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  #961  
09-01-2011, 12:06 AM
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Thank goodness for that! It was great seeing you beat the levels, but here are a couple things I'd like to point out.

-Setting off the alarm for the electric gates to switch off is ridiculous especially without a visual clue

-The Zulag 3 room with the 2 slogs and the wells, I actually made the mistake if going into that room first, so I had no grenades and therefore it was impossible to beat since you can't actually leave the level, you should make it so that the door doesen't shut behind the player so they can get grenades.
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  #962  
09-01-2011, 05:16 AM
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Nice levels though I must agree with Jenny that there should be more visual cues, especially for things like setting off alarms to deactivate electric gates.
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  #963  
09-01-2011, 06:56 AM
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I finished Scrabanian Temple editing.
It will be released in new version of HardMode or i will upload lvl here also...
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  #964  
09-01-2011, 06:58 AM
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Thank goodness for that! It was great seeing you beat the levels, but here are a couple things I'd like to point out.

-Setting off the alarm for the electric gates to switch off is ridiculous especially without a visual clue

-The Zulag 3 room with the 2 slogs and the wells, I actually made the mistake if going into that room first, so I had no grenades and therefore it was impossible to beat since you can't actually leave the level, you should make it so that the door doesen't shut behind the player so they can get grenades.
I beat it without grenades.
Want a recording of it?
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  #965  
09-01-2011, 10:21 AM
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I released level in another level topic...
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  #966  
09-01-2011, 11:13 AM
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I released level in another level topic...
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  #967  
09-01-2011, 12:12 PM
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Your useless post is truly a contribution to the society, thank you sir.

A simple search could have revealed the information you asked for: http://www.oddworldforums.net/showth...241#post512241
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  #968  
09-02-2011, 02:09 PM
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I beat it without grenades.
Want a recording of it?
The room with the slogs? I would love to see a recording of that, I knew what I had to do, pull the level next to the slig on the lower screen, but I couldn't really see how on earth you get through the room without killing the slogs.

RECORDING PLEASE!!!

This is the 2nd time I've had to request a recording for the same level, this R2.lvl variation is certainly something special.

I think I will go back and attempt to beat the entire thing sometime...

I have a question for skychase2rebirth, how did you program the flints for Zulag 2? I found it very interesting the way it was done, (Especially the room with all the mudokons) I can only assume that the flint properties were kept as they originally were but the exit door in each room would lead to the entrance of the next room.
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  #969  
09-02-2011, 03:48 PM
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I throw my grenade to the wall to show how to do this room without it. at 4:13
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  #970  
09-02-2011, 03:58 PM
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I've been proven wrong again This makes me look silly...
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  #971  
09-02-2011, 04:47 PM
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I've been proven wrong again This makes me look silly...
No. ^^ This room is just hard, so it's normal.
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.

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  #972  
09-02-2011, 11:51 PM
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skychase2rebirth, There appears to be more electric walls than normal in that last video that you posted. Have you added in your own electric walls? If so then how did you do it?
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  #973  
09-03-2011, 01:09 AM
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How do you record with hypercam?
Through 6 hours of torturing myself,
I managed to finally pass that damn door,
with no grenades and both sligs alive.
If I had hair It would have been yanked out..
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Last edited by MeechCrunchies; 09-03-2011 at 01:23 AM..
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  #974  
09-03-2011, 02:02 AM
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GUESS WHAT!
VIDEO PLEASE!
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  #975  
09-03-2011, 06:19 AM
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Here's your damn proof.
you're lucky it wasn't 30 minutes
of exasperated and insane rage cackling... o_o
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Last edited by MeechCrunchies; 09-03-2011 at 06:56 AM..
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  #976  
09-03-2011, 07:59 AM
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skychase2rebirth, There appears to be more electric walls than normal in that last video that you posted. Have you added in your own electric walls? If so then how did you do it?
Each time I start editing a path, I put an electric wall in each cams to see if they appear, they did, pure luck ^^

Edit: Hell yeah, Hardest Zulag door ever
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.

