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Video games designing is like being a cake tester.
You ever get sick of cake?
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Well I guess it just isn't for everyone. I don't tire of things easily. Perhaps I just have a stronger passion for this then other people. Always wanted to be a video game designer since I was 3. 16 years later and I still have the same passion.
I've found programming extremely frustrating, but when I finally figure out that one thing that's making my program not behave correctly I'm completely over joyed. I'm the kind of person who when confronted with a problem no matter how long it takes to solve it I spend hours or days on it till I figure it out.
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Maybe it's because my dad worked at Sidhe Interactive (one of the very few commercial New Zealand gaming companies), but I guess you just realise how much work has to be put into it (it cannot be a solo effort, you need a whole team; Concept artists, modelers, coders, PA department, fucking everything).
It's become much like the film industry in that you need lots of money, which can be extremely detrimental to the integrity of your ideas vs the funders.
I dunno, just got turned off the concept. If it were the 90s, it'd be a fun thing to do. Give out shareware floppies and shit. The future of indie gaming is really just XBL arcade games and small innovative downloadable games where payment is optional (though that's not going to help the creators at all).
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I think it really all depends on what you want going in. I want to be able to create something that other people enjoy and possibly learn something from. I don't really care if my game becomes a big seller or not, but the more people who get to enjoy it the better. Does it really matter if a indie game is downloadable or not? I think that just makes access to it easier. I don't see why the game has to be some disk you can purchase at a store to make it worth while.