Oddworld Forums > Zulag One > Oddworld Discussion


 
Thread Tools
 
  #1  
07-11-2003, 04:24 AM
paramiteabe's Avatar
paramiteabe
Wolvark Semi Auto
 
: Nov 2001
: Cuyahoga Falls Ohio
: 4,129
Rep Power: 26
paramiteabe  (95)
You can make your own movies in Steef!

Yes you heard it true infact Lorne says it on the XFactor which I truely thank Oddsville for sending me a copy in the mail.

Anyway you know what this means? It means that Oddworld will be the first to cross games into movies. WOW that sounds exciteing.

Basically what Lanning was going on about was that in previous games there was the story told in CG and then there was the Gameplay which did not tell a story in its self. Now here comes Steef and there will be a story in CG and also (drum role) in the gameplay. Wow he wants it to be like watching a movie but playing the game at the same time. So thats controling your own movies and pushing your character through the story. That is exciteing, what do you think?

And which brings me to the point of this thread. What will the difficulty be since the game will be like that? Think of all the different kind of emotions that might be in this game.
__________________

Reply With Quote
  #2  
07-11-2003, 08:42 AM
Xavier's Avatar
Xavier
Oddworld Administrator
The Oddworld Archivist
 
: Jul 2001
: Belgium
: 17,592
Blog Entries: 8
Rep Power: 37
Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)

hmmm calm down, I think Lorne just mean that the story will also be told in the gameplay, like in Halo where Cortana give you new info's while you are playing, and things like that.

don't expect something too grandiose, or else you will be disapointed

Reply With Quote
  #3  
07-11-2003, 10:50 AM
Sekto Springs's Avatar
Sekto Springs
Silent Contributor
 
: May 2003
: In the smile of every larvae.
: 7,350
Blog Entries: 75
Rep Power: 28
Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)

ok, we have plenty of threads about steef! just post stuff like this in the "steef's oddysee its here" thread
__________________
HAPPY HOL-ODD-DAYS!
I bought some powdered water, but didn't know what to add.

Reply With Quote
  #4  
07-11-2003, 12:07 PM
Jacob's Avatar
Jacob
Lawyer to the Underworld
 
: Feb 2002
: Nowhere in particular...
: 4,377
Rep Power: 26
Jacob  (87)

Hmmm...i didn't really understand what PA was about...but it would make sense about what Xavier stated. Although unless Lorne is thinking of doing what Capcom did with the RE: Nemesis game, were you got a decision...but this time you get the decision in CG...that would be quite good...
__________________
America: So soaked in Religion its seething with Sin.

"In Heaven all the interesting people are missing" - Friedrich Nietzsche

"America is the most grandiose experiment the world has seen, but, I am afraid, it is not going to be a success." - Sigmund Freud

Reply With Quote
  #5  
07-11-2003, 12:21 PM
paramiteabe's Avatar
paramiteabe
Wolvark Semi Auto
 
: Nov 2001
: Cuyahoga Falls Ohio
: 4,129
Rep Power: 26
paramiteabe  (95)

Well this could be a ground breaker in games. By the fact that you would be able to control your character through the story where its like, watching your own movie as oppose to Munch.

But hey!
__________________


Last edited by paramiteabe; 07-11-2003 at 04:30 AM..
Reply With Quote
  #6  
07-11-2003, 08:29 PM
Al the Vykker's Avatar
Al the Vykker
Resident Psychologist
 
: Oct 2001
: Not Specified
: 2,804
Rep Power: 25
Al the Vykker  (20)

Im not holding my breath until I actually see it, otherwise Im afraid I will be disappointed again. I understand that OWI was under a tight schedule to finish munch, but MO was supposed to be a huge groundbreaking new experience in a full simulation of oddworld. Unfortunately it didnt happen.
Reply With Quote
  #7  
07-12-2003, 02:22 AM
Miss Odd's Avatar
Miss Odd
Bola Blast
 
: Apr 2002
: Australia
: 403
Rep Power: 23
Miss Odd  (10)

If what you're saying is true, then that would be amazing! But I'm pretty sure that won't be happening for a few games. If they were going to do that, it would take quite a bit of time...

