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Disclaimer: I haven't actually finished it yet due to the homework thing.
I wasn't disappointed at all. It looks great and feels great, despite the fact that I'm crap at FPSs.
My one objection is that Lorne hyped it WAY too much. It didn't destroy my vibe of the game because I realised early on not to take him too seriously. The fact is that characters don't remember you for long, you can't have intelligent conversations and Clakkers don't seem to have their own lives - they're just wandering around at random or on paths.
But the game didn't need any of those things; they would have been superfluous if they were added. My problem is only that Lorne did a Peter Molyneaux and promised things that didn't exist.
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You know, I actually agree with you there. When I heard of this game, I was expecting to hit Clakkerz around and then the next town over they would remember what you did to the past town and you'd have a "rep" which was clearly not implimented in the game. I mean, sure, hype the game up, but I kinda wish he didn't just straight out lie to us about some things. That's just wrong, IMO.
I still think it's one of the best games of all time, though. I just wish that promises were kept is all. It seems like you're getting cheated otherwise.
Also, the Clakkerz didn't have nearly as many phrases as promised. I mean, I almost went insane at how many times certain phrases were said and in their corresponding order. For example:
*I hit a Clakker*
Clakker: Now come on!
Other Clakker: Now why'd you have to do that?
Other Clakker: Why'd you have to be such a pecker head?
and it would go on and on every time you hit one. It made me swear off Clakker-bashing for a little bit, before I caved in to the fun-ness of it. It would have been funny if they said some things like: "Um, and you're hitting me... Why again, exactly?" or "You know, this is quickly becoming a habit of yours, I've noticed" and tons others I could have recorded in one night that he had 3 years to do.