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  #2041  
11-21-2012, 05:49 AM
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Any Oddworld fan should know that the sign says "No unauthorized sligs beyond this point" ...
Ah, the good old Soulstorm brewery, hub 2 ...
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  #2042  
11-21-2012, 09:20 AM
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Lol
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  #2043  
11-21-2012, 05:10 PM
johnnyk89
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hey guys i've made a FG1 and CAM Files and i'm having trouble to open the game and it had a crash on me and u know the FG1 I made i'll send the CAM and the FG1.

Click image for larger version

Name:	E1P06C06.CAM.jpg
Views:	172
Size:	43.2 
ID:	13622

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Name:	E1P06C06.FG1.jpg
Views:	172
Size:	12.1 
ID:	13623
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  #2044  
11-21-2012, 06:58 PM
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don't bother with foregrounds yet there's no current support to insert them.
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  #2045  
11-21-2012, 11:40 PM
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jhonny i dont think thath F1 can change. i want know when the sprites can change
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  #2046  
11-21-2012, 11:47 PM
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You are correct, FG1 layers cannot be added yet.
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  #2047  
11-22-2012, 09:03 AM
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It will certainly be possible to do it with PLE7
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  #2048  
11-26-2012, 01:08 AM
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  #2049  
11-26-2012, 05:54 AM
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Terraria?
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  #2050  
11-26-2012, 06:20 AM
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http://i.imgur.com/dVjWB.png
seems legit.
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  #2051  
11-28-2012, 09:00 PM
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ok if a FG1 layers can't be add it. and is anyways i can make an FG1 Layers to be add it? but i'm pretty sure some FG1 Cams like for a reasons to be add it like u know how abe go in to a layer on the game and the layer won't make abe disappear on the FG1 layers and abe go through the layer on the FG1. but is there an app make a FG1 Layers to make abe disappear? when u add a cam file with no FG1 layers to add and when abe go through a layer i just add and it won't make abe disappear on the layer it just not let abe disappear. that's the problem i just want to make a FG1 layers to support the cam file so that's the main part. I've haven't done that before only i make cam files as well but i haven't done an FG1 layers on the game.

Last edited by johnnyk89; 11-28-2012 at 09:13 PM..
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  #2052  
11-29-2012, 12:25 AM
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it's very simple FG1 layers can't be replaced at the moment you'll have to wait until the next editor comes out before you'll be able to.
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  #2053  
11-30-2012, 06:12 AM
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I wonder if i can get Grenade Machines & Electric Walls work in any screen of RuptureFarms in later version of Editor?
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Last edited by kapteeni13; 11-30-2012 at 06:19 AM..
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  #2054  
11-30-2012, 11:01 AM
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I wonder if i can get Grenade Machines & Electric Walls work in any screen of RuptureFarms in later version of Editor?
Yeah they will work Since I'm making every cam include these resources (having the .BAN's isn't enough to make them work ).
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Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.

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  #2055  
11-30-2012, 01:43 PM
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Verily, it does.


http://images4.wikia.nocookie.net/__...ria_glitch.png
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  #2056  
12-01-2012, 12:38 AM
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Look like minecraft but in 2d
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  #2057  
12-01-2012, 03:25 AM
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guess I'll show the image's I've done so far
http://i.imgur.com/4inX1.png
http://i.imgur.com/3xqt3.png
http://i.imgur.com/m6QxN.png
http://i.imgur.com/sZyIa.png
http://i.imgur.com/RQMOg.png
http://i.imgur.com/2jUr7.png
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  #2058  
12-01-2012, 06:17 AM
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Looks good, is everyone just using photoshop for this stuff? I been trying to get some stuff working in blender but getting things lined up seems impossible :s
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Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.

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  #2059  
12-01-2012, 07:49 AM
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I just use gimp to make my images.
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  #2060  
12-01-2012, 01:26 PM
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I really prefer photoshop but you have to buy it :/
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  #2061  
12-04-2012, 12:50 PM
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I'm attempting to remake a camera in blender. Just basic blocky geometry for now..

Was going to post this in the other thread but it has become locked. Also had to do strange hacks to the top platforms to fix up the perspective to make it look like the actual cam, using orthographic makes the bottom platform look flat.

Edit: Added basic materials and a horrible barrel model.

Edit2: Many more barrels.
Attached Thumbnails
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Name:	aligned_hacky_render.png
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Size:	71.6 
ID:	13626   Click image for larger version

Name:	size.png
Views:	175
Size:	134.2 
ID:	13628   Click image for larger version

Name:	a.png
Views:	193
Size:	248.9 
ID:	13629  
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Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.


Last edited by Paul; 12-06-2012 at 01:58 PM..
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  #2062  
12-12-2012, 01:52 AM
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hey guys i made a very cool cam image i've made.

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Name:	ruptruefarms scrabina feecomod.jpg
Views:	294
Size:	51.2 
ID:	13632

Last edited by johnnyk89; 12-15-2012 at 01:27 AM..
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  #2063  
12-12-2012, 03:22 AM
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it's not spectacular but it's much better then your last one.
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  #2064  
12-12-2012, 06:51 AM
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hey guys i made a very cool cam image i've made.

13632
Are you ever going to put any of these into an actual level?
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  #2065  
12-12-2012, 07:45 AM
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Are you ever going to put any of these into an actual level?
I believe he's waiting for the next version of the level editor seeing as most of the cams look like they're designed for exodus.

P.S. for the new level I was using a strategy, use the grid cam and design the path, once I had completed the path I'd use PrtScn and copy the layout from the level editor and into a cam file and design the cams from there.
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  #2066  
12-12-2012, 08:55 AM
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The same method.
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  #2067  
12-12-2012, 07:54 PM
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do u know when the PLE7 will be coming? i know i'm still waiting for that version to be released it soon and i can't wait to try it out.

:
Are you ever going to put any of these into an actual level?
maybe. when i'll have to wait for the new version of the new level editor first.
and then i can put on the actual level.

Last edited by johnnyk89; 12-12-2012 at 08:02 PM..
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  #2068  
12-13-2012, 07:31 AM
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PLE7 is going to make my one level idea possible + no more stick walls ^^

I'm going to make maze, labyrinth-like level when new Editor comes
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Last edited by kapteeni13; 12-13-2012 at 01:35 PM..
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  #2069  
12-13-2012, 09:40 AM
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I look forward to it too, but it will be
.
Such a pity.

Last edited by gishygleb; 12-13-2012 at 09:44 AM..
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  #2070  
12-13-2012, 08:12 PM
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I plan on scraping the current mod I'm making (the one I showed first not the Christmas one or paramonia remake) and starting a new one in oddysee, and doing a port of oddysee to exoddus (may start a topic for it if enough people want to help.)
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