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I think you're wrong, and I quite agree Nepsotic. Don't keep suggesting that Nep is fixating only on negatives, because he clearly stated that in overall their work is great.
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That was one line at the bottom of a post after several posts of bitching in this thread alone. And we all know that certain people have been nitpicking every minor flaw they can find for a long time now.
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It just could be better, and it's not only normal, but recommended that we should point out flaws and bugs, because it's not JAW to whom the game is shipping, it's us. If you'd like to have a-great-game-but-with-many-minor-flaws it's fine, but I, for example, wouldn't.
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How do you expect a small development team working on their first relatively large game to perfectly match every little detail of a game produced on a much larger budget by a much larger team, especially when they’re building it with a completely different engine and a completely different ruleset?
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About judging pre-release screenshots: the game is going to be released between 2013 and 2014. It's only two months from now. You can safely assume it's at least close to final...
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They’re still working on it. Of course they’re still working on it, game devs are notorious for working right up as close to the deadline as they can make it. Ever heard of crunch time?
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Personally, I'd be dissapointed if they didn't fix the animation from here so their feet won't go through the ground when they jump. Is it minor? YES. Is it indifferent to gameplay? YES. Should it be fixed? Again, YES. The idea for every good game developer is to fix all of the bugs, and not just fix the biggest ones and go "eh fuck this, they'd buy it anyway".
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This particular animation glitch is probably not going to be “fixed”, and you know why? Because collision detection on 3D models is rarely 100% accurate in video games. You can see clipping like this in almost
every 3D game made ever. It’s a common issue because creating collision logic that exactly matches the 3D models used (instead of just being a box around the object) is far too inefficient to be used in realtime.
This is an example of a minor “bug” that would slip past anywhere else in the games industry, but because you demand
absolute perfection you’ve picked up on it as an example of JAW failing to live up to the original game.
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Imagine you've made a calculator app that works perfectly except when you try to multiply 15 by 3, then it crashes. Of course, you can multiply it without the app (it's 45, guys), but would you recommend it to anyone?
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If NnT crashed when you rescued 15 Mudokons, then your comparison would be appropriate. An app with a fatal bug is not comparable to an animation glitch that appears on screen for less than a second.
Let me tell you something about my opinion: I’m not 100% convinced on NnT. There are a few changes that I’m not too keen on (birdportals.jpg), and some of the character animation on display in the early trailers didn’t impress me.
But the screenshots they’ve been putting out recently have shown me that they have absolutely nailed a lot of what I love about the original game – the lighting, the individuality of each location, the depth of the environment backgrounds, the creature designs, etc. I’m willing to give the game a shot based on that.
So while there are some things that haven’t 100% wowed me, I know enough about the development team to know that any changes we do see are most likely intentional — such as the bird portals — or are a result of legitimate limitations with their engine — such as clipping on some models. I know that they’re probably aware of the issues we spot and they’ll be fixing whatever they can.
What I am sick of is people on these forums nitpicking the most asinine little details they can find, and downplaying everything good we’re seeing to accentuate the things they don’t like – the wrong shade of green, the desert isn’t desert-y enough, this animation has a clipping error, etc. This game is being made for us, for fans of the original game, and yet threads like this — which should be celebrating what I think are some
pretty damn good screenshots — instead have posts full of petty little snipes. It’s like a mini No Mutants Allowed, and frankly, I’m sick of it at this point.