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  #1  
10-11-2001, 12:52 AM
Steel Shark
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A place "only" for XBOX and Munch lovers

The official XBOX thread. For all of us lucky XBOX lovers. A place to give out all the latest XBOX and Munch news. Also to have discussions on the XBOX and it's up-coming games without blatant negativity, hence a place only for XBOX lovers.

You don't believe in it then you are not welcome. Spread your negativity and B.S. elsewhere.If you are anti-XBOX or even un-decided as of yet, you are not welcome.It's not the place for you.

My Brother and partner in my CG studio are in Japan for the TGS. I'll get scoops and inside info on all that is XBOX and Munch, I'll post it here. If you have any questions start asking. I just want freedom and positivity without negative bitterness setting in with every thread.

first hot tip: Panzer Dragoon X will be shown behind closed doors at TGS. I'll get info on it this Friday. Until then let's start talking XBOX and it's favorite mascot(at least for me MUNCH). Peace and quite already, who needs the negativity.
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  #2  
10-11-2001, 01:01 AM
Steel Shark
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Well first off, here is a little something. Since MGS2 will be coming to the all powerful XBOX this may interest you.

Pre-TGS: New Metal Gear Solid 2 character details



We have information on several new characters in MGS2 and word on a new playable demo at TGS.

GameSpot has learned that Konami will have a new playable demo of Metal Gear Solid 2: Sons of Liberty for the Sony PlayStation 2 at its booth during the upcoming Tokyo Game Show. Further bits of information have also been released on the game. Other than Fortune, the female character who wields a laser cannon and was identified in the E3 2001 trailer, some of the other characters in the game have been revealed. Vamp is the vampirelike character who attacks the soldiers during one of the scenes in the E3 trailer, and Emma is a teenage girl wearing glasses. Olga, whom players fought at the end of the playable demo, has also received a slight face-lift for the final game. MGS2 will also feature more cyborg ninjas who sport unidentified gear attachments.
GameSpot has also learned of a new setting in the game. At some point, players will find themselves on an oil rig in the middle of an ocean. Expect more on Metal Gear Solid 2 during our coverage of the Tokyo Game Show beginning Thursday evening.

Well tons of info to be had starting with this, and remember only lovers of the BOX are welcome, anyone else fall in love with the BOX and then you too are welcome. It's better for all concerned this way.
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  #3  
10-11-2001, 01:23 AM
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woohoo!! panzer dragoon is whayt i look forward to hearing about the most. steel, i look to you for all my juicy BOX news. i hope this topic will turn out well!
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  #4  
10-11-2001, 05:35 AM
Conzumah
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i think i remembe reading somewhere on gamespot that the metal gear coming out for the box would be more of an updated version of the first game, with the second game following sometime later. if you can find out anything about this, please let us know.
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  #5  
10-11-2001, 06:45 AM
Steel Shark
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Actually the game will be all new. Elements of MGS 2 on PS2 and added all new game sequences will be on XBOX. How exactly it will be put together is still hush hush. The word will get leaked at TGS this Weekend. I'll get whatever there actually is beyond rumor and let anyone here know.

One thing for sure however is that when asked about MGS on The BOX Kojima the main man for MGS and MGS2 stated in an interview that in no way will the XBOX version be in anyway shape or form the original MGS. He laughed it off and said that that was 5 year old technolgy and when on the BOX it will get behind the power of the XBOX.

Once MGS2 comes out for the PS2, you will see the floodgates open on MGS news for the XBOX.

For you XBOX fans and MGS lovers check these out in case you have missed them.

http://viewer.ign.com/media_page.jsp...twork%3Dign%26 site%3Dxboxviewer%26adchannel%3Dxbox%26pagetype%3Darticle&ign_section=27&media_name=One+word%3A+awesome

http://xbox.ign.com/previews/17000.html

And this game, these are MGS hybrids and true next gen MGS type games. This next one is Duality.

http://xbox.ign.com/previews/16999.html

Tons of games of real high quality coming. Stay-tooned.

