Hey Griever M3n here,
The Glukkons Head
Yeah i definitely thought the head looked a little bit off from the renders and perspectives given.
But if you think about the head is the most animated part of the Glukkon and he's a talking character unlike many others. I placed him in a small mock up scene i made earlier and saw that if i were to shrink the size down it would be very small from the camera's perspective.
Tl;dr, it was an
artisitic decision and with it bigger her can have more characterisation. Any smaller and the player wouldn't be able to see it.
Normal Maps and Unity
Regarding the Glukkons mesh i made in Zbrush that was much more complicated i can most certainly translate that information in to the Unity engine. Although I'm more of a modeller/texturer/animator i am aware that Unity can take tangent normal maps and give the same certain feel as the characters and scenery in the Gears of War games using the Unreal Engine.
They won't look as good obviously but i can get the same feel.
See attachment #1
I'm very aware that i can use his high poly mesh for some render'd scenes but man... its really really high poly :P like really high. The glukkon in game, and in the youtube links i showed you just then is 600 Faces and around 1100 Tri's. The one from Zbrush is approximately 1.1 million. (Although i really want to animate one of the scenes from Exoddus where General Drippick is on the news program.)
But again, that's less game orientated.
See attachment #2
I only started using Zbrush after i had animated the entire Glukkon so his animation will have to be completely re done anyway, which is more than fine.
Timeline
Again, I'm only the modeller/animator but im more than confident that i can get this game done. When that will happen depends on how many people we can working on it. So if anyone knows any of the programs I've mentioned it'd be more than interested in having you help out (I think I can speak for Tim safely here as well)
I would like to also thank who mentioned that the character should sway more, just another thing i overlooked. It's hard thinking about the animation when you play it a hundred times to check if it's right...eventually you overlook things like that.
But that's why you guys are here, to see what i don't and make sure the game keeps getting attention.
SloggySlog
Yeah i gave the slog a go, gave him a more Gears of War inspired look...didn't turn out nearly as good as i'd hope but still give her a look if your curious.
See the other 2 attachments for the Slog, or you've probably already seen it on my youtube channel at
http://www.youtube.com/user/GrieverM3n.
Till next time
