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  #1381  
10-23-2011, 05:27 AM
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On another note, the server has been a bit quiet lately. I rarely see anyone on, there's not much of that good ol' cooperative joint effort for a certain goal going on. I had to reside to exploring a cave to counter this feeling (how effective it was is yet to be decided), and found another underground ravine west from Exodus. I also retrieved tons of coal, and put them in the Treasury for the perusal of the citizens.
I think it’s because folks are often more worried about their own personal projects than anything else. Difficult to have co-operative efforts when everyone’s off doing their own thing.

Personally I love exploring underground more than I do building, and if anyone else wants to I’d be more than happy to go spelunking in a group.
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  #1382  
10-23-2011, 06:05 AM
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Why don't we simply have PvP turned on? We're civilised enough to be trusted with it aren't we?

As for the server being quiet, when I've been on it's often been with other people. It's about normal to me - But then maybe I've been lucky despite me not being on for more than 2 hours a day.
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  #1383  
10-23-2011, 09:45 AM
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:
Why don't we simply have PvP turned on? We're civilised enough to be trusted with it aren't we?

As for the server being quiet, when I've been on it's often been with other people. It's about normal to me - But then maybe I've been lucky despite me not being on for more than 2 hours a day.
I can turn it back on if you want.
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  #1384  
10-23-2011, 11:52 AM
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Oh no.... That means I'll have to kill my habit of carelessly flailing my sword at everyone!
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  #1385  
10-23-2011, 12:37 PM
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Hey guys, I’ve noticed that every time I surface from the mines below Exoddus the town is mobbed with... well, mobs.

Now obviously one the wall is finished this won’t be as big a problem, but I’d like if folks could spend some time making sure everything is lit up properly. I’ve made a metric fuckton of torches that I’ll put in a chest in Town Hall if you need any.

People who have op powers need to help out, too—there’s some dark patches right around the spawn area that I couldn’t fix on my own.

e: just as soon as the server is up again.
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Last edited by Manco; 10-23-2011 at 12:41 PM..
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  #1386  
10-23-2011, 01:17 PM
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Maybe its just my Minecraft Client but I can't log onto the server. The simple problem is that it says it is taking too long to log on?

How odd.
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  #1387  
10-23-2011, 01:49 PM
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I've restarted the server, log showed some errors when you tried to log in Crash. Try again.
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  #1388  
10-23-2011, 02:20 PM
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i was wanting to come on the server, did anyone get around to asking if i can?
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  #1389  
10-23-2011, 02:23 PM
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You can't. Try again when you're a little more known around here.
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  #1390  
10-23-2011, 02:27 PM
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surely you have stuff setup so i wouldn't be able to ruin anything. that's the reason for not letting me in, just not knowing me yet.
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  #1391  
10-23-2011, 02:30 PM
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We just don't want to let just anyone on our server. It's a privilege that has to be earned. You and your 37 posts haven't earned that privilege yet.
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  #1392  
10-23-2011, 02:31 PM
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sounds sexy to me. i'll wait around then!

:

I like how you show'd all the working at the end. did you do that by just backing up the world file then digging it all out?

Last edited by lloyd; 10-23-2011 at 02:41 PM..
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  #1393  
10-23-2011, 03:27 PM
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Havoc, I seem to have the same problem as Wario. It's giving me the same message.
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  #1394  
10-23-2011, 03:49 PM
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Yeah, Java freezes up and Minecraft then comes up with an error for me too.
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  #1395  
10-24-2011, 12:53 AM
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I've updated Bucket to the latest version (#1337), maybe that fixes the problem. Otherwise I have no idea where this is coming from all of the sudden. Nothing has changed server side.

Edit: Working fine for me right now (as it was yesterday).

Edit2: Mr.Spandexpants has been allowed on the server. Show him around when you see him.
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Last edited by Havoc; 10-24-2011 at 01:12 AM..
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  #1396  
10-24-2011, 01:17 AM
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According to the Yogscast Facebook page, minecraft.net and the authentication servers are down right now, so that may be the issue.
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  #1397  
10-24-2011, 01:39 AM
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The Server is working for me now
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  #1398  
10-24-2011, 02:01 AM
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Back up for me as well.