Any questions just ask, I'll get you answers, promise, let's talk XBOX and Munch, it's just soooo peaceful here.
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  #6  
10-11-2001, 07:12 AM
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Hell, Steel. I have a question for you:

As a videogame industry insider, what have you heard about the future online multiplayer capabilities of the XBOX? So far, I've heard that you can hook XBOX consoles via ethernet(?) ports in a local network to multiplayer games, which is already a great addition. But what about Online Multiplayer. I'd love to play Hand Of Odd with my Australian friends, or the Europeans, not just my neighbors .

After Munch's Oddysee, the most interesting XBOX game I'm looking foward to is Halo, Bungie's new title. Any fresh news from the TGS will be welcome.
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  #7  
10-11-2001, 07:39 AM
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Hey Lampion. Let me give you one example. This is from one of the 20 or so major up-coming XBOX games. The game is Xavier Fox an ACT/adv platformer coming in about 10-12 months. All the future games will have there own ideas and then some from there, but here is some exclusive Multiplayer news I have already been given through my network of spies.

One of the most exciting aspects of the Xbox hardware is its broadband capabilities. Vision Games plans to use all of the Xbox's strengths to create the most compelling and fun games possible, and the utilization of the Xbox Network will in no way be overlooked.

Xavier Fox: The Lost City will have a number of online features, one of which is the Multiplayer Island. Incorporated seemlessly with the single player game, the Multiplayer Island will allow Xbox owners with broadband access an even larger gaming world.

Multiplayer Island is the ultimate virtual theme park and chat room in one. On Multiplayer Island players will be able to compete and interact with people from around the world. A variety of contests and games, all based on single-player gameplay, will be available, with new games and strategies added to the island all the time. Players will be able to hone their fighting skills in one-on-one combat and free-for-all melees in one area, while others test their nautical skills in races or other games. Players will be able to search for buried treasure in a Spy vs. Spy style team arena, or simply stroll through the streets chatting with friends.

Multiplayer Island offers an opportunity for a worldwide Xavier Fox community, including worldwide High Score lists for each game on the island.

Not only will Multiplayer Island be a unique and fun environment in which to improve game skills, but it will directly affect the single player game. Multiplayer Island will offer an opportunity to win prizes in the form of money and items that are usable both on Multiplayer Island and in the single player game world. In addition, you will be able to purchase items from the many stores on the island.

This is just one of the ways Xavier Fox: The Lost City will take advantage of the broadband capabilities of Microsoft's Xbox.
--------------------------------------------------------------------------------

This Fall the XBOX will show us just the tip of it's massive iceberg. Multi-player will be a major player in 2002.

Stay cool Lampion.

No negativity, it's sooo nice, just peace like an Austrin or Swiss Alpine Lake, sweet, bring on that XBOX news.
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  #8  
10-11-2001, 08:03 AM
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HALO launch party !

Once upon a time there was a small game company in Chicago. They were called Bungie, and they created games that made people happy. Over time they attracted a devoted following, and their games grew in size and scope.

One day they announced a new game called Halo which was unlike anything else. Unfortunately, Halo was not done. The world waited impatiently for this new game. And then they waited some more. And after that they waited a little longer.

In the midst of all this waiting, the company pulled up stakes and moved across the country to a strange land where people drank a lot of coffee even when there was no snow.

One day, when Halo was almost ready, Bungie decided to throw a party celebrating the impending release of the game. And they decided to hold the party in the city they had called home for years: Chicago.

