Clakkers and Outlaws are most certainly NOT native. Not only do they live wasteful lifestyles that are an antithesis to the native way of life but positively oppress and discriminate against native people they encounter.
The various outlaw species would be their own faction. Oddworld is not a two-dimensional world of nature versus industry. There are many groups and particular interests. Outlaws represent a forgotten underworld class of criminals and outcast dregs of society.
We do not know enough about Luskans and Musklums to assign them a faction, and we don't know whether or not they were ever sufficientl developed as races to have forged a place on Oddworld. Luskans seem to be utterly untrustworthy and actively hostile towards everyone they meet, including each other, so regardless of their lifestyle they would seem to fit slightly bettter in the outlaw faction.
You forgot about Wolvarks and Chroniclers (both industrial). Players
may be able to find a role fillable by Octigi.
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But, it's pretty obvious about what the pets would be: fuzzles, rats, meeches, baby scrabs, (Tamed) paramites, and, if your a glukkon, fleeches.
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Meeches, scrabs and paramites would never fly, and I'm not so sure about the vermin. I don't know why that's the best you can do, though, when OWI has provided us with slogs and slegs ready-made. I'm sure Chippunks would work, too.
I should also remind you that rather than fret about the existing races, any Oddworld MMO developer would probably create new species to fill empty niches.