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  #977  
09-19-2011, 03:15 AM
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How does one add the appropriate files to the .lvl file in order to have for example a Slog appear in the first RuptureFarms 1 path? Is there a tutorial or something anywhere?
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  #978  
09-19-2011, 01:55 PM
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How does one add the appropriate files to the .lvl file in order to have for example a Slog appear in the first RuptureFarms 1 path? Is there a tutorial or something anywhere?
If I remember, add DOGBLOW.BAN, DOGE1PAL.BAN, DOGKNFD.BAN and SLOG.BND
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  #979  
09-19-2011, 09:44 PM
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How does one add the appropriate files to the .lvl file in order to have for example a Slog appear in the first RuptureFarms 1 path? Is there a tutorial or something anywhere?
I think there was... somewhere.

Here's what I did:
  1. Use the Extract.exe from the .lvl files thread to unpack the level into a folder.
  2. Use Extract.exe again on the level that contains the thing you want.
  3. Move the file over into the folder.
  4. Finally use MakeLVL.exe to repack the level with the added files.
Sucess!!
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  #980  
09-20-2011, 04:04 AM
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If I remember, add DOGBLOW.BAN, DOGE1PAL.BAN, DOGKNFD.BAN and SLOG.BND
Thanks

:
I think there was... somewhere.

Here's what I did:
  1. Use the Extract.exe from the .lvl files thread to unpack the level into a folder.
  2. Use Extract.exe again on the level that contains the thing you want.
  3. Move the file over into the folder.
  4. Finally use MakeLVL.exe to repack the level with the added files.
Sucess!!
Thanks to you too. Would you happen to have a link to the page it was posted on in that thread?
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  #981  
10-04-2011, 10:26 AM
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*Editing new Scrab-Run Level with some idealist traps*
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  #982  
10-09-2011, 09:14 AM
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Hi all i done a variation of most of Slig Barracks in AE..
Difficulty is a quite hard in some parts and medium in others as you could see in testing it =)
I used Paul's Editor 0.6 (*_* paul *_*) and it took to me a few hours >.<

Here the download link:
http://filesmelt.com/dl/BA.zip

I have 2 question (sorry but i can't reply in the help and tutorials thread so i would post here >.<)... Some sligs, in falling from an edge, freeze and they do not shoot or shout freeze nor jump off of a platform or whatelse...

Here a screen: http://imageshack.us/photo/my-images/80/abe3.png/

How can i solve it?

Then the second question: i would program a slig to stop and turn to an opposite direction but in using the slig left/right bound or the enemy stopper it fails. How can i solve that and use them properly? >.<

Thank you

Last edited by BoneStorm; 10-10-2011 at 12:13 AM..
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  #983  
10-22-2011, 03:15 PM
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No new levels, but 2 walkthrough + 1 bonus (Scrabania Temple's first Paths (coming soon))



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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.

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  #984  
10-22-2011, 03:19 PM
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Are these levels that have been released?

Sorry it's just that I haven't visited this thread in a while.
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  #985  
10-22-2011, 04:12 PM
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Yes, except Scrabania temple. ^^
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.

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  #986  
10-22-2011, 04:14 PM
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LINK ME!
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  #987  
10-23-2011, 07:18 AM
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Scrabania: (D1 alone because temple isn't finished yet, coming soon)

http://www.mediafire.com/?shcshqrp1363hqm

Rupture Farm I:

http://www.mediafire.com/?4pt5r48gm38ilpj
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.


Last edited by skychase2rebirth; 10-23-2011 at 08:51 AM..
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  #988  
10-23-2011, 08:33 AM
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The links are not working.
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  #989  
10-23-2011, 08:52 AM
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And now ? (They worked for me ô_ô...)
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.

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  #990  
10-23-2011, 08:53 AM
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I just get 404.
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