It sounds a little like Final Fantasy X doesn't it?

~Miss Odd Serenity
__________________
.::["Your world will become a thing of deceit, painted all in white..."]::. ~Haruka Kanata, Kung Fu Generation
Oddworld Online... New Stranger Layout UP!!

.::[Oddworld Online]::.

Reply With Quote
  #8  
07-12-2003, 11:19 PM
GrigtheSlig's Avatar
GrigtheSlig
Outlaw Cutter
 
: Jun 2003
: California
: 1,188
Rep Power: 22
GrigtheSlig  (23)

:
Originally posted by Al the Vykker
Im not holding my breath until I actually see it, otherwise Im afraid I will be disappointed again. I understand that OWI was under a tight schedule to finish munch, but MO was supposed to be a huge groundbreaking new experience in a full simulation of oddworld. Unfortunately it didnt happen.
I aggre with ya buddy, I was on everyday looking for new movies for munch, and everyday I got more and more exited until they tell
us that it's moving to XBOX, we all expected more, and I don't want that to happen again!

Reply With Quote
  #9  
07-13-2003, 03:38 AM
Majic's Avatar
Majic
Ascended Being
 
: Dec 2001
: USA: Dallas, Tx
: 3,298
Rep Power: 26
Majic  (249)Majic  (249)Majic  (249)

My interpretation was that its more of moving your character through the storyline, kind of like you taking the place of a person in a movie. I think you got a little excited and thought he was implying that the movies are actual gameplay or something. Calm yourself a bit, child, and just wait. I have to agree with Xav here.
Reply With Quote
  #10  
07-22-2003, 06:56 PM
OliveJuice's Avatar
OliveJuice
Zappfly
 
: Jun 2003
: Under Palm Trees
: 8
Rep Power: 0
OliveJuice  (10)

Xav, is kinda right. I think it was obvious that Lorne was talking about using the "IN GAME ENGINE" to do the cut scenes. If they totaly tweak the game engine then the cut scenes will meld in with the graphics of the game.

Anyone remember the cut scenes in Tomb Raider on the PS1!?

They used this same method for Halo (like Xav hinted at) using the engine for all of the cut scenes.
Reply With Quote
  #11  
07-23-2003, 08:04 AM
Wil's Avatar
Wil
Oddworld Administrator
Oddworld Inhabitant
 
: Apr 2001
: UK
: 13,534
Blog Entries: 39
Rep Power: 39
Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)

Interesting idea, there. I always absolutely despised this method of creating cut-scenes. I really, really hope that's not what Lorne meant. I've always loved Oddworld for the beautiful FMVs and CG sequences, but even though the in-game engine appears to be shaping up remarkably well, it would still not compete, in my eyes, with proper fully rendered movies.
__________________

Reply With Quote
  #12  
07-23-2003, 04:20 PM
Al the Vykker's Avatar
Al the Vykker
Resident Psychologist
 
: Oct 2001
: Not Specified
: 2,804
Rep Power: 25
Al the Vykker  (20)

The only game I have seen that makes in game cut scenes work, and look good has been halo. Plus if any of you saw the e3 footage of halo 2, and they still use in game cutscenes that look awesome with that overhauled graphics, you would think they are real cg.

Anyways back to topic, I personally have always liked having cutscenes in Oddworld so I hope they are still in full cg, especially if they look anything like that river scene from the x factor. What they need to do more of is like AO. For example when you beat the stockyards and fall of the cliff it shows abe jump down etc, and it shows how he got from point a to point b, and to the next level.

In MO, they didnt do that. It was just gamplay, go to teleporter, cutscene or newspaper. They never showed how you got from one factory to another, another thing I liked in AE too. The train sequences between levels from feeco.

So when I think he says movies in that x factor, he means more like what they did in AO and AE.

Edit: Forgot to add, what they did in AO and AE with connecting gameplay to videos. Showing how you got from one area to the next.

Last edited by Al the Vykker; 07-23-2003 at 08:22 AM..
Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 








 
 
- Oddworld Forums - -