutscenes, broken mines etc. etc., there would be an *outrage* among the players, and many would decide to boycott the title. *there is a remake of MGS. I haven't played it, but from what I've seen it's pretty damn faithful. |
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Well, Varrok, I guess OWI and JAW should get their act together on the PC front, sounds like the PC experience for OWI games isn't where it should be. :/
To be honest I don't like the idea of episodic either, but it's more a gut feeling and I can't really put my finger on why I don't like the idea. I think the main the concern I have is that I feel people will maybe buy the first episode and, even if they like it, won't be buying the second one because it doesn't have the novelty aspect to it anymore. I know a lot of people that play only the first few levels of a game before switching to an other game, well those people for sure will not buy the second episode. Should I be in Lorne's shoes, I'm not sure how I would make the AE remake profitable. On the other hand, that's his job, not mine :p :
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You're right about their philosophy. The issue they are facing now is that they are afraid that the market will not be willing to pay more than what they paid for NnT for a game that looks a lot like it but is actually much larger. |
The only upside I would see in an episodic release is that they may have a chance to strengthen the overall story of Exoddus, focusing on more details per episode. I don't think the length of the game is a valid reason though. If anything you're just going to piss people off for charging 15 bucks per episode instead of maybe 25 bucks for what would otherwise be the full game. And this being the gaming industry, people are going to be angry no matter what they decide.
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It shows the hypocrisy of Lanning : "bouh, big bad studios who are the thinking about money". At the same time, if AE remake is episodic it's because he hopes that they will make more money that way. The official reason is "hey, that way, with the cash, we could make new real oddworld games" but can we trust Lanning ? Anyway, it's a bad reason to make the remakes only for the money. And if those remakes were perfect I won't complain.
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Well... I agree. The way they act does seem hypocritical.
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Whow guys I did not want to send out a bad message out here. In the interview Lorne just said they were evaluating it as an option and that they might poll the fan base about it. No need to draw any conclusions from this yet.
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Translation : it is still possible that AE's remake couldn't see the light.;)
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I'm pretty such the AE remake will happen. Just don't expect it any time soon.
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I am not a huge fan of episodic games. I'd rather not stretch my hype over a long period of time waiting for the next episode when I could just wait a while in the first place and have the whole game in front of me. Too much of a cocktease.
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FUCK OFF WITH EPISODIC GAMES HOLY SHIT
I only played one game that did it right and it was RE: Revelations 2. Even then it would've been better to just release it at once. This is one of the stupidest gaming gimmicks in recent memory. |
From a company's standpoint: The episodic release would be more beneficial because
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None of these technical save and controller problems need to be an issue if episodic games are implemented right.
I could actually see the story in AE being broken down into episodes well, and focusing on stringing out more of the story in smaller sections. If it happens I'd rather see 1-Mines+Necrum, 2-Feeco and 3-Brewery rather than breaking the game up into tiny pieces. |
Addressing the original question: From everything I've read about Telltale, they've found that pretty much no-one ever buys a single episode of one of their games. Its either full series or nothing. So if, say, it gets split into three $15 episodes, people are going to complain about having to pay $45 to get the full game, not being happy that they only paid $45 for three games.
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Id prefer a full game, but I wouldnt be upset if it was episodic. Id treat it like a beta for the full game.
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Why treat it like a beta for the full game when instead... you can just have the full frigging game. I never understood that about episodic games. Do people like to wait on a cliff hanger? As a Half-Life fan. Cliff hangers are the fucking worst.
Episodic games are just like early access. your buying a game with only a bit of it actually done. Your buying an unfinished game. I get they do this to fund the next part of the game if the company need some cash. But it's not consumer friendly at all. I'd rather pay more for a full game than less for a episodic game, with only part 1 released. |
Valve even confirmed they would never do episodes again iirc.
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