I understand your sentiments, Cullen. In the early games, every enemy was really weak behind all their stature and adornments. Sligs without their pants are nothing more than foot fodder; Glukkons are precarious and defenceless; even Vykkers are cowards, highly intollerant of pain (as little as this played out in gameplay). Then in OSW every enemy is nothing more (or less) that what shoots at you, excepting Sekto. There isn't a great dualism or counterpart in each of the races seen in Stranger's Wrath, unless they're so subtle I haven't noticed them.
On the other hand, the industrial races clearly stamp down upon slave labour, natives, wildlife and the environment with gunfire and explosives. It's in their nature, and I don't expect them to have any more peaceful alternatives (unless they're just plain evil, like Product Delivery Firearms). The natives, too, I think, will be forced to defend themselves with very tangible weapons, and increasingly so as the Quintology progresses (yes, meaning warring Mudokons). They may always have their psychic chant and cheeky Spooce-powered traps, but they'll be forced to uprise violently, I bet.
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