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  #691  
05-12-2011, 05:11 AM
Tadimo
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JennyGenesis your latest stockyards version is good but now when I try to rescue the mudokon in the employee lounge he keeps trying to enter the bird portal from the right and fails.

skychase2rebirth I played through the Paramonian Nests file that you posted but I don't see any differences between your version and the original, I think you might've uploaded the original level by mistake.
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  #692  
05-12-2011, 05:47 AM
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skychase2rebirth I played through the Paramonian Nests file that you posted but I don't see any differences between your version and the original, I think you might've uploaded the original level by mistake.
If there are rolling balls, 2 muds, 2 UXBs, and minor cams edit, it's mine. Really similar path though.

I verified, it's the good file.
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  #693  
05-12-2011, 05:52 AM
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tadimo, don't use saves. Use level choose cheat. Freak!
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  #694  
05-12-2011, 06:04 AM
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JennyGenesis your latest stockyards version is good but now when I try to rescue the mudokon in the employee lounge he keeps trying to enter the bird portal from the right and fails.
Oh dear...... I feel silly now Well if you really want to save that mudokon you will have to go into paul's level editor and fix the portal. I really do not seeing the point in making Stockyards V3 3.0 just for 1 mudokon.
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  #695  
05-12-2011, 07:19 AM
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Oh dear...... I feel silly now Well if you really want to save that mudokon you will have to go into paul's level editor and fix the portal. I really do not seeing the point in making Stockyards V3 3.0 just for 1 mudokon.
I don't like rescuing them anyway. Stockyards V3 isn't exactly a whole game to get a good ending so there's no point other than to be a sad, sad completionist.
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  #696  
05-12-2011, 07:29 AM
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Gishygleb I always use level select to skip to the appropriate level.

Apologies skychase2rebirth I downloaded and copied the file again and it did have the modifications, I suppose I didn't copy it correctly the first time. Nice edit!

JennyGenesis, not being able to rescue that Mudokon is fine by me (the first time I commented about him was because it seemed odd to place a Mudokon which couldn't be rescued). The issue I was trying to highlight was that when trying to save that Mudokon Abe was stuck chanting in place which meant that I couldn't progress further or even kill Abe to restart, and there was no way to tell beforehand that trying to rescue him would result in Abe getting stuck chanting.

EDITED to remove the freezing part and clarify how Abe got stuck. Abe got stuck in the chanting animation because the Mudokon couldn't enter the portal. This was because the portal had a wall to the right and it's entrance was also to the right which meant the Mudokon would forever keep colliding against the wall.

Last edited by Tadimo; 05-12-2011 at 07:42 AM.. : Clarification of the post
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  #697  
05-12-2011, 07:33 AM
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Gishygleb I always use level select to skip to the appropriate level.

Apologies skychase2rebirth I downloaded and copied the file again and it did have the modifications, I suppose I didn't copy it correctly the first time. Nice edit!

JennyGenesis, not being able to rescue that Mudokon is fine by me (the first time I commented about him was because it seemed odd to place a Mudokon which couldn't be rescued). The issue I was trying to highlight was that when trying to save that Mudokon Abe was frozen in place which meant that I couldn't progress further or even kill Abe to restart, and there was no way to tell beforehand that trying to rescue him would essentially freeze the game.
The game just froze as soon as you opened the portal or the guy the jumping through it?
I don't think either of those are fixable in the level. It's probably just a game bug.
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  #698  
05-12-2011, 07:43 AM
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Allright I have edited my post to clarifiy what I was talking about, since changing the portal direction or moving it would fix the problem.

EDIT: Wow, didn't think I would end up writing so much about this issue heh.
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  #699  
05-12-2011, 07:47 AM
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Allright I have edited my post to clarifiy what I was talking about, since changing the portal direction or moving it would fix the problem.

EDIT: Wow, didn't think I would end up writing so much about this issue heh.
I thought you meant the game just crashes. At least we know the problem.
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  #700  
05-12-2011, 08:22 AM
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Well it's easy. Just set the portal direction to left. Like I said I'm not making a 3.0 just for 1 measuly mudokon.
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  #701  
05-12-2011, 08:53 AM
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I will make bad mad Paint level
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  #702  
05-12-2011, 01:16 PM
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I really want to make a Monsaic level.
It seems so underused these days, and I've only seen one done.
I think I'll give it a go
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  #703  
05-12-2011, 01:20 PM
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As far as I'm aware there are 2 in existance. Made by me and one made by skychase2rebirth
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  #704  
05-12-2011, 06:27 PM
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I will make bad mad Paint level
Come now your countrymen have given us the likes of Stalker and Cryostasis, I'm sure with a bit of polish your level will be fine
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  #705  
05-12-2011, 09:24 PM
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I need your help, I don't really have any ideas for the moment for Rupture Farm II, two Unused cam edits.





