I'll play it.
Bungle, you should play it because it was the last true Elder Scrolls game - a game that fit its own unique mythology and no-one else's.
No Tolkien crap, just a vague Warhammer fantasy influence, combined with massive Eastern European/Ancient Chinese spliceage. Giant mushrooms. Pterodactyls. Scaly wolves with mosquito heads. Transformer-maggot colonies. Arid shrubland. Random ash storms. A soundtrack which is all harp and cellos. "Sleepers", plagued by visions so disturbing that they've torn a cavity where their eyes used to be. It was weird, you felt like an outsider (YOU N'WAH!), and no-one told you what you had to do. You were an adventurer, a stranger in a strange land.
But you already know that (hence the shrinking). Why should you
complete Morrowind? Because it has something neither Skyrim nor Oblivion had. A PLOT. And it's not a plot about being a hero, which is usually "X threatens our way of life, you must destroy X". Morrowind is a tale of love, honour, betrayal and conspiracy, and you will discover multiple shady connections between the people you were working for and the people you're fighting against, plus genuine revelations on the nature of your character. If you want to be a beloved hero, Morrowind isn't the game for you. You're a symbol of blasphemy, a reluctant antichrist, and the best you can achieve is a complete retraction of the legend that made you prophecised. The way of life that you would be preserving is corrupt, and the X you would be destroying is a fragment of a far more honest time.
I really can't recommend the PC version enough, though. It'll run on anything, and if you didn't play it when it was new, you'll need a good few mods to make it acceptable to your spoilt Skyrim eyes.
On Steam, the Gotye Edition* is £12.99, but Bethesda games go on sale at least a couple of times a year if you want to wait.
GOTY includes
Tribunal and
Bloodmoon, two proper expansion packs, adding about an extra 16% of content each. Both include their own main quests, with
Bloodmoon catering to fans of gameplay with puzzles, raid missions, and a new sprawling island full of secrets and werewolves, and
Tribunal catering to fans of the atmosphere with a new, massive (by Morrowind standards... about Imperial City size) city full of new activities and funky architecture, plus another twisty conspiracy story. This one has a faster pace, concentrated content, less wandering, and explosions. It was a direct response to what people complained about in
Morrowind.
Also see: my other 36+ posts on Morrowind. EDIT: Link expired. Search for posts by MeechMunchie about Morrowind. There are plenty more rambles there.
*lol