After a long search, lengthy negotiations, and many setbacks, they finally found a place in Chicago where they could throw a proper party. They signed the necessary contracts and, in a fit of glee, posted a notice to their website. And the notice read:

"Hear Ye! Hear Ye! Be thee advised that Bungie is throwing a party to celebrate the launch of their game Halo, and YOU are invited! The party will take place on Saturday, November 10, in the Paris Room of the Hotel Monaco, located at 225 North Wabash Avenue in Chicago, Illinois. The festivities begin at 7 PM and do not end until everyone has had their share of yummy food, refreshing beverages, and Halo. Be ye also advised that a possibility of winning a free Xbox and Halo disc of your very own exists if you attend! Be ye there or be ye square!"

More news and tips to come. Only for you XBOX lovers.
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  #9  
10-11-2001, 07:11 PM
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Ahhhhh No Negativity....
Anyhoo, I was just wondering Steel, in some of your other posts you mentioned a name called Heaveans Beast. I can't find a mention of it on any of the Xbox fan sites. Can you give us some insider info? The name sounds pretty cool.
Also, with its incredibly powerful processer, what can Xbox do about AI that other consoles can't? I know they'll be able to program good enemy AI, but will there be any fun games showcasing it with a creature raising/training element or something?
Thanks
Woot! Only 5 more weeks to endure!
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  #10  
10-11-2001, 08:28 PM
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hey there steel! a question coming from the biggest xbox fan (next to yourself of course). ive heard rumor that the xbox is hard to program. can you confirm this? or is it just a rumor?
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  #11  
10-12-2001, 02:45 AM
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FuzzyFuzzle: Heavens beast is a 3rd person act/adv game that to this day is in my top 5 most wanted games list, if not the NO#1. And I have seen or played all the games that count coming in the next year and a half. I mentioned it months ago,Abe babe was pretty interested in my discription at the time. It's a vast game in the mold of all the best 3rd person act/adv games. Characters will have up to 25.000 polys, a very high count. Great level or set design, it really would take me hours to type out all my experiences on the game and all my conversations with the dev team on all there concepts for the game.Fuzzy just keep it mind and in summer to early Fall you will certantly hear about it.It is by far above all we have seen to date. When I get some more info from the dev team and I will, I have a couple old friends working on sets for them, I'll spill what I can here then.Oh by the way the game is an XBOX XXXXCLUSIVE.

As for A.I. the machine has unsurpassed ability. To go into detail would be about 2 days worth of typing. So I'll get into one small discription of what you can expect with the A.I. of XBOX. Mind you A.I. can be used to many different advantages depending on the game.As you mentioned creature raising/training, well Project EGO is a perfect example of this.

AI has become a major factor in games today, and the most impressive has got to be Project Ego's. All villagers will respond to your character in a different way depending on how you look, how famous you are, how poor you are, what you're wearing, and if you're a good or bad character. Let's say you stride into village wearing brilliant armor, well groomed hair, and had just returned from a battle victorious; chances are they will look up to you, even bow at your presence, and treat you with respect. On the other hand, if you trample into town a weak, rag-wearing, un-groomed individual, chances are they will look away from you, and maybe even ignore you when try to talk to them. So this also shows, that your outcome as a character will affect everywhere you go.

Another factor that needs to be reviewed to increase realism is time. Time meaning, everything should keep moving along its schedule throughout the game. Such as people living their daily lives with out refrain and day/night transitions should be illustrated through contrasts of the sky. Everything must keep moving in time, to make the environment extremely believable. When you're in one village, another should continue to change, continuously in random ways. Say you enter a village and speak to a boy who had just turned 5 years old, when you return 20 years later, (in-game) that boy would have already become a married adult with seven children. Who knows?

XBOX has got A.I. in the bag.

Joe the Intern: Where ever you heard that Joe is absoulutly wrong, don't bother with that place anymore. Oddworld themselves have gone to XBOX just for the ease of creation, along with many other reasons of course. It is by far the easiest machine to develope for. And with this in mind remember that the developers out there know this and with the XBOX user base growing and growing into 2002 the dev's will jump aboard, which means more tittles to choose from and with the ease of developement on the XBOX they can create more in depth games with high level of detail instead of wasting time on more difficult and time consuming tasks. Time can be spent better on depth of gameplay, sets of great vastness and detail, longevity in games too, more bang for your buck. So Joe the Intern thanks for stopping by and hope to hear from you again. Keep asking and also give all the news you come by on XBOX here as well in our little corner of XBOX heaven away from all the noise and chatter of negativity.

