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  #2191  
02-04-2013, 03:18 AM
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Great job, kapteeni!

Now I am thinking of an idea... I see some have tried to make FeeCo and Bonewerkz mods for AO, but what about SoulStorm Brewery? And, in a distant future, why not put in the Brewery in AE many new secrets? Even if those new secrets are rehashes of the backgrounds of the secret zulags spread throughout the game...
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  #2192  
02-04-2013, 03:41 AM
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because we still can't mod AE's cams.

we just ported them to oddysee.
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  #2193  
02-04-2013, 11:24 AM
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Have tried !!! Not have tried !!! We are making it ! It's in my computer !!!
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  #2194  
02-04-2013, 10:05 PM
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ok guys when i have to wait for the dam new level editor? look i know u guys are working on your level projects and how long do i have to wait the new level editor version? i'm sick of sitting my ass trying to wait the editor. ok i know i can't add any FG1 Layers only i can edit AE cams and objects this is ridiculous.

+Rep

Last edited by johnnyk89; 02-06-2013 at 10:40 PM..
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  #2195  
02-04-2013, 11:02 PM
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that was such a kind post you deserve to know when it comes out. (just deal with it like everyone else.)
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  #2196  
02-04-2013, 11:30 PM
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that was such a kind post you deserve to know when it comes out. (just deal with it like everyone else.)
Kind? look i've been gone waiting too long for this. ok i know i'm not upset or whatever i'm just worried about it that's all i know and why u guys ignoring me i know it's pretty sucks for me what my words to make it clear i have no problems with anybody or dealing with someone i can't trust but trust me i know i had those issues from before but now i want to make it clear and simple. what else i can say? only if i have some worries what i'm worried about but u guys are doing a busy job with the projects and i know i want to create my own stuff i've been doing so far and i know it dose it matter with my projects but i've got stuff with collage and also i've been doing well and that's matters to me i can do what i can do it to make it work the truth is i have been waiting so long.

do think my story is loud and clear?

Last edited by johnnyk89; 02-04-2013 at 11:35 PM..
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  #2197  
02-05-2013, 12:01 AM
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johnnyk89, you have been warned about asking stupid questions, demanding things from other members, and just generally being an entitled little squat. Enjoy your infraction.
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  #2198  
02-05-2013, 09:11 AM
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+1
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  #2199  
02-05-2013, 12:09 PM
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:
because we still can't mod AE's cams.

we just ported them to oddysee.
I know, that's why I mentioned AO first. Someone imported a generic cam from FeeCo, and I was suggesting the same thing for SS Brewery (which last in each hub at least one screen with a single floor) for now...

This is odd, I have upgraded my CPU and graphics card and, phew, now I can finally extract cams without crashing! The editor also used to crash when I tried to load another path while I have not closed the current one. Hmmm...
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  #2200  
02-05-2013, 04:41 PM
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New path soon, two cams to finish. I'll post screenshots later. ^^
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.

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  #2201  
02-05-2013, 05:12 PM
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look guys i know for me to understand is hard but i think i'm going a little bit over too much i think i quit doing those projects if u guys trying to ignoring me but i don't have a plan to do this anymore and let me know when the new level editor will be available.

cheers.
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  #2202  
02-06-2013, 01:58 AM
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Voila.

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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.

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  #2203  
02-06-2013, 03:04 AM
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skychase2rebirth look what you level only make more two cams why not you release level now?

Seriously though the level looks pretty nice, how did you get the meat sack to work?
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  #2204  
02-06-2013, 03:07 AM
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skychase2rebirth look what you level only make more two cams why not you release level now?

Seriously though the level looks pretty nice, how did you get the meat sack to work?
if I were to take a guess, it was on the same screen number as the original paramonia temple. (can't wait btw.)
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  #2205  
02-06-2013, 07:13 AM
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That level looks like that i want play it sometime when it's finished.

