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Posts Made By: brechtos
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: Oddworld Discussion
11-02-2010, 02:20 PM
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: 65
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: Oddworld Discussion
10-03-2010, 04:59 AM
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: Oddworld Discussion
09-30-2010, 05:52 AM
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: Oddworld Discussion
09-27-2010, 09:54 AM
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: Oddworld Discussion
09-25-2010, 12:22 PM
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: 330
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: Oddworld Discussion
09-24-2010, 10:33 AM
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: Oddworld Discussion
09-24-2010, 04:26 AM
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: Oddworld Discussion
09-19-2010, 04:09 AM
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: 330
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: Oddworld Discussion
09-18-2010, 11:21 AM
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: Oddworld Discussion
09-17-2010, 07:40 AM
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It's the same model as they used the original...
It's the same model as they used the original source files to make the picture for the blog post... .
Keep in mind that some years have past. You always have a better picture of things in your...
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: Oddworld Discussion
09-17-2010, 03:10 AM
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: 330
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: Fan Corner
09-16-2010, 10:47 AM
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I don't have time to do propper big things and...
I don't have time to do propper big things and practice.
To much other stuff that needs to be done( college, texture work, level design work, small basic prop work etc etc so little time left for...
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: Oddworld Discussion
09-16-2010, 09:22 AM
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: 330
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: Fan Corner
09-13-2010, 01:21 PM
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: 303
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It takes getting used to.
I'm used to working...
It takes getting used to.
I'm used to working with the source engine and everytime I use unreal I need some time to adjust.
Main workflow is creating a bsp based blockout of your level and then...
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: Fan Corner
09-13-2010, 12:58 PM
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: 284
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: Oddworld Discussion
09-09-2010, 01:53 PM
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: Oddworld Discussion
09-09-2010, 12:46 PM
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: Oddworld Discussion
09-08-2010, 11:15 AM
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: 330
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I'm sorry that I used gilrod(the nickname that...
I'm sorry that I used gilrod(the nickname that you use on the forum), just used it so people know to what quote I was referring to. If you prefer Gilray I apologize:D
Edit:
Oops should have read...
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: Oddworld Discussion
09-04-2010, 09:43 AM
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: 330
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Because often it's unsure if it will. It's not...
Because often it's unsure if it will. It's not always as easy as you think to get stuff working on all platforms at the same time, especially depending on the engine used and so forth.
It often...
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: Fan Corner
09-04-2010, 09:21 AM
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You mentioned lighting.
Try using spotlights as...
You mentioned lighting.
Try using spotlights as your main source of lighting and regular lights with a low intensity for ambient light.
Also something interesting is setting the constant parameter...
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: Oddworld Discussion
09-04-2010, 03:10 AM
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I'm stoked that it's coming.
Allot of people...
I'm stoked that it's coming.
Allot of people never got to play stranger. And the fact that the xbox 360 has that BC BS... .
Now if they only made a boxed version with a special edition that has a...
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: Oddworld Discussion
09-03-2010, 07:40 AM
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: 330
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: Oddworld Discussion
08-22-2010, 11:55 AM
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Hope that J.A.W. has the talent to make an...
Hope that J.A.W. has the talent to make an oddworld game.
Hard to know what they are capable of with their only released title being a stylised arcade shooter.
Indeed as mentioned before story,...
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: Fan Corner
07-20-2010, 10:02 AM
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Good stuff :)
Would like to be able to make...
Good stuff :)
Would like to be able to make stuff like this myself but haven't had time yet to learn how to do decent vector based images:)
The value of 2 thing with the size and so forth has to...
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: Oddworld Discussion
07-19-2010, 01:37 PM
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: Oddworld Discussion
07-17-2010, 12:59 PM
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: Oddworld Discussion
07-16-2010, 09:35 AM
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: Oddworld Discussion
07-15-2010, 12:02 PM
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Still waiting patiently:D
Bummer that you...
Still waiting patiently:D
Bummer that you hear so little from Lorne, I really love his take on game design and his interviews are always awesome:)
Unless I'm looking in the wrong...
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: Oddworld Discussion
06-24-2010, 01:40 PM
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: Oddworld Discussion
06-24-2010, 01:37 PM
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