I'll get some news from TGS as well and post here, so stay tooned.




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  #12  
10-12-2001, 03:31 AM
Conzumah
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i'm going to come out of the closet and admit that i'm a huge x-box supporter. i haven't seen a game to date coming out for the box that has failed to impress me visually. i can't comment on gameplay, but the visual aspects of these games are stunning. it's sad what sony & co. are trying to pass off as "top-notch graphics" these days. have you seen moto gp 2? ugh... but every single x-box game i've seen has made me want to see more of it, just for the visual aspect. so far the only thing i'm seeing that sony is ahead in, is a large population of a loyal fanbase. but i think most gamers will be intelligent enough to realize that the box has the superior graphic of the three systems. I happily own a PS2, and have my x-box and gamecube paid for in full. but the system that has me the most excited is the box. and as a final thought: have you guys/gals (i still can't figure out who's which) noticed that the people with the most knowledge about programming usually support the x-box, and the people who don't know jack-shit are still claiming that the ps2 "rulz"?
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  #13  
10-12-2001, 05:35 AM
Steel Shark
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Welcome aboard Conzumah.

Actually when Mario, (Cellda), I mean Zelda, Mario carts, Thornado, Too human,Metroid, all get here I'll be into those games for the Gamecube. When a few of the PS2 titles get here I'll spend time with the top notch ones of those. All the systems provide people with what it's all really about fun and entertainment. Options, with all the systems you get to choose only the best of whatever game you want for whatever machine.

I'm neutral, I don't care what machine the game is on, it's the game that counts. However with XBOX and with all my hands on experience I know that the XBOX is a real GEM. I know of the potential it has to supply me with the best games posible due to it power. With this power we get higher level everything. From graphics to sound to high levels of poly counts, great draw distances, intense lighting ,very high level of A.I.,vast levels of expansive sets. It just provides soooo much,it just is the best system out there. Sure the PS2 and Gamecube are very nice, anyone that knocks them are either dense or a person with no real knowledge of games what so ever. If possible have them all. If one is your only option, well give it a good thought and choose. But for my money if I had to choose only one it would be XBOX, hands down.

I can safely say that 20 or more games coming in the second half of 2002 for the XBOX will be as good or better than the top 3 this Launch and throughtout the Fall. I've seen them, playtested them, gone over concepts, had discussions with dev's of so many companies and know already what's in store. Good times, that's what.

Here is some news I have for you from the TGS in Japan, tons more to come.

Sega has announced that it is creating the sequel to Shenmue and an online version of Phantasy Star Online for the Xbox console and promises that both titles will push the envelope in terms of technical excellence. The Sega-AM2 team is developing Shenmue II while the Sonic Team will be developing the networked RPG game, Phantasy Star Online. Phantasy Star Online (working title) for Xbox will provide content that will be a major factor in Microsoft's broadband network strategy.

``In addition to the numerous Xbox game titles previously released by Sega, the significance of major titles such as 'Shenmue II' and 'Phantasy Star Online (working title)' being added to the lineup is just enormous. Gamers will have the opportunity to enjoy masterpieces by world-renowned Yu Suzuki and Yuji Naka through the powerful graphics, sound and broadband network capabilities of Xbox.

Well keep talking XBOX here, and did you know that i'll be hopping and rolling and jumping around with Abe and Munch in just 34 more days. Well maybe in 32, I may just be getting my BOX a couple days sooner.
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  #14  
10-12-2001, 05:50 AM
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Hi Joe. Let me tell you what I know about programming to the XBOX.

