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  #1  
01-10-2009, 07:51 AM
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XNA Creators Club

I'm considering joining and attempting to make a game that I could sell on XBLA. I figure that if the people behind Swords And Monsters can do it, so can I. I've looked at some books that I could learn C# through and am strongly considering going through with it. Anyone else thought about this?
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  #2  
01-10-2009, 08:22 AM
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Sounds interesting, C# is the more java like one yeah?
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  #3  
01-10-2009, 10:01 AM
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I say go for it OANST.
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  #4  
01-10-2009, 11:14 AM
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:
I'm considering joining and attempting to make a game that I could sell on XBLA. I figure that if the people behind Swords And Monsters can do it, so can I. I've looked at some books that I could learn C# through and am strongly considering going through with it. Anyone else thought about this?
I know someone who'll do the music for it.
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  #5  
01-10-2009, 12:14 PM
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Me?
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  #6  
01-10-2009, 12:20 PM
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Do it. Even if you don't end up releasing the game, learning C is always something useful

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  #7  
01-10-2009, 12:34 PM
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:
Me?
Nah, though you'd probably be a lot better for the job.

This guy is a fuckin' weirdo.
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  #8  
01-10-2009, 12:40 PM
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pick me and I can churn out all the Neverhood jew folk you could ever want.
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  #9  
01-10-2009, 01:09 PM
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Holy shit I loved the Neverhood.

Anyway, if you want some halp I sure I could be bothered to learn some rudimentary C. It could be fun. Making up some random story or plot could be something I could do, too, depending on what you want it based on.
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  #10  
01-10-2009, 05:03 PM
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I probably don't have the time to help significantly but I'm more than prepared to offer moral support or code debugging where needed. I've lots of experience with C++ and some with C#.
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  #11  
01-12-2009, 11:31 PM
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:
learning C is always something useful
I have to much dignity to learn C (Or any programing language for that matter).
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  #12  
01-13-2009, 01:51 AM
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What's dignity got to do with programming?
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  #13  
01-13-2009, 02:19 AM
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I can write the dialogue!


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run coward
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Ah, we are high school boys,
the miserable high school boys.
If we were girls, we could get popular by doing anything:
rock band, jazz band,
karate, kendo, mahjong, cyborg, synchronized swimming...
On the other hand, high school boys are
useless outside battle and sports anime.
But they're recklessly trying to make a slice-of-life anime about us.
Ah, we are high school boys,
the miserable high school boys.

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  #14  
01-13-2009, 03:16 AM
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:
I have to much dignity to learn C (Or any programing language for that matter).
are you sure dignity is the right word?

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  #15  
01-13-2009, 03:56 AM
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Clearly Moxco thinks that he's too cool to learn something as geeky as a programming language. His loss, especially when he's minimum wagin' and we're off on the gravy train to Usefulville.
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  #16  
01-13-2009, 10:27 AM
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Not when the Zombies come, Nate.

That's when we'll need Bike Repairmen and Neverhood Jew-tunes.
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  #17  
01-13-2009, 12:45 PM
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I'd buy it.

I'm shit at computers but I could do art (providing I can hand draw it) and diogue/ script/ writing, etc. if you want.
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  #18  
01-14-2009, 07:14 PM
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:
I have to much dignity to learn C (Or any programing language for that matter).
Or literary language, for that matter.
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  #19  
01-14-2009, 08:24 PM
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Don't tell MoxCo I know basic HTML. He'll think I'm a loser, and God knows his opinion of me is too precious to my heart to have it be smashed in only two sentences.
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  #20  
01-14-2009, 09:43 PM
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I'm not sure if you guys are flaming me or anti-flaming me.
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  #21  
01-14-2009, 10:20 PM
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PROTIP:

They're making fun of you.
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Ah, we are high school boys,
the miserable high school boys.
If we were girls, we could get popular by doing anything:
rock band, jazz band,
karate, kendo, mahjong, cyborg, synchronized swimming...
On the other hand, high school boys are
useless outside battle and sports anime.
But they're recklessly trying to make a slice-of-life anime about us.
Ah, we are high school boys,
the miserable high school boys.

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  #22  
01-15-2009, 01:57 AM
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:
Don't tell MoxCo I know basic HTML. He'll think I'm a loser, and God knows his opinion of me is too precious to my heart to have it be smashed in only two sentences.
I have no idea what he'll think of the large proportion of Forum leaders who are experienced in Computer Science.
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  #23  
01-15-2009, 02:45 AM
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Probably much the same as what he already thinks of us. Now, if he finds out that for my job-that-I'm-hoping-to-get that I will have to learn Delphi... then he can safely lose respect in me.

On the plus side, I did just start learning Perl.
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  #24  
01-15-2009, 09:29 AM
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tl;dr version: Download Microsoft XNA Game Studio 3.0 first. Pay for membership later.

Good thing Non-Oddworld Gaming is part of 'Off Topic' Discussion. Anyways falling back to the OP's question:
:
I've looked at some books that I could learn C# through and am strongly considering going through with it. Anyone else thought about this?
It's my dream to one day become a Video Game Designer and having something like a download-able/purchasable game would be a great way to start. I was beginning to learn how to program with Flash, after unfortunately losing all my work with Game Maker. I decided to switch to Flash for the simple fact that it would be much easier to advertise my game and find a larger audience with it. Upon finding this thread I've spent a couple days trying to find everything I could learn about the subject. The opportunity provided by XNA is definitely something I would like to pursue, but in order to submit a game that would require me to become a 'Premium Member' aka pay $99.
This seems great, but unless your game makes at least the minimum payout you won't find a single penny for your work and just be down 99 bucks. This all just depends on how well you advertise your game and how well it is accepted by consumers.

Siding with caution I figure I'll take advantage of the free download of Microsoft XNA Game Studio 3.0. Only after working with those tools, if I feel I've made a game that could possibly make money will I pay for the membership.
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  #25  
01-16-2009, 11:29 AM
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:

It's my dream to one day become a Video Game Designer
Sup twelve-year-old myself.
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  #26  
01-17-2009, 08:14 AM
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:
Sup twelve-year-old myself.
So what has changed since then?
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  #27  
01-18-2009, 11:26 AM
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Sup ten-year-old myself.
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  #28  
01-18-2009, 12:05 PM
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Why did ya'll guys give up? I can't imagine spending the rest of my life having to go to a job that I hate.
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  #29  
01-18-2009, 12:09 PM
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Video games designing is like being a cake tester.

You ever get sick of cake?
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  #30  
01-18-2009, 12:11 PM
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Maybe it's because my dad worked at Sidhe Interactive (one of the very few commercial New Zealand gaming companies), but I guess you just realise how much work has to be put into it (it cannot be a solo effort, you need a whole team; Concept artists, modelers, coders, PA department, fucking everything).

It's become much like the film industry in that you need lots of money, which can be extremely detrimental to the integrity of your ideas vs the funders.

I dunno, just got turned off the concept. If it were the 90s, it'd be a fun thing to do. Give out shareware floppies and shit. The future of indie gaming is really just XBL arcade games and small innovative downloadable games where payment is optional (though that's not going to help the creators at all).
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