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I haven't played either of the 3D ones but I can't imagine them being as good.
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They're a completely different experience, not really better or worse.
Munch's Oddysee was a bit of a disappointment in many regards. In its defense it had alot to stand up against given the vast, memorable images presented in AO and AE. Considering that MO was supposed to take place in similar settings, its kind of a let-down. Of course, the environments in AO/E were designed for a 2D game and wouldn't transpose well into the a three-dimensional environment. The whole "catwalk" level scheme so prevalent in the first two games was replaced with a "factory floor" scheme in MO. This wasn't a bad move, but the industrial levels were all painfully short and didn't have that massive feel that Rupturefarms or Soulstorm Brewery had. Of course, OWI didn't have access to an engine that could support such graphics at the time either.
Stranger's Wrath fixed a few of those errors by making the environments much more expansive, giving room for some free-roaming. Sekto Springs Dam and the Wolvark Citadels did well in creating vast indoor environments more reminiscent of AO/E.