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-   -   What would you think of a actual Oddworld online type game? (http://www.oddworldforums.net/showthread.php?t=17716)

stonetooth 01-27-2009 04:33 PM

What would you think of a actual Oddworld online type game?
 
Ok, this thought occured to me late last night. What if there was a Oddworld online game? Like WoW, except of course better, because it's oddworld. What do you guys think about that? Any ideas on what classes there would be, jobs, armor, races....and so on.



:D

OANST 01-27-2009 04:34 PM

Wrong place. I think our new mod made something like that, anyway.

Venks 01-27-2009 04:36 PM

That sounds like a nightmare to create, but I don't really think Oddworld should be a MMO. It doesn't make any sense. Why would Mudokons battle to continually upgrade armor/abilities? That's against their nature.

Bullet Magnet 01-27-2009 04:41 PM

Moved by moi. I have gold star for helping.


I have thought about that before. Not so much the gameplay, but the character customisation and creation. Even using only the designs in the games we've seen and the unused concepts from Hand of Odd, there is a great deal of variety available, as far as species, faction, skin colour, body paint, tattoos, hairstyle and clothes go.

Wil 01-27-2009 04:59 PM

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That sounds like a nightmare to create, but I don't really think Oddworld should be a MMO. It doesn't make any sense. Why would Mudokons battle to continually upgrade armor/abilities? That's against their nature.

Mudokons need to fight to keep their land and heritage. They have every need to upgrade their more military aspects, unhappy as they may be with that. Their primary goal would be to upgrade their spirituality by observing and interacting with nature.

I’m not against an Oddworld MMO at all, but it would have to be done well, not some hack series plug-in.

Oatmeal Head 01-27-2009 05:03 PM

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I’m not against an Oddworld MMO at all, but it would have to be done well, not some hack series plug-in.

I agree, however, even if it is done well it'd still only appeal to a niche market, AKA all the world's Oddworld fans.

Wil 01-27-2009 05:09 PM

Not true. If it’s a genuinely enjoyable gameplay experience, then other gamers will enjoy playing it too. Assuming it’s marketed enough for them to hear about it, anyway.

Nate 01-27-2009 05:11 PM

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I’m not against an Oddworld MMO at all, but it would have to be done well, not some hack series plug-in.

So you would be supportive of a hack series plug-in as long as it was a platformer or action-adventure?

Bullet Magnet 01-27-2009 06:00 PM

Or chat room?

Wil 01-27-2009 06:01 PM

I enjoyed MO GBA, didn’t I? Although I suppose it was in an ironic and kitsch way.

stonetooth 01-27-2009 06:07 PM

all that is true, but, the mudokons wouldn't be much of a fighting race. They would mostly be shaman and scouts, you know, to help the other good races out. Whatever good races there are. Possibly gabbits?

The sligs i could easily see there, upgrading there armor so they wouldn't be the weakest in their troops. Outlaws would be a great race to play as to, especially with all the diff classes and what not.

Bullet Magnet 01-27-2009 06:10 PM

Are slingshots, spoocebows and tomahawks suddenly unacceptable equipment? Or are Transformation Shrines only available inside the highest-level dungeons?

Wil 01-27-2009 06:37 PM

Historically, the Mudokons have proven to be not at peaceful as we might first see them and wish them to be. The Mudanchee were a warrior tribe. Other Mudokons played advisor roles in the fights between other warlike races. And the modern Marching Mudokons don’t hold back in their uprising.

I used to be very worried by the apparent eager battle-readiness of the Mudokons in Munch’s Oddysee, thinking that as a peaceful race they should remain pacifist, and that any fighting they do must be a subversion of their character for the sake of action and violence. My views have become less naïve since then. Mudokons have a less than noble history that they’re going to rediscover, and their aggression now is justifiable. Mudokons are not ‘not much of a fighting race’.

Bullet Magnet 01-27-2009 06:52 PM

They still seem pretty naive. Just "naive but know how to get the job done." You know you're a resourceful race when you can use your flatulence to bring the economy to its knees.

stonetooth 01-27-2009 07:32 PM

No no, there would still be spoocbows and the not, but i'm just saying it would cost a bigger amount of spooce, because depending on your class you may start out with just a club if your a tomahawker or a small little short bow if you are a spoocearcher, and eventually buy bigger and better weapons with your spooce. But i'm just saying that most people would probably be scouts and shamans, because they are agile, and the mudokons would naturally have a little bit lower health than other races, sense they aren't really very warlike and are a somewhat nice to other races that are nature faction races. And you are right in what you say, max. But i can't think of any gibbit classes, wanna help me out there?

But as for the sligs, the classes are pretty predictable already if they had one. I would think though that big bro sligs wouldn't be a class, more as a upgrade, like if you reach a certain level that you could use the steroid if you wish to become one. But I don't think that if glukkons were a playable race they wouldn't really be able to do much. Summon up a group of sligs to do dirty work for them, then maybe cut down trees? I mean glukkons can't really fight for themselves, unless they get some type of weapon attachments.

