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  #1  
09-08-2009, 12:17 AM
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Oddworld Abe's Oddysee Fan Remake

Oddworld Abe's Oddysee Fan Remake

Description
A couple of days ago, I asked Griever M3n if he would like to join my progress on Oddworld Roundhouse. He agreed and joined the team but then we decided that it would be really awesome to do something else, Make an Abe's Oddysee remake! in 3d!

Game Art

Glukkon (Modeling, texturing and animation by Griever M3n)
Walking Animation http://www.youtube.com/watch?v=uIMNyyJOUpc
Speak Animation http://www.youtube.com/watch?v=4rA9A4kCbTk
Playblast http://www.youtube.com/watch?v=1KVeShVBwKw
Glukkon Wireframe http://www.oddworldforums.net/attach...1&d=1252919217


Slig (Modeling and texturing by Tim Cottenham)


Scrab (Modeling, texturing and animation by Griever M3n)
Scrab Animation http://www.youtube.com/watch?v=He7ur3vvl3M
Scrab Progress Sheet http://www.oddworldforums.net/attach...8&d=1253002801


Slog (Modeling, texturing and animation by Griever M3n)
Slog Animation http://www.youtube.com/watch?v=-x7v4ff6UXQ
Slog Wireframe http://www.oddworldforums.net/attach...3&d=1252919415

Game Demo's

Scrab Animation Demo v1
Run arround a little Scrabanian plateau with a Scrab! experience the animations of Oddworld Abe's Oddysee Fan Remake.
Scrab Model, Texture and Animation by Griever M3n.
Assets, Environment and Engine work by Tim Cottenham.
Note: a couple of users encountered problems with the Windows .zip, I packed it up with a .rar just in case so I hope this one works for you guys.
Video Gameplay http://www.youtube.com/watch?v=4KSTIgzbOVs
Windows Build (.zip)(19.4mb) http://www.modern-way.net/AORemake/ScrabDemoWIN_v1.zip
Windows Build (.rar)(8.7mb) http://www.modern-way.net/AORemake/Win_ScrabDemo_v1.rar
Mac OSX (Intel) Build (10.1mb) http://www.modern-way.net/AORemake/S...SX_INTELv1.zip
Mac OSX (PPC) Build (9.9mb) http://www.modern-way.net/AORemake/S...oOSX_PPCv1.zip

Oddworld Roundhouse Team
Character Artist
Griever M3n (Maya)

Asset & Environment Artist, Scripting
Tim Cottenham (3D Studio Max)

Updates
08.09.2009: Abe's Oddysee Fan Remake announced.
17.09.2009: Scrab Animation Demo released.

Disclaimer
We do not own ANY rights to ANYTHING Oddworld related. All Characters and/or Objects are created by Oddworld Inhabitants (http://www.oddworld.com/). We hope that the current copyright holder to the assets, may it be either the developer Oddworld Inhabitants and/or publishers GT Interactive and Microsoft Game Studios have respect for our game and will allow us to keep on developing.

Please also note that nothing, that means models, audio, art and any other asset are directly taken from Oddworld Abe's Oddysee, Oddworld Abe's Exoddus and/or Oddworld Munch's Oddysee. All assets in game are either re-created or created by Modern Way Interactive. The only thing used in the development of Oddworld Roundhouse is concept art made by Oddworld Inhabitants great concept artists.

Thank You
We would like to take this opportunity to say thank you to a couple of great folks.

Oddworld Inhabitants - Thank you for giving us the awesome games that are Oddworld Abe's Oddysee, Oddworld Abe's Exoddus, Oddworld Munch's Oddysee and Oddworld Stranger's Wrath. We hope we can continue to play (and maybe even watch) your great products.

Oddworld Inhabitants (Concept Artists) - Also a big thank you goes out to all Oddworld Inhabitant's concept artist. thanks to the art that they created and published to the public our work is so much easier.

Xavier (Forum Member) - We would like to thank Xavier for his awesome kick-ass Oddworld Graphics Gallery. It's one of the best things Oddworld on the internet.

