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I’m pretty sure the only people who get to decide what is wrong is the developers. There are things that are different to the originals, yes, but they aren’t wrong just because you think they’re not photocopying the original game.
You’re judging the game by comparing a few pre-release screenshots to a game that you’ve been playing for over a decade and probably have idealized in your head. So how do you automatically know that every difference between the two is automatically bad?
You don’t. And nobody here is ass-kissing, we’re just looking at the positives instead of fixating on the negatives like you are.
I agree with Crashpunk, I’m not going to make any final decisions on the game until I see the gameplay in action. I do, however, know that they have done a great job so far in being faithful to the original; and I also know that for the most part, differences between the old and the new are most likely intentional, necessary, or placeholder content – remember that the JAW team are fans of the games, and they also have Wil keeping them on task.
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I think you're wrong, and I quite agree Nepsotic. Don't keep suggesting that Nep is fixating only on negatives, because he clearly stated that in overall their work is great. It just could be better, and it's not only normal, but recommended that we should point out flaws and bugs, because it's not JAW to whom the game is shipping, it's us. If you'd like to have a-great-game-but-with-many-minor-flaws it's fine, but I, for example, wouldn't.
About judging pre-release screenshots: the game is going to be released between 2013 and 2014. It's only two months from now. You can safely assume it's at least close to final...
Personally, I'd be dissapointed if they didn't fix the animation from
here so their feet won't go through the ground when they jump. Is it minor? YES. Is it indifferent to gameplay? YES. Should it be fixed? Again, YES. The idea for every good game developer is to fix all of the bugs, and not just fix the biggest ones and go "eh fuck this, they'd buy it anyway". Imagine you've made a calculator app that works perfectly except when you try to multiply 15 by 3, then it crashes. Of course, you can multiply it without the app (it's 45, guys), but would you recommend it to anyone?