The XBOX processor is based on the IntelTM technology, which is a very we known platform by software developers, nowadays. In addition, the XBOX has a large library of software routines called Microsoft DirectXTM (if you are a PC gamer, you already know what is it), which are used by programmers to speed up the development process, without having to reinvent the whell everytime over and over again.

Those two features alone make the XBOX the easiest videogame console to programmers, and because of the simmilarities between the XBOX and the PC architecture, it is also easier to port XBOX games to PC, and vice-versa.
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10-12-2001, 10:39 AM
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I think I'm finally coming out of my PS2 brainwashing. After looking at all the XBOX screenshots I am starting to notice the amount of jaggies in the games. Now don't get me wrong, PS2 is a great system, and the best on the market now, but XBOX just blows me away with its graphics.
Steel: Yeah, I had forgotten about Project Ego. Between the AI and char. developement, I will never go outside again once its out. I loved the thought that if your hero becomes famous children will copy the way you dress and your haircut.
Speaking of Peter Monyeleux (spelling), have you heard anything about Black and White Next-Gen? I heard it was going to be very different from BW on the PC. I hope its more creature oriented, 'cause that's the best part. If I had a nickel every time I heard the villagers yelling "We need food!"...
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  #16  
10-12-2001, 07:42 PM
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I've read that the whole control system for the next-gen black & white was going to be changed to better support the controller. And that this was going to be done via you only being the creature and not the "hand". but this all may be rumors.
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  #17  
10-12-2001, 08:08 PM
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Microsoft has announced that they have secured their Xbox Distribution network in Europe to ensure a successful launch in early 2002. Together with these distributors and retailers they've managed to create a succesful strategy for the European Xbox launch. As important as it is for Microsoft to have enough units to meet the demand, it's also vital for them to be able to get the units to the proper retail channels.

Microsoft will also benefit from their own production facility in Hungary which will give them a weekly, steady supply of Xbox units in Europe. Here's a list of the distributors and their respective territories:
UK - Gem
France - Big Ben, Innelec
Germany - NBG EDV Handels & Verlags GMBH & Co KG, Hoffman Interaktiv, Elstal
Italy - Medusa Home Entertainment, Leader Distribuzione
Spain - Ingram, Tech Data
Belgium - ABC Software GmbH
Holland - Pirox International BV, Micromedia
Sweden - Toptronics
Denmark - Boston
Norway - Tech Data
Finland - Toptronics
Portugal - Ecofilmes
Austria - Dynamic Systems
Switzerland - Thali AG, ABC Software GmbH
Greece - Intersys, Pouliadis & Associates i.s.m., CD Media en Despec Multimedia

Good news for you Europeans. Hey I spend a lot of my time there as well,GOOOO Europe.More news to come, My Bro will be giving me the news on lots of behind the scenes talk and concepts from over in Japan at the TGS. Stay tooned.

Hey this thread is running smoothly, all XBOX and MUNCH only, no negativity from the outside hostile ones, cooool.
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  #18  
10-12-2001, 09:51 PM
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My XBOX is almost here.

Actually a debugging kit.

Debugging kits are essentially slightly modified versions of finished consoles. It's a semi-transparent casing and is green tinted.Wrapped in a very nice "GREEN PACKAGE". Just beautiful. Should have gotten here today, but alas I'll have to wait somemore, 3 days more. 2 controllers and memory card as well in that sweet little package from the heavens above.

Games, oh yes, 24 Automatons and more of Heavens Beast, along with a couple new surprises, all XBOX eXXXXclusives. And more from there all the time. I'll give out the news on these next-gen titles as they come in and I look into them. So exactly one month before the actual XBOX gets delivered to my Happy house I get the "DEBUGGER", Cool.


