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It's actually completely based on chance. Sometimes they kill you, sometimes they don't.
Yeah, one of this game's biggest issues is consistency.
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Thats incorrect.
Its based on positioning.
But because of the non gird system I can understand if thats hard to gauge. When you're doing the level for the thousandth time it becomes consistent. They dont kill me randomly anymore unless I jump too early or late.
I used to think alot of the game was RNG. Even those meat falling in Rupture farms. But everything in the game is either based on a cycle or positioning. Sawblades, enemy movement. The only thing thats a bit random is enemy behaviour once youve triggered them. But again, in sacrabania, even if they shoot as soon as they wake up, if u jump right they wont hit u. Consistency.
Its all about when u jump. They dont hear u when ur in the air. Its really hard to explain how to do it though, u just gotta watch someone else do it and copy until its muscle memory...