I found that Zulags 2-4 looked very similar to the originals. And some areas were a great improvement. There was only one or two that looked a lot more impressive the first time around (the silo and the Secret Vault).
Also, Meech, didn't all the steam zones have pipes underneath them? I thought that's how they explained that away?
Changes
Most of my complaints are relatively minor. I suppose, sometimes, it felt like maneuvering around with the "Button to Run" option felt a little awkward. Like it took Abe a bit to long to change direction or something? I dunno.
- Personally I'd like to see the sound design for Slogs changed. They seemed rather neutered this time around. Perhaps the chase theme also felt a bit too quiet. I guess there were a couple of times where the Scrab sounds didn't cut through the cacophony of noise like they did in the original - which I liked. But mostly it's Slogs that didn't feel particularly intimidating
- I suppose turning down the chatter a bit wouldn't hurt. And issues with some of the animations has been well documented here and elsewhere.
- I'd love to see the Lens Dirt completely removed from gameplay and cutscenes. I know there are plenty of people who didn't mind it at all but it was personally distracting at certain points in the game and added a layer a brightness that wasn't needed either.
The game looks a lot better without it and the environments really do stand on their own two feet.
- Some sounds like explosions, Abe & Mudokons getting shot etc could be a bit more visceral. They always made me jump in the originals and I missed that in NnT.
- I think Mudokons should cower after a Slig has beaten them. It feels a lot less brutal without it.
- I guess a distinction could be made with the average Slig and the seemingly elite visor Sligs. Perhaps the Elite Sligs could act more like their original counterparts to appease those with the opinion that the Slig chatter completely ruins the Sligs.
What I want
- Hmmm, I'm not to sure. I like the suggestions of the z axis playing a bigger role in some areas. I thought
this room in Zulag 3 worked really well because of it.
- I guess they could add a few more Tear X-Tractor machines. They were used about twice int he original and I always felt we could have seen a few more of them.
- I think it would be great if the tutorial screen in AE gave players a chance to try out the different control schemes (much like FPS games provide inverted sight tutorials in the beginning).
- Perhaps the Spirit locks could be a lot more interesting visually?
- I'd love to see an encyclopedia in the Extras menu - much like the Assassin's Creed series - in lieu of the manuals. Just giving players a short rundown on the characters, species, and locales in NnT & this game.
- I'd also like to see some unlockable skins. Perhaps you could unlock all the different Mudokon variants like Big Face, Native Mudokons, Blind Mudokons etc?