I can't make those damn electric walls to work properly. ><
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Last edited by skychase2rebirth; 05-13-2011 at 04:47 AM..
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  #706  
05-12-2011, 10:09 PM
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I need your help, I don't really have any ideas for the moment for Rupture Farm II, two Unused cam edits.



Those look pretty good. I'd love to make one like these.
Maybe someone who knows how to make good cams can make a help thread for it. I need a tutorial!
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  #707  
05-13-2011, 12:29 AM
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Isn't it obvious what to do with the first edit..........
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  #708  
05-13-2011, 09:21 AM
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Alright. I finally created a decent cam, I haven't found a place to put it though...

Pretty good!
Thanks to Tadimo and skychase2rebirth for the tips and guide!
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  #709  
05-13-2011, 09:24 AM
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If you don't know where to put it then what made you create that layout?
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  #710  
05-13-2011, 09:30 AM
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If you don't know where to put it then what made you create that layout?
I know the layout, I meant the appropriate level. Each one starts differently and some are ineditable. I might try stockyards, but I need to check the starting thingy. When he falls the right, it glitches out...
Also, here's what it looks like in game. I might start a bit more on this...
Please tell me how good it is, I need to know what to add to make it better!
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  #711  
05-13-2011, 09:32 AM
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There is lot's of good looking work there
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  #712  
05-13-2011, 09:43 AM
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There is lot's of good looking work there
Thanks, I might change it a bit to make it more like a new stockyards...
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  #713  
05-13-2011, 09:49 AM
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How about the moon? Considering that space like background and the fact that abe is floating
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  #714  
05-13-2011, 10:05 AM
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Please, ignore this reply. It is error.

Last edited by gishygleb; 05-13-2011 at 10:10 AM..
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  #715  
05-13-2011, 10:09 AM
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Sramonia! Parabania!

Last edited by gishygleb; 05-13-2011 at 10:12 AM..
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  #716  
05-13-2011, 10:09 AM
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How about the moon? Considering that space like background and the fact that abe is floating
I've changed the space background now, I found a much nicer stockyard-ish background, and the metal floor texture.
I decided to play around with the brightness and make it a lot darker now.
Abe is floating because the cam was directly placed onto the first screen of RuptureFarms, I didn't edit anything else except FG1 removal...

I will have more time to spend on this now since I've done my exams for this year .

EDIT: Here's the brilliant (for me) new cam in game. I think it's a super improvement...

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  #717  
05-13-2011, 12:55 PM
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Hi guys, sorry to jump in and be a bit unrelated, but the help thread is over 3 months old and wont let me post in it. I'm having a whack at making my first Oddysee custom level, but I can't seem to add mines and muds into any screens. They go in fine in the editor but then when i'm testing the level, I go into the screen they're in and the game freezes and crashes? Any help would be appreciated!
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  #718  
05-13-2011, 12:59 PM
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Hi guys, sorry to jump in and be a bit unrelated, but the help thread is over 3 months old and wont let me post in it. I'm having a whack at making my first Oddysee custom level, but I can't seem to add mines and muds into any screens. They go in fine in the editor but then when i'm testing the level, I go into the screen they're in and the game freezes and crashes? Any help would be appreciated!
I can only assume that your editing Rupturefarms 1. That and Paramonia always crashes when edited

:
I've changed the space background now, I found a much nicer stockyard-ish background, and the metal floor texture.
I decided to play around with the brightness and make it a lot darker now.
Abe is floating because the cam was directly placed onto the first screen of RuptureFarms, I didn't edit anything else except FG1 removal...

I will have more time to spend on this now since I've done my exams for this year .

EDIT: Here's the brilliant (for me) new cam in game. I think it's a super improvement...

Damn! That looks awesome!
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  #719  
05-13-2011, 01:02 PM
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I can only assume that your editing Rupturefarms 1. That and Paramonia always crashes when edited
Rupturefarms 2 actually, but maybe that has the same problem. Damn, well thanks for the reply anyway, I'll have to work on another level.
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  #720  
05-13-2011, 01:05 PM
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I really can't help you there sorry. I don't edit Rupturefarms simply because they all crash for me whenever I edit them aswell. Like I said the Stockyards is my favourite to edit because I have never had a problem with it. Plus the layout gives me chance to make some interesting puzzles.
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