The outlaws would probably be classes that they had in Stranger's wrath. I think it would be cool if they had like one way to start out as a outlaw and that would be as a shooter, and then take the path of the blade, the path of the gun, or the path of the mechanic. The path of the blade advancing to cutter and then a nailer, and the path of the shooter would advance to a semi-auto and then a sniper, and then after that they could choose a flamer or the rare hunter (Which is mostly in the mongo forest, where all the class quests for them would be), and the path of the mechanic going from mortar to suicide bomber, which his uberly awesome special attack would be him blowing up, while his minors would be throwing dynamite and planting mines. Or, you could just continue being a shooter until a high enough level, and be a boss, which would make you taller and straight-backed or stay a hunched over outlaw, and you could possibly summon one or two outlaws to help you out, like pets except minions.

Bullet Magnet 01-27-2009 08:05 PM

I can't think of any dolphin classes for the same reason. Except scout and clown, for captive specimens.

stonetooth 01-27-2009 08:09 PM

yeah. Maybe you know have a gabbit class that was a Shocker, where he was like Munch because he has a little tracker-device in his head perhaps?

Bullet Magnet 01-27-2009 08:22 PM

:

420.5e If two or more permanents with the same name have the supertype legendary, all are put into their owners' graveyards. This is called the "legend rule."

You can't rape the fluff and flavour.

stonetooth 01-28-2009 08:48 AM

WHAT??!?

Bullet Magnet 01-28-2009 10:14 AM

The Legend rule says you can't have loads of gabbits running around with sonar head ports.


You can't justify having any Gabbits at all in an Oddworld mumorpuger set in the contemporary age, except Munch, who would either be an NPC or an employed player(s).

stonetooth 01-28-2009 10:20 AM

yeah I guess your right. But then we would have few good races. Mudokons, clakkerz would be somewhat neutral, and grubbs. And the few handful of gabbits would probably be scattered npcs like you say. And I think outlaws would actually make more sense as just like gangs of NPC hostiles, except that can wander around into clakker towns and shoot up the good npcs and players that are there.

Bullet Magnet 01-28-2009 12:01 PM

No, outlaws are a brilliant resource for playable characters, what with all the nameless races, variations and specialities within the faction.

shaman 01-28-2009 12:20 PM

steef would be great!

can you imagine? steef wariors, archers, engineers?

hell instead of having a mount, a steef could have a grub riding around on them with a gun!
they could also get those crossbows from SW

Bullet Magnet 01-28-2009 12:52 PM

Flying slig would be a popular class.

stonetooth 01-28-2009 04:53 PM

I would probably train my outlaw character as a sniper or a semi-auto. But a steef warrior would be so bad ass to play as.

Xx_Abe_xX 01-28-2009 05:07 PM

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No, outlaws are a brilliant resource for playable characters, what with all the nameless races, variations and specialities within the faction.

That's a good point, but focusing on "Nameless races" for a second, that would take alot of time, energy, thought(not that that's so hard), and also, if it wasn't created by OWI themselves, wouldn't they need permission to start just handing out the names of species? Besides, I thought that the name of the Outlaw species as a whole cropped under just one name; Outlaw?

EDIT: I think that moderators could make a good Gabbit resource. Clakkerz would most likely end up being NPCs, or they could be a race that simply works in the industry buisiness, along with Glukkons and Vykkers, although, Vykkers could also be really good fighters; the weapons they use, like the Lil' Hacker? Anyway, this actually does sound like a good idea, but it would be a very complicated feel, Moolah would obviously be currency, Spooce points could be upgrade points when you level up, there would definetly be lots of different ammo, most of it living... I don't know, it sounds cool, amazing even, but it seems... practical, it could be disscussed, definetly, yeah it's a... it's a good topic for conversation... but it mught end up staying that way;a good thought...

Phylum 01-29-2009 12:28 AM

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Flying slig would be a popular class.

I'd imagine sligs needing a fliers permit or something to use them. Otherwise, your right, they would be extremely popular.

Also, has anyone ever seen this software? looks promising (although 2D)

Chronicler 01-29-2009 04:23 AM

Personally, I have a dislike for MMOs of roughly any kind. But I would definitley enjoy an Oddworld one. Mudokons, Sligs, Outlaws, Steef etc. Many different classes can be pictured for pretty much all these races with their own special little abilities.

Due to a lack of more species perhaps they can use some unused concepts, like Musklums(My personal fav), Luskans, Chroniclers, etc.

Xx_Abe_xX 01-29-2009 05:12 AM

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Due to a lack of more species perhaps they can use some unused concepts, like Musklums(My personal fav), Luskans, Chroniclers, etc.

I actually had a thought about that. What if this took place before Abe's Oddysee? You could still have Meeches + other animals that "existed" in Oddworld's past. I also thought about a pet system, in which you could have a little Paramite or Scrab or etc. to help you. The pet could level up as well, and you could command it to perform certain actions when necessary.

Wil 01-29-2009 10:00 AM

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I think that moderators could make a good Gabbit resource.

I could?