 |
Search took 0.00 seconds.
:
Posts Made By: ThibG
|
: Oddworld Mods & Hacks
04-05-2010, 05:44 AM
|
: 1,763
: 411,730
OWI created a game. And like many other...
OWI created a game. And like many other companies, they did it themselves without using other's efforts.
That implies they had to create representations for things like sprites, sounds, level...
|
: Oddworld Mods & Hacks
02-26-2010, 12:21 PM
|
: 1,763
: 411,730
|
: Oddworld Mods & Hacks
02-26-2010, 06:06 AM
|
: 1,763
: 411,730
mlg man, well, this is not really a set of...
mlg man, well, this is not really a set of scripts, but a python module to handle Oddworld files. The only script here is extract_files.py, which lets you:
1°) List the content of an Indx archive...
|
: Oddworld Mods & Hacks
02-24-2010, 07:41 AM
|
: 1,763
: 411,730
|
: Oddworld Mods & Hacks
02-23-2010, 04:03 AM
|
: 1,763
: 411,730
Namida, I, personnaly, am working with AE, PC...
Namida, I, personnaly, am working with AE, PC version.
You can have a look at my tools and doc (http://hg.sitedethib.com/oddworld-formats/), and try to find how the Anim format works.
However,...
|
: Oddworld Mods & Hacks
02-23-2010, 02:10 AM
|
: 1,763
: 411,730
|
: Oddworld Mods & Hacks
02-22-2010, 10:19 PM
|
: 1,763
: 411,730
Jango, the initial goal (at least mine) was to...
Jango, the initial goal (at least mine) was to reimplement the game engine. If we can do that, we sure can do a level editor. But either way, it'll take a long time to go. I don't know myself if I'll...
|
: Fan Corner
01-30-2010, 06:54 AM
|
: 129
: 21,449
@abe619: What are you talking about in this...
@abe619: What are you talking about in this thread? It has nothing to do with the engine (I guess... but maybe there's something to tag screens as "secret area"). However, if you have the PC version,...
|
: Fan Corner
01-30-2010, 06:46 AM
|
: 9
: 5,134
|
: Fan Corner
01-25-2010, 11:05 PM
|
: 9
: 5,134
|
: Oddworld Mods & Hacks
01-25-2010, 10:53 PM
|
: 1,763
: 411,730
@Paul, I know that, I'm trying to decode the...
@Paul, I know that, I'm trying to decode the first segment.
@mlg man, try and search for character identifiers. Abe is 0x45 0x00. Now that you've found that, it corresponds to uint16_t id
|
: Fan Corner
01-25-2010, 10:50 AM
|
: 9
: 5,134
|
: Oddworld Mods & Hacks
01-25-2010, 10:02 AM
|
: 1,763
: 411,730
|
: Oddworld Mods & Hacks
01-25-2010, 02:36 AM
|
: 1,763
: 411,730
@Paul, the table may indeed be incomplete. Can...
@Paul, the table may indeed be incomplete. Can you post a bigger dump?
If my code is right, when decoding the first cam segment of MIP01C04.CAM, it tries to access the 2037th chunk of the lookup...
|
: Oddworld Mods & Hacks
01-24-2010, 09:02 AM
|
: 1,763
: 411,730
Yeah, that's why I asked if it's Little Endian....
Yeah, that's why I asked if it's Little Endian. It would make sense if it's Little Endian, to read a double word instead of a word (already in LE).
Anyway, I've tried this function, and it doesn't...
|
: Oddworld Mods & Hacks
01-24-2010, 08:10 AM
|
: 1,763
: 411,730
@Paul, ok, thanks.
I'm trying to get it work,...
@Paul, ok, thanks.
I'm trying to get it work, but for now, I haven't managed to do anything. So, some questions:
Are you 100% sure that the table is correct? Do you think it could change with the...
|
: Oddworld Mods & Hacks
01-24-2010, 07:03 AM
|
: 1,763
: 411,730
@Paul, nice! Thanks for the RE-ed code! One...
@Paul, nice! Thanks for the RE-ed code! One little question, though... Is this code the PS1 code or the PC code? I mean, the system on which this code is ran is in Little Endian or Big Endian?
Edit:...
|
: Oddworld Mods & Hacks
01-24-2010, 04:12 AM
|
: 1,763
: 411,730
|
: Oddworld Mods & Hacks
01-23-2010, 11:49 PM
|
: 1,763
: 411,730
|
: Oddworld Mods & Hacks
01-23-2010, 08:49 AM
|
: 1,763
: 411,730
Hi,
I've been (and I'll be) busy, but I've...
Hi,
I've been (and I'll be) busy, but I've managed to understand most of FG1 format (and it's on the hg repo).
By the way, Paul, can you tell me everything you discovered about the Bits (if you've...
|
: Oddworld Mods & Hacks
01-12-2010, 04:30 AM
|
: 1,763
: 411,730
I've updated DDV and NxtP infos a few days ago,...
I've updated DDV and NxtP infos a few days ago, if you are interested in it.
@Paul, I'm interested in Anim files. By the way, did you find out how pixels are compressed in AE version of Bits files?...
|
: Oddworld Mods & Hacks
01-10-2010, 06:50 AM
|
: 1,763
: 411,730
It's far from fully documented (especially for...
It's far from fully documented (especially for characters: I don't know where they are put (this changes over saves). I know that abe's ID is 0x45, at least in AE's first level. So, searching 0x4500...
|
: Oddworld Mods & Hacks
01-10-2010, 04:50 AM
|
: 1,763
: 411,730
Yeah, that's for saves. Well, there are high...
Yeah, that's for saves. Well, there are high chances that the format changed between AO and AE...
If you can't find one in AO .lvl files, maybe there isn't one.
In AE .lvl, they are only used for...
|
: Oddworld Mods & Hacks
01-10-2010, 04:18 AM
|
: 1,763
: 411,730
|
: Oddworld Mods & Hacks
01-09-2010, 11:37 PM
|
: 1,763
: 411,730
@mlg man, thanks. Those file formats looks like...
@mlg man, thanks. Those file formats looks like the most common files formats used for PS1 midi. However, I haven't found any documentation yet.
@Paul, mainly intuition. Before looking at the file...
|
: Oddworld Mods & Hacks
01-09-2010, 02:41 AM
|
: 1,763
: 411,730
|
: Oddworld Mods & Hacks
01-09-2010, 12:29 AM
|
: 1,763
: 411,730
|
: Oddworld Mods & Hacks
01-08-2010, 12:44 AM
|
: 1,763
: 411,730
Hi!
I've started to document oddworld's file...
Hi!
I've started to document oddworld's file formats, and then, I've found this thread.
It seems that Paul did some work already! But did he document it somewhere?
Anyway, if somewhone is...
|
|
 |