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  #1  
01-14-2003, 12:35 PM
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Oddworld Do you know 3ds max?



Do you know 3ds max(= making CG@software)?
OWI may be use this software...


I don't read this book.but Check this out !
(book)
3D Studio MAX 3(r) Professional Animation

:
About the Author: Angie Jones is a 3D animator with over six years' experience with 3D Studio MAX and specializing in character animation. She is currently an animator at Oddworld Inhabitants, creators of the Sony PlayStation games Abes Oddysee and Abes Exoddus and currently producing Munchs Oddysee. Prior to joining Oddworld Inhabitants in May of 1998, she was a Senior 3D Animator at The Lightspan Partnership Inc. At Lightspan, Angie worked on over 25 of the 60+ character driven educational software products released for the PC and Sony PlayStation. In 1995, Jones also worked on the children's educational TV show Reality Check for Mindflex, Inc., New Line Home Video and Conduit Communications. This production aired on both NBC and CBS affiliates Summer and Fall of 1995. She also worked as a successful freelance and animator in Atlanta, Georgia after graduating from the Atlanta College of Art in 1994. Other credits to her freelance career include: Coca-Cola USA ! ! McDonald's Worldwide and Majority Stock Presentations; AT&T True Experience On-line Interface; Castleway Entertainment Film Trailer; and the "Cyberdillo" 3DO Game by Panasonic. Finally, Angie was introduced to the field of technical writing by George Maestri with whom she co-authored another New Riders book, Inside 3D Studio Max R2 Vol. III Animation. In addition, Angie was Artist and Tech Editor for George Maestri's Digital Character Animation 2: Essential techniques. Her freelance work and her drive to help others learn about computer animation continues under the identity of Spicy Cricket Animation who you see on the cover of this book. Sean Bonney is a 3D animator, fine artist, and designer who lives in historic Fredericksburg, Virginia. His effects career began at age 10 with the careful construction, pyrotechnic rigging, and fiery destruction of a model B-17 bomber. After considering the vast influence George Lucas holds in the computer graphics industry, Sean has refused to reveal the final fate of his Star Wars action figures. Sean graduated from Virginia Commonwealth University in Richmond, VA, in 1991, with a B.F.A. in Illustration and Design. He has been employed as Graphic Designer for the Central Rappahannock Regional Library system for eight years. He has worked for Rainbow Studios in Phoenix, AZ, on a variety of game and broadcast projects. Sean is currently the principal of Anvil Studios, and specializes in freelance animation and game design. For more information about Sean Bonney or Anvil Studio, visit the website or email sbonney@anvil-studio.com. Brandon Davis is an Effects Animator at visual effects studio Computer Caf on the California central coast. Though his background covers many facets of 3D animation including AEC, design visualization and game development, he specializes in procedural animation, particle and volumetric effects for broadcast, cinematics and film. He has made a name for himself in the 3D industry by consistently annoying people and telling bad jokes about his former days as a paratrooper. Sean Miller, who has a background in fine arts, theater and computer graphics, is a character animator at Oddworld Inhabitants. The head of the real-time animation team for the 3D adventure game Oddworld: Munch's Oddysee, he has also worked on the in-game character animations and the award-winning cinematics for the game Oddworld: Abe's Exoddus. Shane Olsen is an artist with the gaming company Saffire, which creates games for Nintendo, Electronic Arts, G.T. Interactive, and Midway. Recently he worked on several characters for Titus's new Xena Warrior Talisman of Fate game for Nintendo 64.
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Last edited by atusiya@; 01-14-2003 at 05:03 AM..
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  #2  
01-14-2003, 08:02 PM
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Ah, very interesting to know what they use

But do you know if they are talking about the Munch's Oddysee for the PS2, or the Munch's Oddysee for Xbox?

They might have changed software in between. Is there like a date or something attached to the document?

*seeing as this has some Oddworld content i'll move it to GD*

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  #3  
01-15-2003, 01:51 AM
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Oddworld Please wait...

Please give me time a little. Until I return to house.I am under work now .
atusiya's father...
[Edit -1]
As far as I know, OWI designed CG of AO (and AE ?)by "Shake"and" 3D Studio MAX ver XX "
Reference=>
http://www.apple.com/shake/stories/oddworld.html
[Edit-2]
Please also read this.
Programmers Chat - February 20, 2001
http://www.oddworldforums.net/necrum.../oddchat02.htm

[Edit-3]
Please READ #720.!

<3D Studio MAX 3 Professional Animation>
http://www.computerbookzone.com/computer-books-10.html
Uncertainly...,but it is thought but that OWI is still using 3D Studio MAX ver xx..I think so.
Anyway, this software is too expensive although we play.
cf:


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>>My name is Atusi( or Atushi). I love "Abe" from Japan.<<
Think online, think social, think big and start small!
[Don't click it!!] ][Back to 1997] [Don't click it,too!][FilmMakerMAG][superstuff]
Odd odd oddworld
Is Elum [" Dani Bunten 's M.U.L.E."] spelled backwards?
Abe's Oddyssey Hello Hello ~ Abe's Theme


Last edited by atusiya@; 01-14-2003 at 11:32 PM..
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  #4  
01-15-2003, 05:48 AM
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Wow, what's the deal with Abe's chest tattoo in the PS2 one? It's weird.
I think the Xbox graphic is far better.
Check out his left eye (his left) on the PS2 one, it looks evil.
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  #5  
01-15-2003, 06:45 AM
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Oddworld

Well, this is interesting. Wish I had that program... heh

It was mentioned that the Xbox had the best graphics capabilities out of the other consoles. The wireframe on the Xbox looks more rounded than the Xbox one...
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  #6  
01-15-2003, 06:15 PM
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Question

I thought that the X-Box and the PS2 both had a capacity of 128-bits, so how could one be better than the other if they're both the same?
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