To Hard Version:
Editing continues in Scrabania. Tried put "Honey" object while riding on Elum, this caused to 'ebin' glitches.
Elum was eating honey while having Abe sitting on back tightly and Abe wasnt able to dismount Elum

Eliminated that glitch also. ^_^

Editing pr"åå"gress is going past of "Need Bees?" area
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  #2206  
02-06-2013, 09:12 AM
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VoilÃ* (lool) et moi j'ai pas fini
I've not finish yet...
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  #2207  
02-07-2013, 04:57 AM
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Thanks WolfensteinOdess for helping with level extractor and builder in Skype.
I wonder have anyone tried to get Elum in RuptureFarms / Monsaic Lines?


Edit: I will release Beta Scrabania Hard Version soon...
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  #2208  
02-07-2013, 05:17 AM
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Thanks WolfensteinOdess for helping with level extractor and builder in Skype.
I wonder have anyone tried to get Elum in RuptureFarms / Monsaic Lines?


Edit: I will release Beta Scrabania Hard Version soon...
great now you've got me wanting a mod that puts elum in every level.
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  #2209  
02-07-2013, 09:08 AM
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In every level ! Wow
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  #2210  
02-07-2013, 11:36 PM
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I want my bullet proof... thing damn it!
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  #2211  
02-08-2013, 09:14 AM
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great now you've got me wanting a mod that puts elum in every level.
I think it's possible to make.

After long file seek i dragged from d1.lvl to r1.lvl all needed Elum files.


As seen in video below when riding on Elum and falling from edge game crashes. I'm not sure what .BAN or .BND file is needed to avoid this crash.

But:
Elum in RuptureFarms
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  #2212  
02-08-2013, 04:11 PM
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that's awesome, also (said this in the video too) the game's music gets remixed when you're riding elum!
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  #2213  
02-08-2013, 10:19 PM
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hi guys i'm sorry i was unpatient but i think for me i'm going too little over broad and i was such an foolish and disrespectful and i believe my moods i was not perfect and some times i feel the up's and down's and i can't really think my words are simple i was so fastrated. But no comments
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  #2214  
02-09-2013, 09:09 AM
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that's awesome, also (said this in the video too) the game's music gets remixed when you're riding elum!
Music seems like it's stuck at beginning.
New idea possibly for remix.


Still not discovered what sprite file is missing to avoid crashing while falling from edge with Elum... =/
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  #2215  
02-09-2013, 09:37 AM
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Remix ? You want to remix this music ?
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  #2216  
02-09-2013, 10:26 AM
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Try just putting every .BND and .BAN file in and see what happens. No harm in trying is there?
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  #2217  
02-09-2013, 10:45 AM
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Remix ? You want to remix this music ?
No, just idea.
I'm not good remix anything. ^^


:
Try just putting every .BND and .BAN file in and see what happens. No harm in trying is there?
I guess no harm.
Maybe i afraid that something stops working properly.

Let's take try...
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Last edited by kapteeni13; 02-09-2013 at 10:47 AM..
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  #2218  
02-09-2013, 10:53 AM
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I think I could...
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  #2219  
02-09-2013, 02:04 PM
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I just tested all sprites from Scrabania to RuptureFarms level file but crashing continues. I even added all CAM's into level.

I don't know why it doesn't work even when added all sprite files from Scrabania to RuptureFarms.

Just trying now seek what causes crashing...
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  #2220  
02-09-2013, 02:26 PM
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I think it's more of an issue with other aspects to the level rather than simply the .lvl file contents itself. Like how you won't be able to get Elum's sounds in there because of how the sounds work in the engine, you can't just slap the sound files from Scrabania in there and have them work, you'll mess up other parts of the game.

I'm no expert at this of course, and the only thing I can come up with is how Elum is actually handled within the game engine and that some part of his physics is missing within levels that weren't supposed to have him in.

I wouldn't expect an issue like this to exist in Abe's Exoddus though, since some versions of the game talk about a supposed level editor (RePLay copies expecially) and so it should handle that stuff for you if they count the possibility of the game changing.
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