All other Forum Members - We like to present this game to you all, and off course without restrictions. Already an steady amount of fans replied in this topic hoping to play this game and supporting us with great feedback. We appreciate guys, we really really do! Thank You.
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Last edited by Software Bug; 09-20-2009 at 01:47 AM..
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  #2  
09-08-2009, 12:37 AM
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Exclamation The Glukkon

Glukkon Character Model and Animation

Specifications
Currently 611 Faces, 26 Bones, 2 IK Handles for the feet.
Made in Maya 2009, roughly 12 hours work from scratch.
Still very much a work in progress, imparticularly the texture of the body.

Animation - Glukkon Walk/Run Cycle Animation



Animation can be found HERE

Glukkon Speech
This again is a very rough animation just to show you the types of facial animations the rig can do. The timing is slightly off but it more than editable later on. Constructive criticism should be more orientated towards the animation rather than timing.



The full animation can be found HERE

Much more is on the way

Subscribe to http://www.youtube.com/user/GrieverM3n for all the latest animations
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  #3  
09-08-2009, 01:20 AM
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Nice. When you say a remake do you mean you will be emaking every screen. In which case it'll be a bit weird.
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  #4  
09-08-2009, 01:22 AM
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We'll be remaking the environment, yes but in a very different way as this is going to be a 3rd person game. So it will be very different indeed.
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  #5  
09-08-2009, 01:24 AM
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Wow, I look forward to this. Let us know if you need any advice, tips or testing... since everyone here has some good Oddworld knowledge
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  #6  
09-08-2009, 01:48 AM
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Holy hell, i love you both to peices!

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  #7  
09-08-2009, 03:52 AM
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Hey Your gonna make this into a game? Awesome! is there a way i could Help ^^. lol but I really look forward to seeing this game.
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  #8  
09-08-2009, 07:48 AM
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Looks frickin' awesome. If you want constructive criticism, perhaps the Glukkon walk should sway more.

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  #9  
09-08-2009, 07:56 AM
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I got respect for anyone trying to be a game developer. Dude if you ever have the time you must tell me how you learned to make 3d games. I'm currently lost in a 2d project of mine that uses Game Maker and will have a demo version in Adobe Flash using AS3.

But I'm always on the look out for learning new techniques. I'm about to start making Doom mods just to get an idea of how to work with 3d games. Any tips you can throw my way would be vastly appreciated.
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  #10  
09-08-2009, 08:10 AM
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OMG when are you finishing, I so want to see this i'm subscribing right now!!!!!!!!! JESUS
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #11  
09-08-2009, 08:46 AM
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Hello

I like your Slig model, and whole your 3d graph very much But I think the AO remake... AO remake in 3rd person is a very bad idea - the game is already perfect! There was an Oddworld 3D game before - It was Munch's Oddysee... it was good but NOT as previous, 2D AO & AE... By the way - remake is made for people to NOT play the original version :/ AO is not abandoned - publishers still want to earn some money from it.

IMO is much better to make fan-sequel than fan-remake.

PS: Why has the glukkon got purple head? : / It's not the right colour I think

PS2:
:
it would be really awesome to do something else, Make an Abe's Oddysee remake! in 3d!
Does it mean that Roundhouse is dead?
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  #12  
09-08-2009, 09:42 AM
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:
AO remake in 3rd person is a very bad idea - the game is already perfect! There was an Oddworld 3D game before - It was Munch's Oddysee... it was good but NOT as previous, 2D AO & AE... By the way - remake is made for people to NOT play the original version :/ AO is not abandoned - publishers still want to earn some money from it.
I'm doubting they're remaking the game to make it any better than AO. That would be impossible. Maybe they're doing it for fun?
And a remake isn't made so people shouldn't play the older version, it's so people can experience the game in a different way, with the use of newer technology. I'll still want to play AO if this game ever gets far enough, (and I think it will). And I still like to play the original versions of remakes for other games, too.

I can't wait to see more of this game, keep us posted often.
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  #13  
09-08-2009, 10:11 AM
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Thank you all for the great comments! I really appreciate it I don't really have the time to comment on each one specific, sorry for that.

I think that remaking Abe's Oddysee is a major opportunity to prove that an Oddworld 3D game can be fun. Personally I didn't liked Munch's Oddysee but Griever M3n and I are really going to make sure that we know what was wrong with Munch's Oddysee and that we really know how to make a 3D Abe's Oddysee fun to play.

As soon as the first beta is ready we will of course let you know, and then you will be able to see if we did the job of if it was a wrong decision.