[ October 12, 2001: Message edited by: Steel Shark ]
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  #19  
10-12-2001, 09:57 PM
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Oh crud. I just read that Elder Scrolls III will be pushed back to Spring 2002. That's a shame. On the other hand that means I can pick out another cool action/RPG for launch/near launch. Any suggestions?
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  #20  
10-12-2001, 10:37 PM
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Fuzzy: Look to May for Morrowind.

As for a replacement. Well you could look into Nightcaster, however don't jump on it, more will come on it and than give it a look, as of now I'm not overly excited about it. Things could change however. Think Azurik, a 100+ hour game of all Act/adv platforming with a dash of RPG sprinkled in for good measure. That's 100 hours for a seasoned game tester, if you really get deep into the game and look and search and explore for all the game's offerings and really play it to the hilt you could be playing 150 hours or so. And it is looking even better now than it has. My Brother got up and close with it at TGS and is very happy with it's better overall appearance and depth of gameplay showed, along with the landscapes of great vastness now being filled up with props and rock formations and all environmental pieces needed to flesh the game out.

As for the launch titles along side my Favorite with a capital "F" "MUNCH" Azurik and Halo lead the pack. However Azurik will be coming 2 weeks after launch.

Gun Valkerye by the way is looking to have major amounts of gameplay added to the already big hitting action, so says my brother from TGS. I'll get personal looks myself in the next days as well.Look for it in December, if it misses than in late January, it's close but not quite done yet.

What are all your favorite launch picks?

Mine: Munch
Azurik (2 weeks after launch)
Halo
DOA3
Project Gotham
Fusion frenzy (Party time)
Shrek : But it will be coming after launch now, somewhere like Febuary I think.

Now for my Debugger, Monday cannot get here fast enough. Also good looks at the games coming with it are very exciting, Heavens beast and 24 Automatons are top 5 up-coming next-gen 2002 titles, I cannot wait.



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  #21  
10-13-2001, 12:36 AM
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Yeah, Azurik and Nightcaster look good, but I may not be able to buy them 'cause that close to Xmas my parents might want to save them for presents. Whatever. I have 34 loooong days to think about it. I might just stick with Munch and Fuzion Frenzy. I don't want so many games that I don't have time to play them all...Okay maybe that wouldn't be that bad, but too many games and I might never get seperated from the controller.

Ya know, 34 days doesn't sound that bad when you curl up in the fetal posistion and repeat it to yourself for hours...
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  #22  
10-13-2001, 03:12 PM
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two games that i am really looking forward to that come out after launch are Obi-Wan and Hunter: the Reckoning. Do you have any info on them? Thanks.

Hehe... just to tell you how much of an xbox fan I am, I am getting an xbox, 2 controllers, a mem card, dvd player kit, munch, halo, and doa3 instead of a car for my 16th birthday. Am I a loser or what?

[ October 13, 2001: Message edited by: RoN_Rancor ]
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  #23  
10-13-2001, 03:38 PM
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hey ive got another question. why do i have to scroll to the right so much when i read this?
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  #24  
10-13-2001, 03:44 PM
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I think its 'cause steel posted some really long web adress and it automatically extended everything. The same thing happens when you put really big pictures in.
I've got another query. When people say their characters have ____ polys, I'm always lost because I don't know how many polys most games have. Do you have any good references or "average" poly sizes? I know Heavean's Beast and 24 Automatons will have 25,000 polys per character, but who much do average games now a days have? If you need a reference point use Black & White or some other very high poly game.
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  #25  
10-13-2001, 06:30 PM
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Ron....... Hunter the reckoning is a more arcade style shooter, not as much overall depth in the game. While it does show promise to a degree I'll have to hold off on putting on my top games list.Things do have a way of changing for the better however. When I see it more and feel the actual gameplay hands on I can be a better judge then, expect it in March /April. Obi-Wan is a little sparse in it's sets for the time being, it has shown potential, but it needs fleshing out. Gameplay I have seen and heard from are pretty basic Act/adv fair. It's on the keep an eye on list for me as of now. It's not a mind blower as of yet, but dev teams have ways of suddenly pulling out great new concepts and visual effects along with gameplay from out of no where with just a twist of there wrist, and poof a great game appears from the keep an eye list it was just on.

