wow, i didnt expect this many responses!!!
anyways, am i the only one that notices the radical geometric difference in the lower part of Abe's face? i mean, in AO & AE, his lips were flaps of skin parched out in front of his face like a sideways tent, but in MO his mouth is no more than a large bulge...i don't think that that is character development...personally i think that they kinda slacked in the development in the 3D models.
Another thought that i had (these don't happen often, so i have to note them when i have one): since the in game models were only some blurry pixels in the first two games, maybe they didn't have to think about the functuality of Abe's facial features from the Gamespeak screen (i.e. polygon count, in-game models, etc.). Maybe they had to make the Gamespeak screen look more like the game and FMV's instead of vice versa.
Just thought i'd share that.
EDIT: sorry, clicked add reply instead of preview-- had to spellcheck!
[ January 07, 2002: Message edited by: MudokonOddball ]