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  #1  
12-09-2012, 04:10 PM
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A little goodie for those with Garageband...

1) Start a new project

2) Create a new track for a software instrument

3) Click the track info button and set it to sound effects > nature sounds

4) Click window > musical typing

5) Press P

6) Profit.

(To clarify, this is not spam, it is a wholly odd-related thing!)
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  #2  
12-09-2012, 04:39 PM
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:
1) Start a new project

2) Create a new track for a software instrument

3) Click the track info button and set it to sound effects > nature sounds

4) Click window > musical typing

5) Press P

6) Profit.

(To clarify, this is not spam, it is a wholly odd-related thing!)
I don't have GarageBand. Any video?
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  #3  
12-09-2012, 04:58 PM
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I shall endeavor to make one.
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  #4  
12-09-2012, 06:30 PM
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I've got Garageband but sadly the Mac side of my computer is not functioning at the moment. Damn.
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  #5  
12-10-2012, 12:07 AM
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The Nature sound effects aren’t installed by default on Mountain Lion and the automatic download of them is broken. Any other way to get them?
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  #6  
12-10-2012, 04:09 AM
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I don't have a Mac, Waiting on that Video Connell!
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  #7  
12-10-2012, 12:02 PM
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I don't have a Mac, Waiting on that Video Connell!
x2.
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  #8  
12-10-2012, 01:51 PM
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It's really not that interesting, it just made me chuckle as I was trawling through garagebands many sound effects..

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Last edited by Connell; 12-11-2012 at 02:50 PM..
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  #9  
12-10-2012, 06:08 PM
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I hear that stock noise all over the place. It's a frog, I think.
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  #10  
12-10-2012, 06:17 PM
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Do you recognize the initial sound effect?
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  #11  
12-10-2012, 10:49 PM
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I think a lot of the source music from AO/AE wasn't wholly original. You hear many of these musical phrases, sound effects, and synths repeated in a lot of late 90's media. Sometimes the title of 'composer' for videogames was reserved for those who simply built a score out of pre-existing loops and snippets from other soundtracks, especially on lower budget productions.
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  #12  
12-11-2012, 06:03 AM
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Yeah, that's just a frog or some other swamp creature. Frogs don't only exist on Oddworld.
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  #13  
12-11-2012, 06:32 AM
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I think a lot of the source music from AO/AE wasn't wholly original. You hear many of these musical phrases, sound effects, and synths repeated in a lot of late 90's media. Sometimes the title of 'composer' for videogames was reserved for those who simply built a score out of pre-existing loops and snippets from other soundtracks, especially on lower budget productions.
Indeed, and the menu bgm has sounds that I think we have listen to them at point or another, in some TV show, movie or even game. It was one of those stock sounds that catch on, like this one:


Or thess:

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  #14  
12-11-2012, 07:12 AM
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I wanna make a ringtone of the second one
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  #15  
12-11-2012, 07:19 AM
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I wanna make a ringtone of the second one
Have fun!

http://offliberty.com/
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  #16  
12-11-2012, 08:19 AM
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Yeah, I understand it's just a stock noise used for 1001 other things. The amount of times I've heard Abe's fart pop up in other creations, in fact wasn't there a thread about that a while ago? It merely made me laugh and thought it was worth mentioning.
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  #17  
12-11-2012, 08:33 AM
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Yeah, I understand it's just a stock noise used for 1001 other things. The amount of times I've heard Abe's fart pop up in other creations, in fact wasn't there a thread about that a while ago? It merely made me laugh and thought it was worth mentioning.
I actually think it's always nice to mention these, so nostalgia can hit us like a motherfucker.
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12-11-2012, 08:51 AM
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I actually think it's always nice to mention these, so nostalgia can hit us like a motherfucker.
Exactly why I did it.
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Last edited by Connell; 12-11-2012 at 08:53 AM..
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  #19  
12-11-2012, 01:50 PM
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So is the Scrab's call an original sound then? I don't think I've ever heard anything like it before.
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  #20  
12-11-2012, 03:17 PM
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One of my slightly pointless hobbies is to try to pick out sound effects and fonts from things I watch. You'd be shocked to hear how many times the BBC use stock Garageband Apple Loops or sound effects. I kinda nostalgia-gasm'd when they used the door sounds from Doom in Doctor Who once.

They don't use that many Apple Loops these days though, mostly the Tron Legacy soundtrack...
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  #21  
12-12-2012, 10:49 AM
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So is the Scrab's call an original sound then? I don't think I've ever heard anything like it before.
The howl might be. I've heard the scrabs' short barking sound in other places. Not sure what the source of the sound is, but you'd be surprised the weird sounds some animals are capable of making. So many generic "monster" sounds come from things you wouldn't expect, like elephants and pigs.
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  #22  
12-14-2012, 03:40 AM
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Funnily enough, we can't tell you where they came from either. We tried to find the original Scrab and Paramite sounds to put in Munch HD, but if we even have them we can't find them. So we had brand new original sounds made.
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  #23  
12-14-2012, 04:16 AM
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You couldn't reverse engineer AO and AE, and rip out the audio?
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  #24  
12-14-2012, 04:28 AM
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Yes, but that would be really shitty. Sounds in AO and AE are 4 kHz, 8-bit. Sounds in Munch HD are 44 kHz, 16-bit.
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12-14-2012, 04:28 AM
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Or record it from the game and enhance it in an audio editing software?
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  #26  
12-14-2012, 04:30 AM
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Hahaha. "Enhance!"
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12-14-2012, 04:32 AM
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Wil: Gotcha.

:
Or record it from the game and enhance it in an audio editing software?
Recording it from the game would not be any better than stripping it from the files (and very possibly it would be worse). And there's no way to enhance the audio to upgrade it from 4kHz to 44kHz. It's impossible to process something and get more information than you had originally.
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12-14-2012, 05:24 AM
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It's not like music which you hear everywhere in the game and it's not incredibly loud... In my eyes (ears) it'd be better even to use the 4kHz lq sound instead of using sounds that might sound less like Scrabs/Paramites and more like real Earth animals (I have to point that haven't heard MO HD versions yet)
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  #29  
12-14-2012, 09:58 AM
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So you're saying they should compromise audio fidelity for the sake of nostalgia? Those are exactly the kind of production decisions that tank a company, my friend.
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  #30  
12-14-2012, 10:16 AM
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What makes you think they wouldn’t try to accurately recreate the sounds?
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