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  #1  
01-25-2010, 12:43 AM
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Oddworld Abe's Exoddus Save File

Here is a PDF I made, showing some values and stuff in sav files.

Whats in ZIP: ---Remove TTF Extension!
savefile.PDF
abe_big.sav - Example Sav of Abe's Size set to 512.

--------------------------------------------------------------------

I will be making a PDF on how to use Hex Workshop, to edit saves.


Lol, abes gonna be huge! Litarely.
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File Type: ttf Guide.zip.ttf (1.20 , 664 views)
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  #2  
01-25-2010, 04:01 AM
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That's pretty awesome. Well done man, I'm gonna have some fun with that
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  #3  
01-25-2010, 10:50 AM
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@mlg man, interesting! You helped me correcting the scale_factor thing! (actually, yours is wrong too )
It's coded on 32 bytes.

I've also messed up with the character-control bit of a slig, and I could control both the slig and Abe at the same time

If you could try to figure out how mudokons work, I'll be grateful. Messing with some bytes, I've been able to make them give me special powers, making them brain-dead or simply crash the game.

Another thing: the offsets are specific to a save file, they change each time you change screen.
Edit: that's not true for the fart and rocks things. It may be interesting to see how the file is structured.
Edit2: There are actually two records for Abe, at least for the MInes level: one of fixed offset, at 0x284, which is used when you restart the level, and one of variable offset, which is the current state of abe.

Last edited by ThibG; 01-25-2010 at 12:01 PM..
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  #4  
01-25-2010, 02:33 PM
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ThibG, can you post some example saves. I would like to see them. It sounds realy cool!


PDF ON HOW TO HEX SAV
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File Type: pdf Editing.pdf (420.0 , 402 views)
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  #5  
01-25-2010, 11:05 PM
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@mlg man, I'm not at home right now, but here is a sav file.
If I've not screwed up with it since, it should make you control both Abe and Slig.
I've managed to do this by comparing save files and find the Slig's offset. Then, I've released the slig (set the controlled bit to off), played (to have characters in a saner state) and re-set the controlled bit to 1. The Slig is then controlled, but Abe isn't chanting. You control both.
Attached Files
File Type: txt CHANT-SLIG.sav.txt (8.0 , 263 views)
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  #6  
01-25-2010, 11:07 PM
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Its just slig controlled.
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  #7  
01-30-2010, 06:46 AM
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Sorry, wrong save file
Here is the new one.
In this file, abe is at offset 0x055c, and the slig at offset 0x0928.

By the way, here are some info about the save file format: http://hg.sitedethib.com/oddworld-fo...formats/nxtp.h
Attached Files
File Type: txt UNCHANTSLIG.sav.txt (8.0 , 264 views)
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  #8  
01-31-2010, 04:14 PM
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cool, i'll try it soon.
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  #9  
01-31-2010, 04:37 PM
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Hmm do you think it would be possible to set the bits on for all sligs in a given path to so you control everything at once?
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Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.

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  #10  
01-31-2010, 04:38 PM
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That would be awesome!
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