Hey thanks for the kind words and critique.
Gonna try and go through your queeries as quick as i can.
Grieva my man I can't upload the high res :P i wasn't even supposed to upload that one pic (or the one after it) but i had a few beers and i was in a good mood. Thanks for the kind words and i'll show you how i did the roll later on.
Fartuess-san, MeechMunchie and Oddey, This is seriously the 8th model i've made from the top down. It's impossible to make something perfect (not having a go or anything) but the reason i did it so many times is because it didnt look quite right. It will never look the same. The hands and feet could use a bit of work but i'll be manipulating what i can from within the rig. Which isnt much besides scale. Otherwise i'm reanimating everything. Again. Again. again... lol
It's a fan remake son i'm not Lorne Lanning and his entire team at Oddworld Productions (and i'm not getting paid.) So don't mind that it's not perfect. It's going really well personally though, the character animation for the scrab and glukkon are gonna be redone to hell considering how much I learnt while making Abe again and again. He's only a few more polys than the glukkon and so much better by comparison.
The colour i mentioned a long time ago. If you have the default theme on this website you can see abe when you scroll up. Pro-tip, he doesn't look a thing like that in game. He's like 120 by 40 pixels of blue and brown. This is just so you can always know who you are rather than getting mixed up when theres a few mudokons following you. So concept art wise he's green purple sure but in game he's blue. Very blue.
Varrok. He totally does, don't be silly.
MeechMunchie again,
made the big toe bigger, definitely needed to be changed, the feet are fine tho. The angle might be a bit confuzzling.
Fingers got nails. They are textured, have baked ambient occlusion and are normal mapped.
Shoulders don't have enough polys to be bonier but i scaled em down. Looks weird. Really quite weird. Put em back to normal.
Waist and Torso are fine.
The neck is fine lol i've seen a lot of concpet art and its longer than you might think.
Cranium is that big, refer to previous comment.
Me and Tim both have the artbook as we've mentioned.
Phylum, Yeah it was just the angle. i felt like being silly and putting lots of !?? at the end for funsies. You'll be seeing him abe's oddyssey styles, so really far away and on a 2d plain with 3d graphics. Im just rendering him like this for aweosme purposes so i just rotated his hair around for you
Cant remember who mentioned it but the eyes are high poly because i wanted them to be. He has a lot of bones in his face that are manipulatable (because baking mesh's is for casuals.) So he animates a lot. And you can't see any of it in game because he's so far away but i did it anyway.
Feel free to message back. Big update not too far away so its all good