Oddworld Forums > Zulag One > Oddworld Discussion > Oddworld Mods & Hacks


 
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  #1  
03-23-2011, 08:28 AM
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Question How do I add collisions in Editor?

I have 6.0, and I don't know add collisions. PLZ HELP!
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  #2  
03-23-2011, 08:34 AM
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Please use the Mods and Hacks subforum for discussing mods and hacks.

*moves*
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  #3  
03-23-2011, 09:21 AM
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New ones cannot be added. However existing ones can be moved
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  #4  
03-23-2011, 09:41 AM
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Paul said before that the number of collision items for each level are hard-coded into the game's .exe file. Meaning that adding collision items is (I think) impossible, unless Paul says otherwise. You could ask him about hex-editing the collision item value, but he'll probably give you numerous reasons as to why that won't work (mainly buggy crashes).
To be honest you really should of read the .lvl files thread before posting this because it's been asked before about 3 times and all of which have had the answer: No/Impossile. If you have any further questions go check out the lvl files thread or ask Paul because he's the guy to ask (since he did make the editor).
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  #5  
03-23-2011, 10:12 AM
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If you have any further questions.
Please feel free to pull the lever to your right
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  #6  
03-23-2011, 10:24 AM
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Please feel free to pull the lever to your right
Hasn't Paul released editor 0.6.1? I thought he did. Isn't that the one that came with ddraw.dll, or is that just 0.6? If 0.6.1 is available, then do feel free to pull the lever to your right, or just walk off...
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  #7  
03-24-2011, 10:06 AM
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Adding collision items would be cool! ^^

I use trap door's to get some ground! But it's bad idea.
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  #8  
03-24-2011, 10:52 AM
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You can only use the ones that are already there, its not THAT bad since you drag one floor across many many screens..

So with whats already there you can easily gain a lot of collision items.
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  #9  
03-24-2011, 10:59 AM
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That's what I do, then I end up with a heap of them because I usually take out most of the walls.
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  #10  
04-09-2011, 10:22 AM
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We can use lift points, but it is bad idea too
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