All the textures, models and any other assets we post here might not be the final versions, so please give feedback regarding the models, textures etc.

One more thing I would like you to imagine:
Rupture Farms, Ratz climb through the vents and smoke rises from every pipe you see, Scrabania, Birds fly around, A creepy mist surrounds you.

Oddworld Roundhouse is in hibernation, not dead, I might pick it up some other time

Again, thank you all for the great comments, Griever M3n and I will do our best to live up to your expectations. Stay tuned!
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  #14  
09-08-2009, 09:03 PM
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Exclamation Speaking of staying tuned...

Glukkon Extended Animation

Hey here we have the Glukkon doing everything a Glukkon does besides die. I could make a different animation or keep it authentic and just make him fade to black and shrink. Otherwise he explodes to jiblets.

Still prototype but feel free to have a go, any constructive criticism will help

Glukkon Extended Animation Here


Added the glow for funsies
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  #15  
09-08-2009, 09:33 PM
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Nice glow. I also like the sound of exploding.
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  #16  
09-09-2009, 12:55 AM
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Native Technical limitations of awesomeness

Ohhh only if we could make the game in the unreal engine
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  #17  
09-09-2009, 02:25 AM
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The feet in the jumping animation move up too quick. It needs to look more like falling, then preparing to land. At the moment it just looks...... Well, when you jump, do you brace yourself to land immediately? No, you fall for a while first. Just a suggestion, sorry if I'm unclear, I tried my best to explain myself.
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  #18  
09-09-2009, 02:38 AM
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Walking is a little bit off, but this is really good work for a fan project. The speech animations seem to work nicely. Try and make all the special effects work on a toggle system if possible, because things like mist and dust can really drag down the FramesPerSecond on a slow pc like mine .
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  #19  
09-09-2009, 03:08 AM
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Exclamation

:
The feet in the jumping animation move up too quick....
Oh jeebuz i didn't even notice, thanks man

More updated textures on attached
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  #20  
09-09-2009, 03:44 AM
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Well thats truely awesome work for a fan-project but i've seen so many good starts in the fan-base and than bad ends. Maybe you should start with a rough version (not high polygoned and detailed models) and try at first the technical base. Just like walking, jumping, possesing, camera movements etc. After that you could replace the rough models with more detailed ones. Before you get me wrong, Iam talking about a whole level like for example Zulag 1. It's just a tip not an order but keep still on the great work. =)
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  #21  
09-09-2009, 05:58 AM
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:
Ohhh only if we could make the game in the unreal engine
Use HQ models for Cutscenes/Movies In rendering a movie there is no limitation
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  #22  
09-09-2009, 06:29 AM
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Don't forget about normal mapping. You can turn a 20,000 polygon object into like 200-2000 and use textures to create the illusion of a high-quality model!

It sure would be interesting to see Glukkons in AO, since they didn't arrive until AE.
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  #23  
09-09-2009, 03:56 PM
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:
Don't forget about normal mapping. You can turn a 20,000 polygon object into like 200-2000 and use textures to create the illusion of a high-quality model!

It sure would be interesting to see Glukkons in AO, since they didn't arrive until AE.
You couldn't play as a Glukkon but they were definately central characters to the game. I'd like to see the story begin or end without the Glukkons.
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  #24  
09-11-2009, 11:17 AM
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It might be just me but isnt the head a little bit too big?
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #25  
09-12-2009, 10:44 AM
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It's propably not only you 'cause I think it's a little too big too
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  #26  
09-12-2009, 09:33 PM
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The new Glukkon looks great, and aren't Glukkon heads supposed to be big?
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  #27  
09-12-2009, 11:36 PM
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Actually they do have a point. Their heads need to be 10%-15% smaller I believe.
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  #28  
09-13-2009, 01:18 AM
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This looks good, I'm surprised I didn't see this earlier.

Tim you sent me a PM a while back, do you still require any help?

Also what program are you using to code this in?
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  #29  
09-13-2009, 03:51 AM
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Thank you for the Glukkon feedback As I am not the Glukkon's artist I will leave it up to Griever M3n to decide if he wants do decrease the head size, It however can be a pain in the ass as it is already animated etc.

Joshkrz, PM
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  #30  
09-13-2009, 10:35 AM
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will the game be out by June next year?
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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