Forgive me, but is it not RPGs and adventure games (or anything like that) that need great stories? Fair enough, a good story does enhance the experience, but it doesn't 'get you going' (if you'd rather, excited) like a (not necessarily 'crap') simple plot. Just look at Doom (I like to refer to that one) - monsters from Hell, just blast the living shit out of them. That's basically it. And every time I hear that summary, I get pumped up for blasting the shit out of whatever is around the corner.
Now, a complex story? Interesting, no doubt (I can only repeat myself here), but there's so many little details that when the plot's been explained, you've lost all will to blast things, and have gained the will to find a book with a story like it.
That said, it's different for each person.
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A man walks into a zoo. There's nothing there but one dog. It was a shih-tzu.
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