The whole point in Abes Exoddus and Oddysee of having those chant suppressors was to eliminate parts of the game that would be too easy if you were able to posess the slig. Every part of the game is put there to make it challenging or fun, so there is no real reason to complain about this sort of thing.
The slig armour idea is GOOD, but there wouldn't really be alot of point to it. Rember that slig technology isn't very sophisticated, as it has to be mass produced during times of conflict efficiently. Slig armour gives them protection against fire from posessed sligs. This is an upgrade developed since the disasters that the Magog encountered with Rupture Farms and Soulstorm brewery. Slig armour that could be 100% everything proof would be good in areas where you need to walk through a minefield, or in areas where you have to run away from a slig. But anti posession armour is just waaaaay too out there.
I have just pictured in my head, a level where munch has to run away from a persuing big bro slig in armour, and munch has to run around and dodge mines but the slig can walk right through it. This would be ultra hard because once the slig steps on one mine the rest all go off at once...
Remeber that the game is supposed to be hard, that way it takes longer to complete. most anPersonally, I found MO really easy, after completing it in a few hours. The only thing I really found challenging was the camera angles, as I do with most 3rd person games. The only annoying thing with MO is trying to stand behind mudokens in a certain position and trying to pick them up with dodgy camera angles.
But there you go, you didn't ask for a review from me, but thats what I think, sligs are there as an obsticle, and should therefore be difficult to pass/kill.
Reese
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