Also:



Chest has a bunch of torches in it. See this post for details.
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  #1399  
10-24-2011, 02:23 AM
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Could they be spawning on roofs?
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  #1400  
10-24-2011, 03:00 AM
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A lot of rooftops are built out of stairs, so torches can’t be placed on them. I’m not sure if mobs can spawn on stair blocks, but I’m guessing they can’t.
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  #1401  
10-24-2011, 06:47 AM
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I already put a sign on the notice wall a while ago that people should light up their roofs if possible. Guess noone saw that.
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  #1402  
10-24-2011, 06:59 AM
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I'm going to assume Phylum lit my roof adequately.
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  #1403  
10-24-2011, 06:34 PM
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I've been playing around with MC edit for the first time today - As I've said before, when Minecraft 1.0 gets released, I'm thinking we should start a new map but import our structures (or rather, the entire chunks that they're on - meaning we can keep what's under them too) across to it. That way we get to keep what we've built, but we'll be able to find mushroom biomes, snow biomes (which don't exist in 1.8) and hopefully strongholds out in the wilderness - Although it'll be at the cost of our existing wilderness.

MC edit is a little tricky to use but it is quite possible to transfer our stuff across to a new map - With a little extra work, it's also possible to carefully blend out the seams between old and new chunks too.

EDIT: However there is the small problem of 1.7 sea level being 1 square higher than 1.8 sea level. Also underground - You'll find 1.8 ravines being suddenly blocked off with a huge wall where it meets an old chunk - Sometimes with a 1.7 cave system making holes throughout that wall. I think that's a small price to pay for being able to have the new features in the wilderness, though.

The nether is editable as well, BTW - So we'll also be able to keep parts of that. Oh, and any chests that get imported from an old world will keep their contents. Same goes for signs. Player inventories can't be kept though - So people would have to deposit their stuff into chests before the new map is made.
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Last edited by DarkHoodness; 10-24-2011 at 06:56 PM..
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  #1404  
10-24-2011, 09:25 PM
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Havoc will have to do it since he has the level.dat file. Does he know how to use MC Edit? I know it can get really frustrating at times.
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  #1405  
10-24-2011, 09:36 PM
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Files can be transferred between people and I think the level files are only 200 or 300 MB or so - The file I'd send back would be a bit smaller, probably 50 MBs or so. Since I have a high attention to detail and lots of time on my hands, I'd be quite happy to do it if we went through with this, and it shouldn't take more than a day or so to put together. (nor would I leave it like I've left the OWF tour vids - I have bandwidth issues this month, I'll upload the rest in November)

Still, gotta wait for 1.0 to come out next month first. :P And of course people may not agree with this idea.
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  #1406  
10-24-2011, 10:20 PM
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I’d be happy with putting the current structures into a new map if it means being able to see the new terrain without a day’s hike.

Are you planning on just cutting and pasting the entire map as-is, or are you going to blend Genesis and Exoddus into a single mega-town?
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  #1407  
10-24-2011, 10:59 PM
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I was thinking of keeping the majority of the Genesis area as it is, minus the large areas of wilderness where we've only built temp exploratory structures - And same with Exodduss. Then I'd situate the two areas near (2-3 minutes sprint away connected via a road or minecart rail), but not right next to each other.

Maybe I'd keep some wilderness - For example the view from Rob and Nikki's little hut that they made.
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  #1408  
10-24-2011, 11:27 PM
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Sounds good to me. I have no objections if you're up to the task.
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  #1409  
10-25-2011, 10:14 AM
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Sounds like a good plan to me; seeing mushroom biomes and having access to Nether Ruins seems worth it. It'd be good if we could get a desert biome for Exoddus again.

Also, glad my misfortune at the gate didn't cause you too much sorrow.


Oh, and Crash, do you want me to do the rest of the walls/windows in the temple or do you want to do them? Is there anything else you'd particularly like to build or add to it (yourself, or just generally)?
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Last edited by Splat; 10-25-2011 at 02:19 PM..
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  #1410  
10-25-2011, 01:57 PM
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Crash, I accidently blew up the ground floor of your house when a creeper followed me into it while I was exploring the town (disadvantage of your piston doors). I put everything back but you may want to check that I've done it correctly.

But yeah, we really need to light up the town a bit more...
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