I can't abide it when people describe a game derogatively as "noob-friendly". What. The. Fuck. Man? Is Halo supposed to be exclusive to the professional douches who consider themselves skilled? Is a new Halo game supposed to be entirely inaccessible to those new to it? That newbies, having spent fifty dollars on a new game, are required to have hours upon hours of unpleasant, unfun and unrewarding gameplay in order to swell the kill-death ratio of the privileged upper-class? As I recall, one of the most celebrated games in the series was entirely "noob-friendly". It was called "Halo: Combat Evolved", and everyone who played it was a "noob".
As if being "noob-friendly" precludes the importance of skill in a match? As if it precludes the existance of more difficult but more rewarding tactics and gameplay? And frankly, if a noob, with all the "noob-friendly features" at his disposal, is able to beat a so-called "skilled-player" (who, might I add, also has access to all of those features as well as years of experience), perhaps it is the "skill" of the "skilled-player" that is somehow the problem, and not, as his rage-fueled rant against the modern gaming industry would otherwise attest, the fault of increased player accessibility. A half-way talented player might (shock horror) turn such aspects to their advantage. So you might have to change tactics. Oh no! I can't speak for anyone else, but I was already counting on doing that, what with jet packs and all.
Or maybe it is just another term for "they changed it now it sucks" in which case, get the fuck over yourself. They already cater for Live players who loath change. It's called "Halo 3", and I hear it is quite popular.
Because (and correct me if I'm wrong) the whole point of buying a new game is so that you can play a new game, and not one that you have been playing for five years already.