As for being a loser "Hogwash",Ron, you can drive and buy cars for the rest of your life, but there will be only 1 Xbox1 launch. Play the games, save some extra cash for a while and then get a car a little better than the one you would have gotten now. You are a true XBOX lover, actually you are very smart.

Fuzzy: Games of a couple years ago had something like 300-500 polys for there main characters or creatures. Secondary ones had something like 150-300 polys.For example do you remember Draken for the PC, the main charater had about 350 polys, her Dragon had about the same 375 or so. Draken 2 coming to the PS2 this Febuary will have the same character the lead one Rynn is her name with about 5200 polys and her dragon with about 5500. A jump of about 15x's.Other games have about 4-5 thousand polys, on average. The more polys the more round and realistic charaters and creatures are. Of course that is just part of the battle, textures and lighting and many other aspects come into it as well. For example I have been told that Azurik's main character will have about 10-12 thousand polys. We will see how many soon enough.Shrek will have a promised 16.500 when he gets here in early Febuary. Black and white were a little on the lower side, all though done very well. I believe something like 3-4 thousand polys.

Orchid is attempting 30.000 polys for it's main character, remember that one, a real Oddworld lover will want that game. I'll be able to talk of it more soon when allowed and given more info.
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  #26  
10-15-2001, 06:33 PM
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Sorry to bring up *slightly* old topic (we can't let this die!! Never!!) but oh well.

Hey Steel have you gotten a chance to play Cel Damage? I think it'll be cool, but getting would require alot more housework to pay for it. The graphics look AMAZING!! Cel shading is sooooo cool.

Oh wait Steel got his Xbox today...we might not hear from him for months!
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  #27  
10-15-2001, 09:18 PM
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Hi Fuzzy, Cell damage is a preferred taste. It's not my type game. But still for what it is, it is very good.If it's your cup of tea go for it. But just take a wait and see approach to it, and maybe then that extra housework will be put to use for a better game at that time.

You can only play so many games at a time. So pick your elite ones first and then as you play those the next crop of great picks will be out.

Here is a preview of it in case you missed it: http://gamespot.com/gamespot/stories...768561,00.html


My debugger/XBOX is coming in half an hour . Heavens beast, 24 Automatons and a couple more as well. I'll check them out and brief you on them if interested.
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  #28  
10-15-2001, 09:44 PM
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I'm definitely interested in learning about your experiences with your xbox. Also, do you know what games will have online multiplayer (other than xavier fox)? Will Unreal Championship have online play? Thanks!
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  #29  
10-15-2001, 10:15 PM
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Hi Ron: UC will Feature every imaginable multiplayer option (yes, that includes online) along with an engaging one-player mode, UC is likely to be an immediate success when it launches in Spring 2002. Lets take a look.

The main appeal of Unreal Championship is its extensive multiplayer features. Likely to turn every first-person shooter fan into an addict, UC boasts not only 4-player split screen and LAN options but will also be one of the first online shooters for the Xbox. Up to 32 players will be able to battle online over UC's 25-plus gorgeous levels. Sweet it will be .

As 2002 gets deeper and deeper you will see endless amounts of it Ron. And almost all companies are working overtime to get it done. quess what? My Debugger just got here. See ya, talk to you later, keep talking XBOx everyone, so nice, a thread with just positive talk, I'm happy the "OTHERS" are keeping there distance, I thank them for it. See ya later...It's Debugger time.

[ October 15, 2001: Message edited by: Steel Shark ]
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  #30  
10-15-2001, 10:17 PM
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xavier fox is very high on the anticipation list for me. even if ikt comes out a year from now! that game sounds sssssooooo sweet! must...have...munch...must...have...xavier fox...... *drools*
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